please don’t move the Alphajets to 9.0, they don’t have good enough of a flight model to survive aggaisnt 10.0 fighters, and the Alphajet E doesn’t even get flares to dodge missiles with.
if there is an overperforming Alphajet, it’s probably the Thai A, since it has the same engines as the Alphajet TH. the others do not need to move up in BR.
Deserves grb br decrease to 11.0 as well, considering Japs get f5 with ccrp (which locks agm65 sight in place instead of having to point nose right on target) and py3 which are infinitely better than rear aspect garbage us variant gets. Plus ccip, hmd and other neat things. They cant sit at same br (11.3).
I don’t, their is a lot planes in or around that br with irccm or all aspect missiles theirs no reason the f14A shouldn’t get aim9L
The f14B can also get aim9m as once again it’s surrounded by irccm missiles and if the F15A can get aim9m the f14B should too hell even other planes should get aim9m/ aim9L/i like f16 adf/f16a and f/a18A, even if f/a18 get their br raised to 12.7 plus it would be fitting as we all want decompression and not compression
The Su-30MKK and Su-30MK2 AMV are extremely strong aircraft for a BR of 13.3. Yes, they have a mediocre radar (the same as the Su-27SM), and they’re slightly heavier than the Su-27, which has a BR of 13.7. However, at BRs 12.3, 12.7, and 13.0, there are an awful lot of aircraft that don’t have ALR missiles, and some don’t even have a decent SPS.
12.3 sometimes pushes you to 13.3, but there’s a limit of no more than four players with a BR of 13.3 per team.
12.7 players are constantly playing on the APT, so the BR rule no longer applies to them. But if you increase the BR of the Su-30s, it will start to work and significantly improve the gaming experience at this BR. The 13.0 doesn’t really feel it as much, since there aren’t that many 13.0-caliber aircraft: Kfir C.10? Well, it’s doing well since it has SAR missiles and decent performance. Mirage 4000? Mech… What’s it doing there? Viggen? Well, it also has SAR missiles and can at least counter them somehow. The Av-8 Plus Harrier also has SAR missiles.
Therefore, the conclusion: the Su-30 should be in the 13.7 BR, but at the same time, give them two additional hardpoints (which IRL already have), similar to the Su-27SM.
May I suggest lowering br for CM25 from 8.7 to 8.3 or at least adding to it TOW2 or TOW2A atgm, at 8.7 we have shturm-s with 800 mm pen tandem warhead atgm, Jaguar 2 is going to be at 8.7 with 800 mm tandem warhead atgm, MEPHISTO with 900 mm pen atgm, at 8.3 we have sweden UDES 33 with 800 mm pen atgm and CM25 has only 630 mm pen I-TOW and useless TOW2B.
Vehicle: Kurnass 2000 Gamemode: Air Realistic BR Change: 12.3 —> 11.7 or 12.0 Reason: A Phantom II E carrying 6 high performance IR missiles with no IRCCM ability shouldn’t stay at such a high BR. Its SARH missile loadout has been removed long ago, and it’s not competitive enough as a MIG-23ML in most conditions.
Reason: it has as Anti Tank just 6x HOT 1 with 4km range and 700mm Pen, No Thermal Vision, no Auto Tracker, no chance against Planes as you have to left 3 HOT-1’s at home for 1x fixed 12.7mm MG, additional it is currently at the same BR as the BO 105 PAH-1A1 which is to 99% the same Heli, just that the 1A1 gets HOT-2 ATGMs with a bit more pen, making the PAH-1 9.0 would also fill a BR gap in the German Heli Tree
Vehicle: Ju 288 C Gamemode: Air SB BR change: 6.0 → 6.7
Reason: Ju 288 is a very fast, very well defended bomber (which is partially a consequence of bomber gunner mechanics in SB). In air SB, there is no such thing as a random up or downtier. Instead, we get 2 days of Ju 288 at 6.0 dominating 5.0-6.0 lobbies through its presence leading to a similar issue as the old germany blackhole for air RB.
In air sim, a lot of dangerous jets and post-war props are 0.3 or 0.7 BR higher than in air RB. In fact, the P-51H is 6.7 in SB.
As such, it is only fair to move the Ju-288 C up to be a peer of P-51H and reduce its pressure on the 5.0-6.0 and 5.3-6.3 top BR brackets, reinvigorating late-war props such as Ta 152 H and Bf 109 K-4.
BMPT change will literally not do anything. I don’t know why Gaijin is even trying this.
Just make the ammo belt 1 so it actually completly explodes instead of just the first part of it.
Lower the ammo count to like 150 per gun. Boom all the players cannot spam the guns anymore because they actually have to aim
The BMPT change is good but not enough; the perfect battle rating for it would be 12.0, because then it wouldn’t see the 10.7 MBTs it’s currently destroying, and those could be matched in top tiers, which wouldn’t make a big difference in the game since everyone takes them to top tiers anyway.