Its enough to finish a star in ~2 games. This event is the best thing to happen to WT air coupled with the most generous vehicle event gaijin has ever added to the game and people are genuinely complaining about it, and I can’t figure out why.
The event is fun, the score requirement for the vehicles is basically nothing (previous score events have been 30k or even 40k score), and gaijin is actually pushing themselves and putting effort into the game, and people are still complaining?
I get some of the complaints because the AA can be very annoying, but its still way easier than most WT events because you can actually get the star in 1-2 games, had this been another ARB/GRB event everyone would have to play a billion matches to get the stars.
Overall the message to get from this and some of the complaints is that thank god the people here aren’t responsible for “balancing” the event because we’d just end up with ARB 2
Revert 80% of the changes and remove the MiG-29 9-13 and F-15A and this mode is absolutely perfect. No reason high capacity IRCCM slingers should be in this event.
One thing is for sure there needs to be a max load indicator with loadouts. The US needs AWACS or better Anti-Air. Because US defense SPAAs are a joke.
look at the bigger picture, too much score was being made in just pvp, and now its equal across pve and pvp
you are telling me to look at the bigger picture while only looking at the picture of sl rewards for pvp in this event.
revert 80% of the game is usually not a way to explain you are extremely happy with the game.
I appreciate the reply, but a majority of players don’t understand how to do this besides doing PvP kills like me. On the other hand, I have tried this and 75% of the time the SAMS actually target any type of armament you throw at them (anti-radar, TV, & laser guided missiles, etc.)
the air combat nerf stays, that addresses the core issue they were trying to fix by buffing the spaa, the spaa can be nerfed.
also that is 2 things, not 80% of the changes
The SAM’s focus the first target to enter their engagement range. You have to enter, bait the shot, fire back, then pull away (but dont break LOS). That way they never intercept your stuff (unless there are more SAMs at the position). Thats what I was showing in the clips :)
Moving the fighting airfields back creating an extra 2+ minutes of fly in but everyone is dead by AA by the time you get there because the long fly in?
This is anti player base and pro making grind harder.
Low points for air kills???
Yet can’t get near groundies due to OP AA?
Higher nuke cost making it even more nerfed?
Anytime I launch at groundies AA takes out all my munitions anyways.