I don’t I’d imagine it will be very similar to Hellfires current configuration in that regard.
Well, maybe they will have a better flight pattern, so they will not approach the target with <100m/s speed
And i hope their IOG will work correctly…
The devs have been passed the documentation for Brimstones flight patterns. So there is hope haha. But I’ve not seen the final configuration yet.
Wait, we have docs like that?
Dont blame me, they are quite modern, and we both know how these ones go most of the time.
You just play GB to deceive yourself,it does’t make sense.If you try the RU,things become obvious.
jesus buddy, give up when u lost
besides that, 9 brimstones vs the 8 of the pantsir, you can trade missles with the pantsir and come out on top
Doesn’t Pantsir have 12 ready to fire?
Yes, 12 ready to fire and 4 guided at once to 4 different targets.
was it 12 ?
man pantsir is bullshit
still you can trade well
Plus if you’re able to keep them busy with Brimstone they won’t see the Paveway IV coming down from orbit on top of them.
They wont either way, as track radar goes only up to 75, over that you are back to eye mk 1, and at least for me things like missiles or bombs render 2-3km away
based and tornadopilled
the KD in the GR.1 is a bit lacking
Yeah I use it alot when it first came out and was missing a few toys.
always funny when i end up at the top of the scoreboard because i get more kills in my IDS than fighters…
best i’ve gotten was 5 or 6
Brimstone does seem decent at least, also GR.4 keeps PGMs and can carry up to 6 Paveway IVs