Nuclear Thunder!

Considering that my forecast on TO’s future 9 years ago has held correct to date, I’m very confident I’m reading this correctly too.

Players sour on these sort of things quickly, whether you like it or not. That’s why you (collectively–not you specifically) cannot simply ignore balancing. If people remember Nuclear Thunder as “that place where the AI dominated” then the whole idea will be tainted.

I don’t think it’s going to be fixed in time to save the concept…it’ll probably be canned. If that happens, that sequel or whatever they already talked about will probably also die.

pve and pve are now equal, pve couldn’t just go up because the nukes.

If they wanted us to focus on ground attack, maybe make it so your not instantly beamed by 90 million OSA missiles from 20 different directions.

Also, maybe add the AGM88s to a supersonic platform as well. The US side of free planes has been very pathetic for this event. Its playable but its sad.

Also, they shouldn’t have changed the score formula this late into the event. They could’ve simply extended the event, and tried the new formula there, but they already knew this change would effectively kill the event.

They killed all replay-ability, and that’s not an opinion only I hold. A lot of people believe these changes were god awful.

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It’s okay dude, you see the devs are right for nerfing income for players like you and setting skill ceiling so high even players who been playing for 14 years (like me) will struggle to have fun, new players such as yourself need to suffer :3
WT is very welcoming, as long as you never complain, buy premiums and grind mindlessly, remember enjoyment =/= historical accuracy, the shittier the mechanics and the more toxic the grind the better and more REALISTIC :O And War Thunder is MEGA realistic according to the devs!

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I’m not ignoring balance, I’m saying people are going about balance in the wrong way. they’re asking for their own shit to be buffed without an attempt to consider how that changes the gameplay.
gaijin has already fixed the core issue with the event, and by extension war thunder air in general, they just need to un buff the sams and maybe make the bottom bracket top off at 11.7 like they said before, and then there aren’t balance issues.
the balance is currently bad because of a band aid fix that gaijin can easily remove, but people don’t care, they think the event is shit and should just be dropped instead of actually understanding what gaijin is trying to make.

we are look at an opportunity for a golden age of war thunder, but people cant get over the fact they cant grind their fucking b52 quicker. its stupid to say the least.

14 years of playing warthunder and you dont know how to play air to air or cas

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14 year old acc, 1k hours im guessing

statshark says 900h 🤣 good guess

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was literally doing the exact same in game lmao

That’s fine and all…but player reactions do indeed matter insofar as steering things go.

Like it or not, whether you agree with it or do not, players’ reactions matter…and if they sour on this concept, it’ll likely die altogether. It’d best shape up quickly or it’ll be shipped out.

Personally, I don’t think Gaijin is going to remedy this in time…I suspect this event has so soured people that the basic concept will die with it. (Not endorsing that–just saying)

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I think you are unfortunately right. Fitting for this community, gaijin gave us a chance but we were too toxic about it to care.

It’s not fun, that’s the whole issue with it. It’s a game mode that has limitless possibilites, yet implemented in such a way that it only permits two courses of action. As things stand, it’s narrower in scope of gameplay and more boring than bog standard ARB.

That devs keep trying to force us to run ground attack while the game mode heavily discourages attempting ground attack in any way is insane. That the process of attempting to make it work regardless entertains you personally is no excuse (your own comment on going about balance the wrong way is ironic in that sense).

Eh, they’re useful bait because OSAs seem to prioritise shooting down munitions than you. I’ve been having lots of luck running all 3 S-300s in one sortie using HARMs and Walleyes with the A7E.

People really need to be hitting the long range SAMs more. Right now everyone’s bashing their heads against OSAs, FlaRakRads and each other, but once the BUK/Hawk and S-300/Patriots are out, the sky opens up. OSAs will still get you out to about 7km alt because they’re insane and see through clouds with the radar off, but when the long range SAMs are gone it gets quite fun. I’ve been able to solo every SAM in about 45 minutes with the A-7E for the S-300s and coastal BUK then F-4E to bomb toss on the rest of the BUKs. It’s even easier and quicker in the MiG-23MLD with how fast it is.

