I’m really leaning towards 23.7+ to be honest. Endless vehicles too powerful for BR A but to weak for BR B.
Good example, obviously good engines and nice energy retention, but doesn’t pull hard and the guns are inaccurate and low ammunition. Can be really powerful in the right hands. Nothing like an F2G-1 which is powerful in just about any hands.
Yes, and so I’m not sure where he is getting the ‘US Winrate is extremely high’ from.
The playerbase of USA and their performance is reflected by the Winrates and KDs that they have. Of course, some USA aircraft and tanks are underpowered, but a lot of it comes down to how good the players are, which most new players choose either USA or USSR, and ruin their respective nation’s overall stats.
If gaijin decrease BR for fighter aircraft early 50’s early MiG-15 & MiG-17 variants (HuAF, GER & USSR), F-86A-5, F-86F-25, F-86F-30, CL-13 Mk.4, CL-13 Mk.5, J-2, J-4 and Lim-5P this month
I might hope aircraft max speed mach 0.86 & lower at rank IV ~ V and decrease BR for Air RB
I say 20.0 and rank 10 would be the hard cap for gaijin, decompressing is good but too much of it would literally increase the wait time to insane level. Also not like they can add that much stuff that 20.0+ br would be needed, heck maybe this game will never see gen 5 or they might start adding ace combat stuff.
that actually makes it better, for little old strikers and bombers, (they should make it if any “Jet Fighter” bombs bases they get spotted on the map, or bring back 1? ,min base respawn time, Not 5, that change just killed the buccs stone dead in RB for me, go side wait for people to bomb, then start heading towards bases, and then you would be there when the bases respawn, but no not anymore, more so in the S.2B the battle would be over as the bases respawned
Or they could add multiple respawn to Air RB which would help some stuff, but then it would be Arcade with larger maps, ground spawn and lower performance plane models, but Air RB EC is the way forward, especcialyl with Fox 3s imminent
That would just compress super prop rank even more, there is no win situation for anyone in this scenario
Do agreed with the spit mk22 and mk24 going down tho.
The problem is that your proposal isn’t objective balancing. If something is op, it won’t suddenly make it the most planes vehicle in game.
It will only harm popular vehicles. Tigers, Panthers, F-84s, A4Es, M18s, and other very popular vehicles will go up to a BR beyond their capability. That is bad balancing. It will also move a lot of vehicles that are balanced and fine where they are to BRs where they are over/undertiered.
It will also make most minor nation vehicles go down to the point where they are OP, like France 7.3/7.7 which is fairly balanced at their current Brs.
The better solution would be to rely less on player stats, and rely more on community opinion and objective comparisons.
I am not convinced by Gaijin’s nonsens conservatism and hesitancy.
They don’t show such restraint when it comes to the vehicles being added, but only when giving BR to the latest powercreep which obsoletes everything which came before.
Heck why can’t we have a list of vehicle every month or major update that the community would vote on as the most problematic vehicles and what gaijin should do with them.
Merkava Mk3s 11.0→10.7
*No armor but firepower, you have to think about it.
T-80UD 10.0→10.3
*Although it has just been implemented, it is OP for 9.0 users.
F-104S 11.0→10.7
*This is a small bath so don’t think too much about it
We request an increase in the Army’s BR12.0 or 12.3.
Sorry if there are any mistakes as this is a machine translation.
I think it is more of a business strategy then anything, they add the latest and newest jet/tank that would powercreep everything below it. Players see new vehicles and buy prem to grind it → gaijin release better prem vehicle to grind that nation or rank → sale goes up → hype dies down and they balance it normally → repeat for any major update.
Cough mig23, f14, f16, mig 29,…
Absolutely agree. The only real solution IMO is dynamic BRs based on ordnance loadout, or removing their missiles entirely. The former would be really healthy across the board, because we now have old 10.7 phantoms at 11.3 because they got given better missiles to keep up, and people still demand better missiles yet on platforms that weren’t originally given them for balance reasons. It’d breathe new life into some older aircraft that’ve been stifled either by lack of flares or by their weaponry getting far ahead of their platform.
Even this sounds like a decent idea - 2 points to consider:
Community? Imho this forum is a very tiny fraction of the player base.
Voting ? Requires imho actual know how about the things which have to be voted upon. People tend to follow the masses - even without having a clue what they are supporting. That’s why polls upfront elections are used to influence the election itself as most humans want to be part of the winning team…
im just starting to get into SB, gotmy first guns kill yesterday, still proabablly gonna wait until i VR and a better computer before i try mainign a fighter in it, swiveling the mouse with my hand off of the throttle is sub optimal
Thanks for all your feedback. This has now been passed to the developers for further review and evaluation.
Just a reminder again, from the next BR update, we will be moving to a one vehicle change / request per comment in order to keep the flow of feedback clear for everyone and allow for better collaboration and comprehension of the requests. For example:
(Mode) Unit name. 8.0 > 8.3 - Justification.
This will allow all users to directly agree with specific feedback, as its hard to upvote a post where you may agree with one change, but there are 20 others listed. It will also allow for a more detailed review of the feedback.