Sure but I was saying the PA-200 SEP graph has estimated data up to m1.4 @ SL, which is 933kts. Which is why I doubt those estimates would at all be useful when we know damage starts to happen at any speed over 800kts.
Yes, I’m just making the point that bits would be coming off at those speeds.
Bits would certainly be coming off at Mach 1.4 at sea level, but that doesn’t mean that the graph should be doubted. It’s job is just to show the SEP curves for the airframe, not indicative whether flight under those conditions is safe / possible.
Yes, I just worry when the players see a line at 1.4M they will be wondering why their Tornado isn’t doing 1.4M @ SL.
This can make them quiet, maybe?
It shows level flight can reach up to mach 1.12 @ SL.
Graph is not that much wrong I think
Yeah that’s pretty much what I’d expect.
This graph is stated to be for mk.101 at minimum standard - is there any such graph for the F.3 (which reportedly had vastly improved flight performance due to the mk.104s and lengthened fuselage)?
How come according to this image it cannot sustain flight above mach 2, when the aircraft was fully capable of 2.2?
Light combat load is probably why.
Weather conditions could be part of it - jet aircraft performance better at lower temperatures.
Also that graph appears to be max reheat power, rather than combat power.
Max reheat would permit maximum speed, no? Combat is no reheat.
The light vs heavy combat load seems to have no noticeable difference - I do not see how clean vs light would drop 0.3-0.4 mach off the top speed.
Combat power in the Tornado refers to a setting above max reheat which raises some of the engine limiters to provide additional thrust for a short amount of time (up to 5 mins is permitted)
I can find no record of this - do any of the existing sources mention it?
The PA200 source above talks of combat power, but the only visible difference is that it takes twice the distance to reach 650kts on combat, when relative to max reheat
Light Combat is 4 SW + Pylons.
Heavy Combay is 4 SW + Pylons + 4 Skyflash
Look at the loadouts, 4 embedded sky flashes aren’t going to have a huge difference.
However are four sidewinders draggy enough to drop the top speed by 0.4 mach? And in the case of the in-game Tornado, are the engines modelled based on max reheat, or combat?