IMO its a side grade; you trade F&F and very long range (and very high loft, which helps a lot on mountain terrain maps) for being basically a little “one man” Iron Dome.
I personally don’t use the Radar Screen but it should do kinda fine - 95Ya6M just seems to require a little more attention; even with automatic multi-missile aiming active (which is automatically enabled when you try to intercept multi targets), sometimes the missile tends to just “Hit”.
Ah i meant top tier. NEver wanted to make jokes about the type 93 ofc, my beauty. Its a beast. In custom battle racing especially. Theres no competition for it when it comes to racing in game.
Hmmmm, interesting… if it’s a sidegrade, I don’t know what to do… BUK, Pantsir, or… maybe even both, hahah. I’d need to spend 800 GE on a slot, but maybe it’s worth it.
I was generally interested in BUK, but I keep reading people, and even the devs now, stating that it’s so bad that I don’t know anymore. But if you don’t think it’s that bad, then I trust your judgment best!
The 95Ya6 and the TKB-1055 both have a proxy fuze; the 95Ya6M requires you to have the target locked for it to detonate. None of them are keybind activated.
Yes, there is that keybind, but his comment implied that you need a key bound to detonate the missile, which you do not. The statement also implied they lacked proximity fuzes.
So… Since you finally made the mechanic to add different amount of ammo based on its “volume”, so, you can add either 1 big missile or 4 small ones in the same slot…
Can you now submit my bug report that Object 775 has 2x less HE ammo than it had in real life, since IRL 2 HE shells were fitted in 1 Missile slot? So it should have either 48 HE shells or 24 missiles. Or different combinations of them. I made the report like 2 years ago and I got the answer that there is no possibility to add it cuz coders don’t know how.
I love the fact that now you know how, pls fix Object 775 ammo, I beg you.
Better idea:
Have C-Ram and equivalent systems protect spawn regions on maps big enough to support it like large fulda (my beloved)
Realistically these systems would only be able to intercept munitions aimed at the spawn, and any daring heli pilots, which in term not only gives cas players a viable, important target to hit, but also spaa players a safer zone to operate in.
Which was a significant upgrade over the L2A5 that was already the best MBT in the game before it got DM-53 and the L2A6 added with the L/55 gun.
M-10 Booker 2024, Type 16 2016, Challenger 3 TD and black night 2018/19, VT-4 2020, VIDAR is a K9A1 2018, and the Boxer Germany is getting this next patch still hasn’t finished building the 1st order of them.
Look at one of the first posts in this thread where I posted a video. From my testing the 95Ya6M does not fuze unless you reset the fuze setting with the keybind. It doesn’t fuze on the target by default right now.
I don’t know what else to tell you aside from you just hopping on the dev yourself and testing it yourself.
I had a post about an addition of anti-munitions spaas for every nation as a a multi-vehicle spaa.
Like, you have a main “vehicle” that can drive and that can build stationary anti-munitions units that can’t drive but can be controlled either remotely via radar screen or manually.
Like turrets. But a player must assign a target for every turret he has.
IIRC it was accepted on russian forum and was sent to devs.
It even had a stationary pantsir turret with these small tkb missiles back then. Who knew that they will add it in a non-stationary variant.
Well, US had a Centurion C-RAM, Germany - Oerlikon Skynex and China - LD-3000
Well, it doesnt work like that on Russian forum, I’m afraid. There was a suggestion of mine, with 400 votes in favor, to add a single keybind (battle/transport mode toggle, long to describe) to vehicles, and 3 years later I’m still waiting for it…
Imagine like, you can go to a caputed point and put a turret there to be able to switch to it and defend the point against light tanks or assign an aerial target to it to defend a point and your teammates against bombs and other munitions.
Maybe with “automatic” mode that shoots only munitions that have a trajectory that will fall near the turret itself like, in 10 meters circle around it, idk. May be too op.