Someone let me know when it’s not a slaughter fest in favour or REDFOR. I sleep
The balancing seems very wrong in this gamemode.
A team’s Buk system instantly targets players which just took off so the B team players are immediately forced to evade right after spawn with lowering altitude and notching thus they never being able to gain altitude, Never being able to do any preparation for any mission. And with powerfull Buk systems behind, A team easily hunts down B team players with insane amount of altitude superiority. B team’s long range air defense basically does nothing against A team Players so there is no way to stop A team players from destroying everyone from high altitude unless some of the B team pulls suicidal head-on mission to them. Buk system doesn’t even seem to have any cooldown so it just won’t stop firing. Even if B team players manage to launch ammunition at Ground targets, almost every one of them gets intercepted by AA systems such as Pansir, 2S6, etc. ARM is basically pointless by the same interception issue so it’s even more frustrating. progressing the mission is basically impossible for B team. Contrary, A team just can do anything they want. Air to Air, Air to Ground, Air to Ship whatever they want.
I suggest Reducing activation range of Buk system and ammunition interception rate of Field Anti Air Defense drastically.
Even after all the Dev Server feedback, nothing on the BLUEFOR side improved, and it’s still locked to this unfortunate BR spread.
A team flight above B team like backyard
Well i guess people who dont have top tier cant participate, sucks cause it was somewhat enjoyable last time it was here.
This works only with Kh-31PD I think. Basic ones are either shot down or fly randomly into space.
Reading trough this, just makes me feel not going to even try this.
Community asked for bigger BR planes also on future nuclear thunder.
So it is only 13.0 - 14.7.
I see no issue on 13.0 jets… ROFL.
AA seems to still be busted , thing what you certainly got serious amount feedback.
Conclusion, only thing what happened, was having bigger BR planes, forgetting smaller BR’s and not even include that MM for different BR range planes.
I seriously have to ask, is this done by some summer employee or what?
Sry, edit another thing where you listened feedback, getting other countries also involved, not just usa vs ussr
Probably used AI to do this too…
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Ahh, but gaijin is such a poor multi million euro company they cant afford chatgpt.
Skill issue. You don’t have to be close to the ground to evade BUK missiles, just notch.
The problem is that NATO lacks the weaponry to break Soviet defenses.
Considering how much the price of market jets dropped, it means they’re selling so people can buy premium (first event had the Mig-25).
They’re definitely listening to the players’ wallets !
Im played in Dev server and saw they just don’t care to balancing the only fun mode we have :/
I really have to raise my head to the devs for this one. Its truly remarkable how someone can take a unique and quite fun mode and screw up so hard like this absolute dumpsterfire of a mode. Whoever thought it was a great idea to put the airfields into the range of the first line of SPAA really deserves an award for outstanding thinking and creativity.
Well, remember first one?
Remember when they decided to nerf points etc in middle of event?
And hot fixing AA’s = Did nothing good.
So yeah, first one had it’s flaws but seems like they decided to go full “can we ruin it more” to "hold my beer mode"
this is so sad, we cant even use our tornados?
So i Played now 2 Nuclear Thunder games and after i getting killed be a Enemy, i need to wait 6min’s until i can join again with my Jet? Is this a Bug or did the Dev wanted it like this? ( i didn’t crashed btw)
bring more than one available plane?
Intended feature.
Spawn in another airfield if you font want to wait.

