Nuclear Escalation - Development update from BVV_d

Yay, endless queue-thunder has returned, maybe if I try and join now I’ll get into a match before I leave for work on Monday morning.

gaijin couldn’t care less as long as everyone is buying their premiums

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If anyone didn’t see it yet: [Event] New Run of Nuclear Escalation! - News - War Thunder

The nuke carrier planes such as Tornado IDS ASSTA1 and F-111F in the battle rating 10.3-11.7 bracket ,whose CCRP is not working (it doesn’t hinder you from dropping the bomb before the theoretical releasing point, which only having a point of interest function. I guess that’s due to that developers just copy-pasted the nuke planes in GRB )

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Now this! This is gonna be awesome!

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Yeah i noticed this too. Please fix CCRP in this mode

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Tell you what, I am loving the british ground attack tornadoes in this gamemode.

Teaming up in a gr1 for anti shipping stuff or launching 9 alarms at whichever anti air looks at you funny, it’s fun! Wish sinking ships gave you more rewards though. Also, you should get kill assist if a ship intercepts your missiles but sinks anyway due to a friendly having also fired missiles at the ship.

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There would also be the classic front line post with a guy with a landline or satellite phone sending a signal if aircraft are coming. (don’t like unless Gaijin wants to model them) the AI should also turn on there radars at random sometimes opening them up to attack sort of like a clam.

I wish Gaijin would have this being a strength and a weakness with awacs and ground based radar. These datalinks allow the SAMS to pull off this trick but when they are destroyed they have to fall back onto there own radars opening them up to anti-radiation missiles. Provides a bit of a list of requirements for both teams to move forward by destroying the major radar sites and awacs before fully committing to Anti Air hunting.

  • Fix bugs (AGM-88 does not cause damage or does not hit EWR antennas. Missiles from enemy anti-aircraft systems passing through trees or water. And other bugs mentioned by the community);

  • Optimize performance (preferably without reducing graphics quality or removing resources);

  • Increase rewards to encourage and engage players in the mode. (For Research Points and Silver Lion, it is much more viable to play Realistic Air Mode, because the amount of time you spend on a Nuclear Escalation match, you can play several matches in Realistic Air Mode in the same period of time and get much more rewards);

  • Add reward bonuses for destroying high-value targets, such as aircraft carriers and large anti-aircraft systems, and add an assist bonus for all players who damaged these systems. This would generate a great incentive for teamwork to destroy these targets. (We would have a risk versus reward issue, where the more important, dangerous, and difficult the target, the more rewarding its destruction will be);

  • Add new maps (either completely new maps or adapt existing ones);

  • From these new maps mentioned in the previous topic, add new scenarios based on historical conflicts (Gulf War, Falklands War, Iran-Iraq War, Vietnam War, Ukraine War, and more…);

  • Add new features (RCS for weapons, hit/miss rate of interception of anti-aircraft systems, modern strategic bombers with cruise missiles, among other features suggested by the community);

  • Remove or reduce cloud intensity. Or another option would be to add thermal sight capabilities to see through them;

  • Increase the stabilization limit of modern targeting pods above 30 kilometers. (Currently, you lose aiming stabilization in targeting pods when attempting to target targets beyond 30 kilometers, making it difficult to search for and use stand-off weapons at long distances);

  • Making access to nuclear bombs more difficult should be sporadic, tactical, and a reward for performing good deeds throughout the match. (Currently, players perform very little action in the match and manage to access a nuclear bomb and destroy an entire airfield, jeopardizing all the efforts of that team that is striving with conventional means to destroy enemy defenses).

Replace the Ukraine war with Operation Desert storm which was more so a air war and such

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How to balance lineups and nations? Or will they be fictional and balanced like current br bracket

Above 30km, not 20km. It’s 30km right now.

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Thank you, I’ve made the correction.

Let’s hope these points are noticed by someone inside Gajin.

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I played it with friend yesterday. Both of us has 1 hornet each so we just scored 2 kills and odl’ed and moved on because of waiting timer. This can be countered by using multiple jets as far as Im aware. I have a question. Lets say I grinded 2 other jets for that lineup somehow. What crews will I get? Full 75lvl aces (free planes crews in 1st iteration) or stinky lvl1s? If its latter then no thanks, Im not grinding 2 more crews for that.

That sounds like a you problem, friend. The idea of this mode is to have a whole lineup, and as with ground, you’ll be operating multiple crews. I myself have started grinding out different crews in preparation for this.

You just have to spawn at a different base dude. Thats what the timer is for

Just tried it out once again alone and considering timer starts when you spawn (not die) its not as bad as I thought. By the time I died in su25t cd was gone anyway.
Arms feel bit useless because bot aa is still smarter than average player aa. Vikhr jousting works like charm tho.

I guess it is but at the same time it feels like spit in the face after 1st iteration where they generously handed us free lineups with aced 75lvl crew. They probably did this to engage as much ppl as possible in first testing. Guess they had to remind us its free to play game actually.

Didnt know that, thanks. But still sucks a bit considering you would have to fly more to finish job you failed to finish. Tho as I said before if you live long enough cd thing isnt that bad.

Well , i wish the “crews” mechanic would be deleted and tossed to the garbage it belongs, but they won’t do it because people will pay money … So we will have to play around that crap till the game closes.

Well , in between tossing the nuke and playing your plane you won’t really notice. If anything it makes you change scenery. Imagine i have line-up, just in case, but from the start of the event in April i play 1 plane all the time. I grind mods and planes in the event … so i have to do it to work, but it’s more fun that way.

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Hello I think wait timer only applies to that specific airfield, not all airfields on the map, you can spawn on another one while waiting for your desired one to reach 0s timer again

Oops never mind someone has already pointed it out.

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And add horizontal stabilization. IRL all the modern pods rotate the camera so that you should see horizontally, which makes it easier to move around and also detect and select enemy targets