Pantsir SM-SV: All-In-One!

Now that this thing is getting multi missile choices, give Stormer HVM the ability to have more than one missile choice, like Martlet along side the Starstreaks. This has been suggested multiple times, with a lot of positive votes.

lul

At least this one gets 48 of them )))

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I’m sorry to say but the Stormer HVM isn’t a Russian vehicle, meaning you have to wait at least 2 years for that feature to come to another nation.

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2 years?! I’ve been waiting since it was introduced! (that’s 7 years by the way) xD

The Stormer HVM is missing a few bits, including its IFF pannels.

Don’t even get me started on the shambles that is the Warrior 3d model…

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No no you misunderstand, Russian players must have their fun with the mechanic for a while before it gets considered for other nations.

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True, how else will we know its fair and balanced if the Russian win rates aren’t 90%

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Fastest? when it was added maybe now it’s third or fourth in top speed, most manuverable? it’s 32g not anything like 50 or whatever else you dream of. longest range?again maybe when it was added, the most top tier spaa have more range now. the iris, sampt, type 03 and whatever else have 4 more compared to the S1. and the silent launch is for 15 planes, likely even more. compare that to the iris t for ex, the missiles turn way more, have better guidance, longer range, and has a silent launch to everything. not to mention you don’t need los to hit people, which is the biggest disadvantage of the s1

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Not lying, it literally didn’t affect the missiles for me. If you want me to make a bug report, I can.

show actual proof? we are nothing with your words

If you’re talking about the odd ball shot, those happen. I’m talking constantly reoccurring.

Almost every time I’ve been shot in the roof it occurs. I believe the penetration calculator treats the angle as a 100% ricochet but because it penetrated the more angled front plate on the roof it ricochets downwards. As for what you have described I haven’t encountered it myself (granted I’ve been playing lower tiers and avoiding top tier). It’s definitely something Gaijin did and didn’t say anything about it.

I can try, but it is now .29, they may have changed the missiles.

EDIT: Either my game was bugged in .27, or they changed the missiles in .28/.29.

EDIT 2: TKB-1055 is unaffected by the keybind. Let me record it real quick.

EDIT FOR VIDEO LINK: https://youtu.be/p1yejAGDTvI?si=b21MRIItkwoowhuW

The reason the keybind doesn’t do anything for the TKB-1055 is because it has a 7 meter normal proxy fuse. Im pretty sure it used to be the same as the 57E6M in the first dev server but i could be wrong.

maybe your game was bugged, but they did change the 57E6M in the new iterations, they gave it a shorther burn time (but better), less guidance time and I think more drag. Statcard overload was also changed from 75G to 50G (doesn’t change anything only pulled 40G maximum anyway).

Except the keybind should turn off the proxy fuze as it does for HE-VT rounds, but it doesn’t. And those two others were calling me a liar for telling the truth, which still irks me.

Well, that’s because that keybind has never done anything to any other proximity missile.

Except that’s what those other two were arguing that I was wrong about, they were saying the keybind always works.

For the 95Ya6M missile only smartass.

ugh…

They never specified which missile until later, and their original posts implied the TKB-1055, not just the 95Ya6M.

just say you don’t know what you were talking about