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Played the event today, air kills felt a lot less rewarding

Ya, Mig-23 is so fast it rips itself if you don’t slow down LOL

In terms of gameplay it’s effectively the exact same process as bombing enemy airfields, just lower priority, because suppressing long range SPAA impacts the match less than denying the enemy team forward spawns.

Well, I imagine opening up high altitude matters more in upper bracket where people can effectively shoot down from that far up, in which case the match impact would be much more significant. I’ve been only playing lower bracket where surviving (and having any ammo to fight with) long enough for backline SPAA missile to reach you is very rare.

I’m gonna just start copy pasting it because I’ve explained it like 6 times now
The sams are forcing everyone into pvp because they are too hard
gaijin buffed them a little while ago, I believe this was in an attempt to get people to diversify and play pve, and also to get usa teams to stop spawncamping russian teams.
A couple days later (today) they buffed the rewards for pve, and by extension nerfed rewards for pvp.
They nerfed pvp because they cant bring pve rewards up any more because of the nukes.
They also increased the spawn cost of nukes to allow buffing pve even more, but nukes can’t have more rewards then they cost in a single run because then you could just infinitely suicide nuke run bases, you need to actually survive with nukes.

Buffing the rewards addressed the root cause of why everyone was only pvping for score, as well as the core issue with air in war thunder in general, that being lack of rewards forcing everyone into pvp because there is no reason to play attackers. That reduces diversity not only in player vehicles but also in gameplay. Air rb has been the exact same for 13 years because there is no way to play it other than pvp team death match. This event fixes that.

The issue is that gaijin has has now fixed the core issue but the band aid of op sams still remains, it is no longer needed and should be reverted.

the entire point of structuring the event like this is so that players can choose to play what they enjoy. I am an 11 year vet, I do not give a single shit about pvp anymore, I can play air rb any time I want and I chose not to. This is fresh and fun for me, but aside that point, gives players a choice of pvp or pve, which opens up so much teamplay, dynamic gameplay, emergent gameplay, and does it in a way much more free to the players than air rb could ever accomplish.

all they need to do is revert the sams, considering what the feedback currently is. that is without any doubt their next move, and now players can chose how to interact with the event.

I want people to stop dismissing this event and telling gaijin its dogshit, when we are one change from something 100x more fun and open to any playstyle than air rb.

its rough, its only existed for a week, and there are problems. but the feedback is currently that this is the worst thing gaijin has ever tried, and I think that misses the entire point.

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They don’t. I’ve already explained this many times. AA have an engagement range and will focus the first thing they detect and manage to track within their engagement range, then will switch to the next closest thing within their engagement range when the first target is gone. If your munition enters their engagement range before you do, they will focus the munition.

Interesting, I was having a hard time getting my HARMs to connect with the S-300’s Big Bird radar, I’m curious how you do it, I just nuke the S-300’s

Partially disagree. Once all the mid/long range AA is gone and you can fly at alt freely, it becomes an absolute cakewalk to strike any airfield the enemy has, and the enemy basicly cant stop you as there are a lot more attack vectors.

The issues are that:

  1. Few people are doing SEAD work, so it takes too long to take out all the high value AA systems
  2. Even if you take out all the high value AA systems, most of your team wont capitalize on it, either because they dont read the chat or because they dont care, and will continue to fly low.

It would matter more if your team utilized the advantage it provides more. Either way though, killing AA sites is more fun than killing airfields.

Proud of these numbers honestly, I expected much more! Imagine wasting your entire life on one game (esp as shit as WT), instead of enjoying many others or pursuing your creative passions in your free time
Also, 1k hours if PLENTY and if anything a little too much, I am consistently in top 5 players, I never struggle unless some dev bullshi
I also know all the game mechanics, have researched all the vehicles I wanted and I purely play for fun or join occasional event if it’s not too grindy (because I respect my free time)
Btw I have better stats than you in everything, but sim (cause I don’t play it, shit mode), so pipe down xD