Reasons: the F-104G, while fast and having an excellent gun, it lacks the features many of its peers have. With only 2 average performing rear-aspect missiles and its notorious lack of turning ability, the F-104G is extremely limited in its usage and frequently faces aircraft with excellent radar missiles, MTI and PD radar sets at 12.0, and large quantities of all-aspect missiles which are on airframes with similar or better performance, and without the thrust of something like the S variant, you can be caught up to by many of those same vehicles. Not to mention it is placed at the same BR as the German G model with the exact same features but 2 more missiles.
Great survivability because the left part of the LFP has a fuel tank that eats up most of the spall.
It also has the gunner / commander in the opposite sides of the turret, meaning that if you want it to stop shooting, you need to shoot for the breech – unlike with the M1A1, which you can shoot the left cheek or breech and get its gunner + commander so that they’d be unable to shoot.
Japanese top tier tanks has a problem on their transmission, not the type 90, but type 10/TKX. 27hp/t seems great but i have not a lot of issue keeping up with my teammates in their type 10s while in a ZTZ99A, these things has bad accelration and thats the problem
That’s what happened. However, for me it makes no sense in War Thunder. I bought the Ki-44-II Otsu just for its ridiculous 40mm cannons. It’s all about the factory version of the Otsu. If I wanted 2 x 7.7mm and 2 x 12.7mm, or 4 x 12.7mm, I wouldn’t buy this plane. Yes, the possibility of changing the armament would be historical, but that’s not what this plane is about.
As with the Mk Ic/L and Mk III, the Mk X Wellington is higher than it should be, for no real reason. It offers almost no difference over the Mk III, and even compared to the Mk Ic and Mk Ic/L there is not much improvement. The Mk III and Mk X have exactly the same defensive and suspended armaments, and the Mk III is actually slightly faster at altitude as well as having 500m higher ceiling, probably due to the Mk X being heavier. I’m honestly not sure where the extra weight comes from, as in X-ray view in game the Mk X has exactly the same armour as the Mk III as well as the same turrets. These should both be lowered to 2.7 as both planes are just a minor upgrade over the Mk Ic.
Vehicle: USS New Orleans
Mode: Naval realistic
BR Change: 5.7->5.3
Reasoning: You are planning to move Baltimore and Pittsburgh down to 5.7 fro 6.0 which both vastly outperform New Orleans (better guns, better armor, better aa, better layouts). USS New Orleans also received a muzzle velocity nerf for its APHE last major update making its APHE worse than one found on US 5.3 heavy cruisers (Northampton, Pensacola, Portland). Only 823 m/s compared to 853m/s.
Its main issue being unprotected bridge still lowers its potential. With weaker APHE than the 5.3 US heavy cruisers it can easily go down now that Baltimore class is at 5.7 and be compared to the 5.3 cruisers option with more turret armor trading that for less penetration on APHE and no bridge protection.
Alternatively keep Baltimore class at 6.0. A decompression to 7.3 br would help avoid issues like New Orleans being same br as Baltimore class.
Those vehicles are currently the best of their respective nations and should have its br increased to open space for vehicles before them, also it would help to descompression of top tier and for future new vehicles (somes others not mentioned could be moved to this Br but would require some attention or improvement).
TKX(p) being put at a higher BR than the type-90s makes as much sense as the AMX13 being put at 7.0.
If you want to make the TKX(p) a higher br, for the love of gog fix that transmission
Reasons: the F-104S has great acceleration and an excellent top speed, and on paper carrying up to 6 missiles is a strength. In practice however, we see a different story. Rear-aspect only IR missiles easily defeated by flares comprise most of the armament, and while the Aim-7E (not E2s even) is an okay radar missile, the poor radar on the F-104S holds them back severely. In addition, taking unreliable radar missiles means losing one of your only strengths as the Starfighter in its fabulous M-61 Vulcan. When you have a full load out the drag slows you down to the point where you are now caught by Mirages, Mig-23s, etc… and with no opportunity to really counter them. The F-104S, like the G model performs decently in a downtier without being ridiculously overpowered, however in an uptier it becomes combat ineffective against most all opponents. When facing vehicles with similar speed, better turning, far better radars and SARH missiles, and plenty of all-aspect and/or IRCCM missiles, it’s apparent that the F-104S does not belong.