So are you willfully ignoring the fact you are wrong?
And aim-9Ls are better?
So are you willfully ignoring the fact you are wrong?
And aim-9Ls are better?
I find it really unfun to be called a gaijin fanboy when all I want is for the damn game to improve.
Says he wants the game mode to improve. post a bunch of post about how the game more has improved while most matches I’ve seem have had the player base bitch about changes. You are one of the ‘Few’ I’ve seen like the literal nerfes to score the mode.
EDIT: The mode had gotten harder to complete over the days this mode had been out. I’ve watched it go from well received to hated in match chat. The is almost no positive feedback in matches.
yes, because I understand how game design works, I literally was suggesting the reward changes a day before they were implemented because I actually understood the core issue with the gamemode, and lo and behold gaijin did too.
the only thing left is people like you who suck at sead, refuse to learn anything, provide no evidence to their claims nor reasoning, insult others because you cant get your point across, and actively say that the literal core change of this gamemode should be removed. I’m just gonna block you at this point dude, you have said literally nothing and are now actively detracting from the conversation.
So you as a self proclaimed 1% are mad that the community as a whole dislikes the nerfes to the mode. It has gotten worse since the start for ‘players’ and that is a fact. HARMS were underpowered and now they are underpowered and reward slightly more. still not enough to get players as a whole to actually enjoy this mode.
EDIT: my biggest complaint is the literal points per HR nerf. I have a limited time per day to play and now someone who could drop 2 nukes in one match has issues completing a star is an issue.
EDIT2: This is the only thread they don’t close related to this mode. They absolutely killed rewards and playability to this mode. They’ve permitted and promoted non team play for years and continue to do so in in tis new mode.
Problem: Losing teams are being pushed super far back into the map which is reducing their ability to stay in the fight, leading to unwinnable situations and frustration when joining maps late.
Proposed solution: Make the secondary airfield health require 3 30kt nukes, and push them forward slightly.
I’m noticing that a lot of games as soon as the 2nd escalation level hits, all 5 forward bases fall, usually back to front. I think the progression of nuke size affecting when the bases fall is a good idea, but poorly implemented.
I think battles would go much smoother if the progression followed that at escalation zero, airfields are effectively unkillable, at escalation 1, the forward bases require a decent bit of work in order to take out using the 5kt bombs with the back bases being effectively unkillable, at escalation 2, the front bases become easily killable, and the back bases require some work, with the main base being effectively unkillable, and then escalation 3 has all bases killable by the big bomber.
Though this does not make the battle times quicker, and potentially even extends them, I think people wouldn’t mind if they can actually stay in the fight.
As a secondary effect this change would allow for more rewards to nuke bombers as more nukes can be dropped on the same airfield before it is destroyed, as well as the fact that the bases have less health than the payload of the 30kt bomb.
This ignores most players issue which is AA. The AA “NERFS” didn’t nerf shit. the Health of bases and nuking didn’t change. the only nerf is they made it harder to spawn the 3rd level of nukes without an proportional level of nerfes to 2nd level nukes. and from what I’ve seen most people already dislike the SP nerf. because in every game mode Gaijin rewards PVP and this mode seems to penalize everything now.
EDIT: I enjoy the mode I just hate the changes made to it. I have stated as someone with a Job i literally cant complete the last two stars. It has turned the only fun I managed to find in the game to some POS grind fest again.
Im already taking the risk of flying the longer distance to the ‘secondary’ airfields. Why the heck would I need 3 nukes to destroy it? thats dumb.
Gonna insert that i think a lot of people think of this as a type of air rb EC, not just sead event with nukes.
Harms are, eh. I don’t really see the purpose of going against frontline spaa sense they respawn infinitely. Though the long range aa are definitely weak to it.
The pvp score being downgraded was probably a less then ideal change, but not game breaking sense it actually makes attackers and such a bit better. (Would’ve perfered having attacker score increased sense different people like different things.)
Though i think the main problem with this mode is the map and layout. An almost entirely flat map except for the sides where basically no one will go unless they’re trying to sneak around. Not really ideal for actual air combat.
