The worst part is that i dont have the F15A fully research yet and stock too
The F18 its out of the question since i cant reach em so yeah im stuck with F111F
hey mr negative, blowing from frowntown?
Hey, that’s still better than the choices I have:
Premium A-6E
A-7K
i envy all a6e owners
I guess…
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R-60M actually only pull 22G - statcard G-pull is not attainable for many missiles in game
My stance is that SACLOS should be reserved for defending rear bases and/or airfields. The problem is these types of SPAA are being used with mobile frontline forces. Since countermeasures won’t work with them. You have to maintain situation awareness to be at the max range. That is extremely difficult for a player to manage multiple locations, and also deal with rival player threats in the area. It would be great to receive intel updates that help populate the map with max range highlight circle to alert you of possible SAM threats detected at the location.
Frontline forces should be either pure gun SPAA, or those with IR capabilities.
Hopefully this gains more traffic here, but something I noticed that may be bugged between the TU-95 and B-52. Tu-95 can adjust it’s Chaff/Flare count, but the B-52 cannot. I created a topic about it already, but just wanting to get this out there so if it is a bug, it can be fixed soon.
Tu-95 defensive armament is also wrong, which is pretty funny
isnt it because TU95M has different amount of CMs irl?
The B-52 has a huge load of chaff by default, so as long as the countermeasure selection is full flares by default there is no need to adjust it
use CCRP and go around the air defence
i do it all the time in the F-4E
Yes, I agree. The 192 is loaded by default, but the adjustment is available in the test flight, just not in the event
Also, the B-52H’s radar guided tail gun isn’t modeled for some reason. The radars are seen via the x-ray in the preview, but it’s manually used, or used by the AI gunner. Was wondering if the AI gunner gets the radar guidance for it, or can the players if they are in gunner view? Is this a feature that is being worked on to be added later or just not added at all?
it doesnt even allow me to use the tail gun, literally dont get its view at all cycling through them lol
Tail gun is there, and you can control it. You have to disable 3rd person gunner view (enable the setting shown in screenshot below.) Follow these steps:
i only ever had gunner sight enabled, i hate the 3rd person view its so inaccurate
Yup, me too. Idk why it’s like this, maybe a bug. Maybe because radar control is coming 🤷♂️ But it just refuses to work without that enabled.
i 100% agree


