Yeah but tell that to the King Tiger in 7.0 or in RB case 6.7 nonstop facing cold war stuff… and laser rangefinders. I don’t think at this point this should be a problem… M44 belongs to 7.0-8.0 no question… The ammo what it’s using was only available first in Korean war…
It’s more like the 2A7V shouldn’t be 12.0 than the 2A5 shouldn’t be 12.0.
Move the 2A7V to 12.3.
Keep the 2A5 / 2A6 where they are.
Someone bring up the US CAS first spawn 4x USSR player count thing, we got historical matchmaking here
Hello, I’m actually not sure if it’s destroyer or small craft spawns as there’s a “bug” which allows a destroyer spawn, the Marne is also limited to only SAP & AP which does make it harder to shot smaller vessels imho (sure I’m not the best shot but firing several salvos to sink some small vessels is laughable when hakf those shots with HE shells would sink them).
If the Marne was to receive a destroyer spawn it should stay a 3.0.
Also yes SKR Groza has a destroyer spawn, it used to have a small craft spawn originally for two years but was removed.
Mode: Air Realistic Battles
Aircraft: F-104S.ASA
Change: 12.0 → 11.7
Reasoning: With worse RWR compared to other aircraft of the same tier, it’s clear that the F-104 is not well-suited for staying in 12.0 battles. Other fighters with the same battle rating have better weapon loadouts than the 104, so I believe downgrading it by 0.3 would make it more viable to play.
All the Spike carriers ( other than the Freccia) are obscenely overtiered.
They should all go down by 0.3, some by 0.7.
I think its safe to say 200% of Brit mains, compared to how often you see them in game, appear on this sub when you mention (some are only slightly) inferior top tiers(L2A5, abrams, ariete, VT4, leclerc, MMK4)
In all seriousness all of the challengers needs both buff in ROF and drop in BR for at least a notch they are horrendous
Have to disagree, I’m guessing you play the T-34 so you get the negative association and experience, but when you actually play those vehicles you realise that the HEAT round is very inconsistent and it often takes several to destroy a vehicle. Also the volumetric model for the T-34 makes it so broken anyways that having a viable counter is necessary. Any time I decide to play some low/mid tier Russia I’m blown away by how EASY it is to stomp in the T-34s. Those German HEAT slingers have mediocre mobility, lacklustre armour, and a low velocity gun. The high pen but mediocre damage and fast reload are their only benefits.
It will still be a problem when F-14 will just wipe out 98% of the playerbase and easily outnumbers the enemy.
I don’t want a dogfight with 4 F-14 once in my Tonka after I evaded Fakour flew to me, and everyone else is dead.
If you truly think that ‘it isn’t a problem’ because ‘they can learn how to defeat fakour’
Then, in the same theory, ‘F-14 slammed by AIM-120’ isn’t a problem. :/
Because ‘you can learn how to defeat AIM-120’ then!
As I claimed earlier, Decompression, which makes IRIAF face a less lethal enemy, is better.
Of course, Game will be fine if we revert all those nerfs and decompression back
Because nobody will gonna play non-meta vehicles at all.
Look at R2Y2 or Vampires.
Yes. You might just have to use a bit more strategy against F-15E(which will send back to 13.7 in your theory, and will face F-14A IRIAF, which will send back to 12.7).
It is better than ruining vehicles that people have spent the effort on. right? :/
Bring something else that ‘will make F-14A IRIAF suits better for 13.0’ than just mindlessly buffing them down to 12.7.
I’d be fine with all 12.0 Challies going down to 11.7.
And getting a ROF buff on top of that, even then I am still pessimistic about them
Suggestion
Mode: Realistic Battles NF
Small Anti-Submarine Ship Project 204
3.7 to 4.0
Upon its release it was almost instantly known this would be incredibly powerful even if the main armament was astern of the superstructure, it somehow missed going up in BR post update & somehow the lesser effective at the time Restigouche class destroyer went up instead.
I already used it in a 4.0 lineup with the larger 4.0 Small Anti-Submarine Ship Project 1331M which proves it works at 4.0 & such a change would be a boon to 2.7 vessels that have got no chance against an AK-257 cannon or the RBU-6000 rocket assisted depth charges.
Vehicle: Challenger 3 TD in GRB/AB/SB
BR: Unchanged
Other changes: reload from 7.8s/6.0s to 6.5s/5.0s
The CR3 is arguably inferior to L/55 equipped leopard 2s with worse mobility and hull armor, plus it is the only western MBT that does not have a 5 second reload. Requires a fire rate buff, otherwise fine.
Some people believe it has extremely poor survivability and armour and that it should only be 0.3 BR higher than the 2A4
It gets clapped by good Tiger II H players.
Vehicle: VT5 in GRB/AB/SB
BR: Unchanged
Other changes: reload from 5.0s to 4.0s
More of a realistic reload thing given at 11.0, the only other cannon-based light tank this would compare to are the B1 120 and CV90120, both with same reload yet with incredible pen. VT5 is at a lower BR of course, but the extra rate of fire would be great for a rather mediocre round at 11.0.
Suggestion
Mode: Realistic Battles NF
Fremantle class Patrol Boat HMAS Fremantle FCPB 203
3.0 to 2.7
It’s basically a fatter Attack class Patrol Boat but at 3.0, now with the Bundemarine minesweeper Schütze also at 3.0 it’s confusing that it’s the same BR yet packing a more powerful 40 mm/70 Model 1948 autocannon, while it only has HET shells the HE-VT ammunition is were it becomes clear how much better it is ntm the higher RoF autocannon
Wellington Mk Ic/L (Britain - Air RB): 2.7 → 2.3
This aircraft is functionally identical to the BR 2.3 Wellington Mk Ic. They have the same flight performance and the same suspended armament, the only difference is that the Ic/L has different machine guns (of the same 7.7mm calibre) and more ammunition for 2 of its guns. This makes no real difference in actual battles. The 7.7mm Brownings are not in any meaningful way better than the Vickers K they replace, and the increased ammunition is irrelevant given that the Wellington is unlikely to survive long enough to fire more than the smaller ammo load carried by the Ic anyway.
There is no justification for the two Ic variants being different BRs, and frankly it’s unclear why the game needed two almost identical vehicles in the first place. The higher BR simply makes the Ic/L a worse plane than the Ic, as it fights superior opponents without being any faster or better at defending itself than the previous version. These should be the same BR.
Once again, I want to ask which not very smart person makes combat ratings? Don’t touch the AMX 13!!!
It’s the SAM-1C missile. The missile is available with both lightwave (visible light imaging and backup IR) and active radar homing seekers. Both seekers are still used with the same missile apart from that and used exclusively on the Type 81 (C) launcher vehicle.
SAM-1B is just the same missile as the SAM-1 (using basic IR tracking and an earlier missile body), but serviced by the JASDF on the Type 81 (B) instead of the JGSDT Type 81.
Type 81 (C) is compatible with the older missiles, but they are not in game.