Panzerhaubitze 2000

the math is not mathing. You also are reading the graph completely wrong

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Im piciking up what you are putting down
(yea i kinda messed up the entry in the excle sheet, corrected it)
Still rather funny how they are basing the reload on a 30+ shot barrage

On a 30+ shot barrage thats only throttled to retain very high accuracy and precision no less, in direct fire it wouldnt really have to bother with that. If Gaijin really really wanted to, they could implement thermal loading of the barrel and force a short pause to keep up the normal firerate

It’s good, gaijin ruined pzh2000, no dm111, no protection against 14.5, reload time up to 10s, completely incomparable with Vidar, please05, type99 and gaijin’s reason is indeed a ridiculous balance

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Balance? Compared to the please 05 and 99, I don’t see any point in the pzh2000 that is so good that the reload time needs to be reduced to 10s to balance

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@Smin1080p_WT so quick question that i have related to balancing mechanism, why is the reload rate instead of the Battle Rating being used as a primary balancing mechanism? Surely the primary function of the BR system is to provide balance, which is why things move up and down depending on their performance or capability.
Can you therefore provide a bit more information as to why the developers or just people resposible for balance decided to ignore the primary way of providing balance and instead selected a roundabout way of nerfing reload speed from realistic 6 seconds to the current 10 seconds, again instead of moving the vehicle higher up in Battle Rating?

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I would like to add a question :

Are the missing ammo and spall liner also a balancing decision or are they still in development since they were actually accepted?

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Kinda feels like the live server has become the devserver

https://community.gaijin.net/issues/p/warthunder/i/Y7WmSgaN1IaU
This report needs some Support

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https://community.gaijin.net/issues/p/warthunder/i/yFiDdkYgv1xn

I think im just gonna pretend the pzh2000 doesnt exist ingame at this point, cuz what those mouth breathers at gaijin added to the game definitly isnt a PzH2000 in any way but visuals.

I hope nobody was stupid enough to waste money on the premium.

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Furthermore the 10s reload balance discussion is realy useless either way when other spgs with the same capabilities have a reload of 7.5s and potentialy better ammo

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Ah great first step.
Now only the better ammo and spall liners are left

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they should buff the fire rate of the panzerhaubitze 2000

10 rounds/min

source : KNDS

We have the next patch datamined

Ready rack of 2 with 5 sec reload.
So 3 shoots in 10s. After those gonna need 10s per shell if i understand it right.
Its way better now

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Update on PzH Reload


Instead of the 10 Seconds we are now at
Burst mode (3 shots in 10 seconds) after that 10s → 7,5 seconds realod when ready rack emtpy

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Holy shit we are so back guys.

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finally yes we are

3 rounds in 10 secs (fire, 5 secs, fire, 5 secs, fire) and then 7.5 secs (continuous fire). and if u wanna wait a bit for RR to replenish, i think it takes 5 seconds to start and 5 secs per shell, so first 3 rounds, retreat, wait 22.5 seconds for another 3 round/10sec burst.
not bad at all

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Right, I’m pleasently surprised Gaijin listened in this matter.
It still lacks spall liners and its own shells for example (though I’d personally want to keep something low velocity for indirect fire), but its a very good start to have the reload fixed

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