Patria AMOS: "Double Trouble, Mortar'd to Rubble..."

Thanks for the source!
Luckily, PBXN-110 is already in the game (x1.29) so it’s possible to calculate it. (4.386 kg TNT equivalent.) =)
I agree that we can count the extra charge as at least TNT, that gives us, as you point out, a minimum value, that can only go higher (which is good for this weapon system).

I am, however, a bit more reluctant to speculate on the STRIX. I’m assuming we don’t know if it needs to be programmed or not for the fuze in the round to work? I’m only bringing this up as the saying “absence of information is not the evidence of absence” comes to my mind, if you’ll excuse the my pretentiousness and loose use of the phrase. :P
You never know with modern western systems as they tend to contain safety features that can turn a seemingly simple munition into a complete dud if it’s not used exactly as intended, simply for the safety of “Joe, The Bored Grunt”.

It wouldn’t be a huge oversight to allow it to be used as a dumb-fire HEAT-round. It would indeed be a great feature in this case, I agree. I just have the feeling that gaijin would be a bit too scrupulous to consider such a mechanic before they have the actual data.
I do disagree a bit on the usability of NATO 120mm mortars without the STRIX, as the normal HE-rounds can still overpressure with a bit of accuracy, but the argument might be down to how each of us imagines the capabilities and use-cases of the weapon systems here.
(And yes, I do see the irony in considering gaijin being “scrupulous” with all of their unfixed bug reports, haha. )

Thanks for coming to my TED Talk.

1 Like

Instant +1 just for the title alone 😂

2 Likes