And as for layout, just a full line of undodgable spaa that your basically required to run through because sead doesn’t work to well without prep and requires time to destroy the long range spaa. (Time which makes pvp kinda hellish at the start-mid game.)
Anyhow, will add that the “nerfs” to the spaa are decent and welcome, but they’re just not the big one that literally everyone and their mother has complained about sense the start. which, surprise surprise, The fact that osa’s and such can tack and shoot you through the ground even though your doing everything you can to hide from them is broken.
Idk, maybe changing the map so osa’s only protect Bases and replace the rest with manpad Like emplacements so its actually easier to move around and not be shot while dogfighting 3 enemies?
no one spawns on that airfield if the forward one is up, hitting the back airfield is much less risky and much more rewarding than hitting the forward bases. that’s what I do and most games follow that.
this is one osa, most people die from like 8 firing on them and still being locked behind cover and through trees… forgetting osa is manually guided?
I hate the current AA, there are too many and they are to powerful. Many matches after this most recent update to the mode I have in excess of 10 deaths, all from the AA. Very few deaths are actually from the opposing players. Before I would die the same amount, however, the majority of deaths were to players.
Gaijin wants us to ground pound more, as seen in them lowering the rewards for killing players, and boosting rewards for ground pounding. However, it is hard to ground pound when you get shot down from 8km before you even have a chance at killing the AA. And if you mange to avoid the AA, they will just intercept your munitions. Making it really hard to ground pound, I would suggest either halving the amount of AA or dumbing them down
the point of them respawning is just score, and I like that I never have to compete for ground kills
they couldn’t just increase the pve rewards because of the nukes, pvp rewards had to come down or nuke prices have to go up, gaijin compromised and half did both, imo that was the best way to go about it. This problem will not exist however when this event is not nuclear thunder and is just the base game, and the fact sams are not easy kills gives really good justification to increasing sl and rp rewards for attackers, not just score, without taking away from pvp rewards.
I think you make a good point, but I think the map is the way it is because it needs to be focused, later on gaijin could potentially just modify sim maps and have them much more spread out.
so, I think they actually don’t fire through the ground anymore, just track. I think gaijin intentionally buffed the russian sams to fire through the ground because usa teams were able to do popup attacks on the russian airfields without much effort. I support removing that buff entirely now that the rewards fixed the core problem behind the airfield strafing, but I will say that my experience with the agm88s today wasn’t all to different to my experience with the frogfoot and vikirs a few days ago.
the problem is that the sams need to be tough in order to justify the rewards being equal. I think gaijin is miss stepping here and there attempting to balance the sams being good enough to be rewarded for taking down, and not good enough so that they are easy kills to good sead players. The rewards for pvp and pve need to be roughly equal to allow people to choose which they wish to play, and to allow the teamplay that evolves from that to exist. Its a very tough balancing act and I’m not surprised they are having trouble.
k so 1 you can choose where to fight, I’m choosing to kill the tank emplacements and convoy spaa because they are easy targets that wont kill me.
But 2 you can also go for the base sams, its a lot tricker though, you need all of them to fire on you and you’ll need to dodge 2 of them after your agms land.
gaijin wants you to chose which to play, the rewards are roughly equal when you know what your doing with sead.
use the anti rad missiles and fire only after they launch on you, do a 180 as soon as you launch and don’t maneuver. you’ll bait their missile from far out of their range and they wont shoot down the anti rad.
(proof)
So they nerfed rewards for what players liked (PVP). and Barley increased rewards for PVE (Anti AA which is absolute shit. They still shoot through the ground wasn’t removed. and honestly the airfield nerf has resulted in more Hawk and BUK kills than before. Also bro manages to find 1 of 2 AA on the map without other AA support.
That’s what you do.
I’ve had many games where people have targeted the back ones first.
that’s what I said?
Updates are dev made which have been proven over the years to be wrong you know? bad example on your end and mine I guess
I see, thanks. They still are a tad bit annoying if you don’t know what to do, but now I know, thanks!