Option for Smaller Team Sizes in Air Realistic Battles

Fair enough.

The thing is while they say 6-12v6-12 will be the thing, while I appreciate that’s just going back to the old system… for most people at most times of day it’ll be 12v12. Not 6v6. We really really need smaller matches than that. 12v12 was just about workable but the thing is, since that changes was made, we’ve got even more missile slingers with more lethal and capable missiles. And more of them.

As for your point about Bolo, Bolo was the Op where they decided they’d had enough of their strikers being intercepted, and just sent up F-4s on the regular strike route?

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This is a nice option for those that wanted it. Personally, I’d hoped Gaijin would increase the ARB match player count for some time, and was super stoked when they finally did it a while back (I love the large scale air engagements). Now, with this option, both groups of players should be happy. Good stuff. 🫡

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its a step in the right direction yes. I personally just wish that instead of making it a “by chance” thingy, they could have added two sliders - one for 16v16 and one for 12v12. So the player himself can choose weither he prefers large or small matches and if he wants a fast queue he could select both. It just seems like wasted potential.

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you mean the same time and developement they didnt put down for when we had 12v12 and suddenly sneaked in 16v16 lobbies… right sure, maybe you missed that part but you might want to go back some months/year to find that because it totally contradicts your point here when they themselves didnt do that either lmfao.

No its called having broken balance. you really expect every player to have the eyes of a hawk and micro manage 4+ jets on there six and above/below them. you can avoid the furball but because everyone else generally goes into furballs you end up at a disadvantage because your now 1 less in that furball making the odds favourable to them. you havent played top tier if you think thats a skill issue and thats your only rebuttal.

They didnt listen when they were catagorically WARNED about 16v16 back when its 12v12 and this was way before SARH meta and PD meta… I do agree EC would be the way forward but it that still doesnt work in a 16v16 UNLESS they introduce larger maps on top of what we have AND add in more airfields (maybe 3 or 4 per side) to stop everyone just going centre and flinging missiles (which is what this Fox 3 meta is going to be regardless of reducing team sizes)

Bear in mind, the norm is still 16 v 16. There is only a chance to get 12 v 12 with the toggle. So not much has improved IMO. I only hold some hope that they are gauging interest with it, though that toggle will be unnoticed by many players without it being blatantly pointed out to them.

Basically yes. They disguised the radar signature of F-4s to look like F-105s and when the MiG-21s went up to intercept they were met with the kill squad. I think about 28 aircraft were committed to this and killed alnost half of the vietcong MiG-21 inventory.

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Still, it a step in the right direction

@Smin1080p still no answer about the Potential Trollsquads appearing in those Small Battles?

yeah thats a problem smaller team sizes cant solve, by RB EC can

It will probably stay the same like it is right now. The match maker looks at the highest BR vehicle in the squad. If one or more of your squadmates decide to bring a lower BR vehicle, as you said reserver or sth, shame on them I guess.

I’m asking official answers,…

If such mess happens,… you’ll have 6jets vs 3 jets(with1 troll in it) and 3 Reserve aircrafts.

Enjoy playing 2vs6, when what you hoped for was an equilibrated match up, without a swarm at your ass ^^"

What’s the point of allowing us an option to 12 v 12 or smaller match sizes at all if it is not guaranteed when selected? Besides, having 8v8 in air rb encourages and demands more skill and team play, and 16 v 16 must not be in air rb period. Either allow RB EC, 100% guarantee smaller match sizes, or drop 16 v 16 completely because 16 v 16 only encourages poor, passive and braindead gameplay.

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Assuming it won’t be overlooked.

Yeah selecting the smaller teams option should ensure you get a smaller match, even if matchmaking is a little longer. I have zero interest on playing 16v16 if i select the smaller teams option.

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good start, but not NEARLY good enough.

This should not be a toggle but the STANDARD, and battles should be set to 10 Max not 12

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I believe the BR 10 at max is very problematic, as it shouldn’t be here if anyone enters as a newbie that doesn’t know they toggled to BR 10 but they have low BR vehicles, well it’s a problem to Gaijin being opposite…

It may demand more skill, but team play? that is entirely false.

That’s your opinion. Opinions are not truths written on stone or smth

We gotta keep dreaming.

While it may be an opinion, there is also fact to it.
in 16v16 there is no way to pay attention to EVERYONE at once,

Each Jet
Each of their 6 IRCCM missiles
half of them could be 9m Smokeless,
ER missiles flying from far away

There is generally way to much shit going on for everything to rely entirely on skill + your aircraft.
Most deaths and kills happen because you couldn’t pay attention to a jet/missile, and most kills are the same way.

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That can be solved with multiple airfields throughout the width of the map, and forcing a cap on the number of players per airfield to prevent a stacking in a certain flank (basically EC’s distribution, smaller teams it’s not an exclusive solution).

Smaller team sizes as a default solution won’t be the miracle that fixes ARB and everyone expects to be and you can take my word for it, as it will greatly hinder progression for a vast majority, and the most benefited from such change are just the veterans of the game as we’ll have more time per action to evaluate the situation as there’s less pressure all around, players in the process of learning will get hardstuck on their grinds due to the influence of veteran players throughout the games which an easily ramp up to 3-4 frags in a smaller match (30ish% of the enemy team btw). They’ll have no room to improve and thus will be entitled to basebomb/groundpound AI targets, worsening an already low skill ceiling as they won’t be able to develop the most basic situational awareness.

You can blame the current furball meta for a lot of things like being unfun, a terrible experience, 3rd party mess, etc. BUT a thing that nobody can really deny is that once you get the hang of it (or at least some of), it gives you the ability to adapt to situations quicker like no other air mode could ever match in WT, and when these tests go live and people start to notice the difference of pace from the 6v6 or 8v8s, you’ll remember this comment as the team with even 1 more veteran will simply curbstomp the other.

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Curbstomping is more of an issue with 16v16, matches always end up in 1v10 situations. While with smaller teams you may end up in a 1v4, with a chance to fight back.

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