@Gunjob do you know what the g-load/LATEX is for the Brimstone?
does anyone knows how fast Brimstone can arrive?
Harrier ability to lock was removed, as it was glitching the TGP (using the same code, huh). Tornado will also lack ability to lock, FLIR was used for flying during the night.
Around 400 m/s + speed of your aircraft (300 m/s) = 700 m/s during peak burn would be my guess. Also they will usually fly down similarly from a drone, so not that bad… but you will want to fly at a slight angle, because you will not be able to fire a lot of them on different targets in head on or you will crash into ground while guiding.
So you choose to ignore the pantsir s1?before armchair strategist,i suggest you to play the game first.
Yeah sure I’ll get right on with that;
https://www.youtube.com/@Gunjob-Gaming
Clearly I’ve never played the game Ahaha. I’ve been playing since 2014. Over 7000 hours.
Over 30,000 battles and I’m still going.
I don’t I’d imagine it will be very similar to Hellfires current configuration in that regard.
Well, maybe they will have a better flight pattern, so they will not approach the target with <100m/s speed
And i hope their IOG will work correctly…
The devs have been passed the documentation for Brimstones flight patterns. So there is hope haha. But I’ve not seen the final configuration yet.
Wait, we have docs like that?
Dont blame me, they are quite modern, and we both know how these ones go most of the time.
You just play GB to deceive yourself,it does’t make sense.If you try the RU,things become obvious.
jesus buddy, give up when u lost
besides that, 9 brimstones vs the 8 of the pantsir, you can trade missles with the pantsir and come out on top
Doesn’t Pantsir have 12 ready to fire?
Yes, 12 ready to fire and 4 guided at once to 4 different targets.