Planned Battle Rating changes for April 2025

Wellington Mk III (Britain - Air RB): 3.0 → 2.7

All of the Wellington series except the Mk Ic are higher than they should be. It seems that the developers chose to arbitrarily make each one a BR notch higher than the last one, with no real consideration for the planes’ actual strengths. The Mk Ic/L should be 2.3 like the Mk Ic, since they are almost identical, which then leaves room for the Mk III to be 2.7 where it should always have been.

The Mk III has a slightly improved number of defensive guns over the two Mk Ic versions, but these are still 7.7mm British machine guns, which are very weak armament by BR 3.0 where the Mk III currently sits. It lacks the volume of fire to make up for the weak damage, and the guns quickly lose effectiveness over distance. Other than the guns, the Mk III is also slightly faster and has a 500m higher max ceiling.

A moderate performance increase and 2x additional 7.7mms is not worth a BR difference of 0.7 over the Mk Ic. The Mk III should be lowered to BR 2.7 instead.

1 Like

I see you are uptiering the AMX M4 to 7.0. I’m not against that (it’s a good tank) but please note it will have now the same BR in Arcade ground as the Lorraine 40t and AMX 50 100, both far superior to it (much better shell and reload).

They both should be raised to 7.3 or even 7.7, in line with the Somua SM and their BR in Realistic battles.

Personally I never understood why they always remained at 7.0, as they are excellent tanks. I use them in my 7.7 line-up anyway.

Vehicle: strela 10-M2(USSR/UK)
BR: 10.7 to 11.0
Other changes: granted thermal imager, renamed to strela-10M3
A little variation is a way for that tiny bit of diversity being squeezed out, the strela-10M3 features a thermal giving them difference to the GER/ITA legacy cold-war equivilants.

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Type 90 and TKX (P) should really be the same BR as the Leclercs, Arietes, and Challies.

Their reload, mobility, and versatility more than makes up for their mostly inadequate round.

With the TKX(P), you forgot to mention that its lower UFP is worth around 600mm in some spots, and around ~570mm in others.

It also has much better outer turret cheek armour than the Type 90.

27 HP/Ton is still great, and is still faster than practically any MBT at top tier other than the first Leclerc.

If you play bombers like the sterling then it doesnt really matter if the wyvern is 4.3 and 4.7, you know your bombs arent going anywhere. This is a BR where bombers are quite struggling with helldivers and B7As goes after the bombers on same spawn alt.

Suggestion

Mode: Realistic Battles AF

LTV A-7K Cosair II

11.3 to 10.7

It’s confusing that after changes a year ago it went to 10.7, than when the Seperate BR changes happened it went back to 11.3 were it remains & fight old foes (yay it gets to face F-16’s AGAIN…), It’s also ridiculous that the original reasoni g for the BR was the AIM-9L AAM’s & yet just this year you lads added an event F-5A(G) with stock AIM-9L’s at somehow a lower BR (11.0) of all places.

This aircraft should at least see a reduction.

3 Likes

Bruh why yaal not reverting lahatut back to 8.7, that thing has 7 aah usable ungided rockets. Rearming helies at capture points would somewhat sort this issue.

Vehicle: Tornado IDS (all w/unguided bombs)

Game Mode: Simulator

Changes: BR 11.3 > 11.0

Reason: while the Tornado has excellent RWR and a capable CCRP computer, it has no search radar or IFF system, the proposed models have no guided ordinance such as similar attack aircraft at the BR, and they have only 2 Aim-9Ls. While it performs well enough in a downtier, at 11.3 it faces MTI and PD radars in most of its groupings, and its peers have the same or equivalent all aspect IR missiles but also ATGMs and guided bombs that give them a lot more versatility in A2A and especially ground attack roles. For the Tornados without GBUs, you are outshined by every other attack vehicle and frequently are defenceless against things like the Mirage F1 with its look-down radar and excellent missiles.

2 Likes

I think 9.3 for it is fine.

Its hull armour becomes obsolete after 9.3, with its turret armour being the only problem.

Its reload is pretty bad, but it gets compensated by its APHE’s good pen and great 1-shot potential.

Most 9.3 tanks are squishy, but they have much better gun handling, versatility and mobility.

I think that’s a fair trade-off.

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Type 90’s are excellent tanks and really need a BR raise to 11.7 (along with the TK-X, also in Arcade)

10.3 became unplayable the last sale a few months back thanks to the flood of Type 90’s that were often decisive in battle. I don’t struggle with uptiers usually but these tanks are a real pain to fight thanks to their high mobility, fast reload and surprisingly decent survivability.

1 Like

Mode: Ground Realistic Battles

Aircraft: JAS 39A

Change: 12.0→ 12.3
It is unreasonable for Sweden’s JAS 39A to remain at 12.0. It has a helmet-mounted sight, top-tier radar, AIM-9M, LITENING II targeting pod, and four AGM-65G missiles. In contrast, F-16As from other nations lack targeting pods, use AGM-65Bs, have no helmet-mounted sights, and only carry AIM-9Ls.

1 Like

Suggestion

Mode: Realistic Battles (mainly) AF

Nanchang Q-5 A & L models

L model 10.0 - 10.3 or 10.0 - 9.7

A model 10.0 - 9.7

First point is to bend the knee & add PL-7 AAM’s or reverse the current change (also applies to the A model or give PL-2 AAM).

3 Likes

Vehicle: F-104G (Italy)

Game mode: Air RB

Changes: 11.0 > 10.7

Reasons: the F-104G, while fast and having an excellent gun, it lacks the features many of its peers have. With only 2 average performing rear-aspect missiles and its notorious lack of turning ability, the F-104G is extremely limited in its usage and frequently faces aircraft with excellent radar missiles, MTI and PD radar sets at 12.0, and large quantities of all-aspect missiles which are on airframes with similar or better performance, and without the thrust of something like the S variant, you can be caught up to by many of those same vehicles. Not to mention it is placed at the same BR as the German G model with the exact same features but 2 more missiles.

2 Likes

AMX ELC bis :
Tank destroyer → Light tank

12 Likes

Vehicle: Prinz Eugen

Game mode: Naval RB

Changes: 5.7 → 5.3

Reasons: If Baltimore and Pittsburgh which are miles better can go to 5.7 then Eugen can go to 5.3

1 Like

lmao no they 100% should not, if anything the chally and arietes should be moved down.

Great survivability because the left part of the LFP has a fuel tank that eats up most of the spall.

It also has the gunner / commander in the opposite sides of the turret, meaning that if you want it to stop shooting, you need to shoot for the breech – unlike with the M1A1, which you can shoot the left cheek or breech and get its gunner + commander so that they’d be unable to shoot.

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Explain?

they are not good enough to be top tier tanks, all of the tanks mentioned besides the leclerc.

11.3 was totally fine for the type 90s and the chally 2

11.7 for the ariete is fine arguable with a reload nerf to go to 11.3

Seeing as fox is going to 8.0 can we have the electric turret drive added and the rotation brought back to what it was?

3 Likes