Uk 90mm, unless you mean the ratel one which isnt british im not sure what you mean here
Im sorry but thats a skill issue on your end then, i have a good KD at 13.0 in my IRIAF and to call it the worst 13.0 is because people can’t accept the fact it can’t sealclub nearly as easily as it once could.
Mode: Air Realistic Battles
Vehicle: F-14B
Change: Add AIM-9M and AIM-7P
Reasoning: At 13.0 battle rating, aircraft such as the F-15A, Su-27, MiG-29G, all feature all-aspect, IRCCM heatseeking missiles on superior airframes than the F-14B. I understand the justification for the battle rating is the F-14B’s possession of Fox-3 AIM-54 Phoenixes and technical improvements over the F-14A Early model, however, aircraft such as the F-4F at 13.0 also feature far better performing Fox-3s than the AIM-54 with IRCCM heatseeking missiles as well.
The AIM-9M was historically used on the F-14B, and the F-14B is also a much newer, more modern aircraft than some aircraft that also feature AIM-9Ms currently in the game, such as the F-15A. Additionally, the new AIM-7P was also used on the F-14B, and although this would add only a slight improvement over the M model, it would further make this aircraft worth using over the superior F-15A and Su-27 airframes, to name a few examples.
This! When stock grinding the A-10C, I had so many matches that ended before I even saw a single enemy, it takes over 5-6 minutes to reach map center. It needs air spawn so bad. Really don’t know what is keeping Gaijin from doing it, the mechanic is already in the game and used by lower tier planes.
So great it collected total of… 1 like.
Have I confused you with someone else? I was only talking about the M4 the entire time. The AMX 13 change is senseless in every way possible
Unusual request:
ALL MODES
Minor nations should have their statistics given a negative weighting applied throughout the trees. If French shermans or B-26s which are the same in every aspect to US counterparts for example, but have a 3 or 4% higher winrate basis, then the whole tree should be given a negative weighting of 3-4% applied to the tree throughout so we can stop dealing with Gaijin consistently over-tiering minor nation vehicles every single planned BR change.
Otherwise this systemic issue will not be fixed. This is a systemic issue to how the statistics are being read.
20 pounder, which is the closest equivalent the UK had to a 90mm same as the german 88 and the russian 85. all similar enough in calibre to be compareable.
kfir canard
air rb
11.0 → 10.7
reasoning: low countermeasure amount, only 2 9Gs, no radar and a very bad RWR
You still haven’t stated why you think the IRIAF isn’t the worst 13.0. What gave you that high KD and how is it better than the average 13.0?
What is with Isreal’s Merkava’s and Namer getting Up tiered. Namer is not a good and barely seen on the battlefield. Not only are you nerfing an already bad vehicle, but the few who do still enjoy it will stop playing it. Merkava’s can be good so I can understand to some extent, but they are inconsistent compared to similarly tiered Russian variants (T-64 / T72) which are faster better armored, similar reload speed, and better darts. Overall, Isreal is getting hit pretty hard without much reason.
My bad, misread the original post you replied to…
Gamemode: Ground Realistic Battles
Vehicle: Merkava Mk.1/2s and Merkava Mk.2D
Change: Add M426 (DM63 105mm APFSDS) to the Merkava Mk.2D AND Lower the reload rate of the Merkava Mk.1/2s to 5.0-6.0 seconds. No BR changes.
It’s the latest serving Merkava Mk.2 we have ingame, and the Magachs that served before it even have this round. If you’re going to uptier the sadest Merkava to 10.0, it needs a round that lets it be viable at this BR. I would also like to recommend a lower reload rate for these vehicles, as has been passed as a suggestion here: Community Bug Reporting System
A 6.7s aced reload, commonly seen as 7.1s for expert crews which players will tend to use, is quite unviable given the slow mobility, poor armor, and lower end round. The fact the 120mm Merkava Mk.3s are out reloading these things is a joke, even if it’s intended for balance, their puspose has been worn out given the new BR of these vehicles.
Fair enough, was just clarifying, thanks
I know it’s useless, but still…
RN Ghibli, 4.0 → 3.0, slow firing 100 mm cannons, very poor survivability, no armor, destroyers spawn, nothing justifies this boat to sit that high in BR.
Mode: Ground RB
Vehicle: Type 69
Change: 8.0 - > 8.3
LRF and dual plane stabilised and decent traverse rate, definitly too good for 8.0, ammunition is a limiting factor but 400mm Penetration HEAT-FS is still absolutely fine for 8.3
FV4030/3
Ground RB
9.7 → 9.7
Remove the L23 APFSDS, with the Rapier moving to 9.7 a decent lineup is forming at the BR (FV4030/3, Rooikat 105, Harrier GR3, Rapier) but by moving it up the FV4030/3 you stifle that lineup. Although I can see the FV4030/3 is quite effective, so I propose removing APFSDS, leaving it with the L15 APDS and HESH, this would limit its capability in frontal engagements at range, and at close range leave more of a chance for counter play as L15 cannot reliably front penetrate T-64B, T72M1, ZTZ96 etc without aiming for weakspots, essentially turning it into something akin to a Churchill gameplay wise, good armour with a poor gun. (Not trying to say L15 is bad however, it would fairly reliably deal with every else with a decent aim.)
I did have another idea which I’ll elaborate on in another post
Mode: Ground RB
Vehicle: Wiesel 1A4
Change: 7.3 - > 8.3
Consider changing to Light tank class or removing scouting
As XM800T is moving to 8.3 may as well move Wiesel up too, it has one disadvantage in slightly limited arc, but it also has thermals SPAA spawn costs, LRF and still scouting, it is ludicrous to be placed at 7.3
Because its not, sure it doesn’t have the most flares, but Fakour and R27R1 are good mainly the Fakour and the IR missile is meh but its not useless, considering how good Fakours are they make up for the rest of the kit lacking, if i had add on fuel tanks id be a monster for close range after using my Fakour, occasionally i use Sedjeel to hunt people who are oblivious to using their brain at high alt or i use them as Psuedo Fakour as they hit targets below me.
The F14 FM leads a lot of people i to thinking theyll win the turn fight but with SIM keybinds i turn within their circle and clap them, the o ly reason i die is because i over extend or get 3rd partied. The radar leaves a lot to be desired but its not the worst ive ever used. Learn your keybinds and pick your targets once you’re out of Fakours and you can get 2-3 kills with just your guns and left over missiles.
If it got new IR missiles great, if it doesn’t oh well it doesn’t change my love for clubbing the 13.0’s with it.
Mode: Air Realistic Battles
Vehicle: F-14A IRIAF
Change: Add R-73
Reasoning: This is currently the highest battle rating aircraft in the entire game lacking an all-aspect heatseeking missiles. This aircraft’s BR placement is complicated due to the advanced Fakour-90 missiles, however once the Fakour-90s are expended this aircraft is extremely difficult to use with its bad RWR, AIM-9Ps, poor engine thrust, and lack of countermeasures. This encourages toxic passive gameplay with F-14 IRIAF players, where they are not capable of competing against late fourth generation fighters in close range engagements, so instead they fire the Fakours at long range and return to base, sometimes leaving the game or repeating. Many other Fox-3 carriers 13.0 that also are lacking in performance, such as the F-4F, have access to all-aspect IRCCM heatseeking missiles, while the F-14A IRIAF doesn’t even have access to a normal all-aspect heatseeking missiles.
The aircraft currently features the R-27R, however, this missile only saw limited testing, while the R-73 on the other hand was also proven to see limited service and testing. There is no historical reason why this addition cannot be made based on the precedent that has been set on adding the R-27 to this airframe.