bots kill everything except kh, how u balance this from dev? 20 days brothers…

Is the SPAA still godlike
30 min wait time for now
13.0 and up, NO NO for me. Good Luck
What is the strat for using ARM?
The ai doesnt turn their radar on unless something it within their range. But once they counter your bait, they turn off their radar and the ARM misses.
Do we have to go back to trying to dodge the sams while using our jets as a target?
Are there any plans to lower the BR range of permitted aircrafts in the future iterations of the NE event ?
I like how they cant even be bothered to respond to any feedback.
This is still a test. We are checking 13-14.7 brackets.
BR range is not final (same like other things in the mode).
The Buk destroys any aircraft within a 50 km range. The Pantsir shoots down all missiles and bombs.
NATO air defense: “Oh, look—a Flanker flying at an altitude of 12 km over our airfields. Let it keep flying, it’s beautiful.”
AHHAhahahah. Nice nice

Will adjustments me made before it closes?
That missile isn’t going for you, but is going for a teammate that is in the direction of the SAM.
That’s not how rwr work tho, that is not a missle coming for you, it’s the rwr that just found something emitting in the tracking radar bands in that direction
Minor ones, for sure.
The bot ships’ ammunition magazines weren’t exploding; is this intentional? If this continues, it seems there is no point in adding ship targets to the new event.
sidelobe
If you don’t get enough people playing (because the conditions such as BRs and AA AI are offputting to most) then you’re not going to have any people to run your test at this rate.
Good gamemode, but the changes are even worse that those in the previous iteration:
- AA: it was already busted in the 1st event, now the AA are even stronger, hugging the floor (still) doesn’t help, flying close to the frontline is nearly impossible, you’re sniped at tree level, or even without LOS, while dodging, while the AA is on the move. Ridiculous.
- the 6 min respawn countdown: for players without a lineup and without free planes like in the 1st event, it is just pointless to play the event (esp. with the AA).
Moreover, the overall server stability is not there. Rubberbanding in my first try, 52% PL on the second. Doesn’t help whan you try to avoid AA.
The very high BR bracket is also not inspiring, many other BRs would be nice to play, better, even, than top tier, as now the fighter gameplay is hanging around friendly AA and throw FOX-3s at the enemy doing the same. Not engaging, especially for planes without FOX-3s.
To summarise - Nuclear escalation is a good idea, with amazing potential. I very much enjoyed the first iteration (less with the SP changes that happened halfway through), and I thank the devs for it. THIS version is, at the moment, the least interesting, the least engaging, the least fun, borderline unplayable.
But please do keep on trying, taking into account player’s feedback.
Thank you and good luck
PS: fix the trees, please. The problem caused by the difference between their visual and collision models has been present for too long…
I agree. In addition, have you tried launching anti-ship missile attacks on the ships? AI ships suffer virtually no damage even when hit. I think that part needs to be addressed as well.
It seems that in this mode, the American/Russian/Chinese planes with ESM, assorted loadouts of air to ground, anti-radiation, and anti-ship missiles are doing pretty well.
Please focus on increasing the efficiencies of other countries’ aircraft in doing varied tasks.
Give the Eurofighter its 6x ALARM, give the Rafale its Exocet missile, give everyone who doesn’t have ARMs anyway the ability to use ESM if that is realistic. ESM shouldn’t be tied to ARMs.
