For “pulse compression” you can find a really good write-up here. Altough that’s for weather radars, the principle is the same for any other type of radar which uses “pulse compression”, even though the used frequency-ranges differ.
Gaijin is going to have to improve how radars work with EW if that’s added to the game though a simple version can be done and has. Though it would be interesting if weather messed with your radar a little like real life but people would not like that as it would seem like RNG.
Client side clouds kinda puts a nail in the coffin. THAT should be fixed before all else.
Ya as some air tactics kind of demand you go into clouds to escape a attacker. (more or less a if all else fails kind of tactic you got nothing to lose) Though it is dangerous people have gotten kind of lost in them and crashed. Interestingly air to air heat seekers are reduced in range from what I have experienced inside of a cloud so its kind of already there but I wonder if its even possible without nuking the server. Gaijin might need to invest in hardware to make it work let alone the bandwidth.
I think we need to also address something critical here.
Remember in early Nuclear Thunder where OSAs were being a pain in the ass? A lot of these anti-airs have certain delays on how long it takes to lock a target. OSA is about 20-40 seconds.
This also applies to aircraft carrying munitions. Everything is currently too
instantenous and fast paced for all nations. I think this should be the 1st step before we start trying to increase effeciency of any nation. Like the BUK M3 should take 4-6 seconds to lock a target it’s tracking on it’s radar.
Paramters like this would greatly shake up the dynamic and address some issues
When will Escalation return?
Please consider giving the A6-E back the SEAD missiles from NE#1. It was/is a classic SEAD airframe, I believe.
It’s the wrong variant is it not?
The A-6E SWIP can carry the HARM, not the A-6E TRAM we have in-game. It was temporarily added to the current in-game A-6E during the April Fools event, but it never carried it in real life and didn’t have the avionics upgrades the SWIP (Systems/Weapon Improvement Program) has.
Never take the AI overview as facts, always fact check
Appreciate the clarification.
If you’ve got any proof then by all means, report it. But AI can sometimes just agree with you for the sake of it, not always right
I agree with you because I’m an AI Dakkar88 should find proof using another AI and feed it back into the information eco system.
Don’t do this kids there is enough slop out there already.
But how? Of course you can do that with a friend, not with a team full of strangers. A voice chat in game wont be a good idea, its half half, the pro: commnuincation is better, players can discuss, order other people what to do, like in real life. The cons: bad language, insults on other players, jokers.
…
Teamwork will be a rare thing in wt
The only thing I could imagine that could work with the current playerbase are plane type (and weaponry) based individual (group-)missions with according rewards. Give the people a carrot/some incentive to fulfill their roles (SEAD, precision (deep) strike, air superiority, bombing, bomber defense, etc.). The more people choose a plane or weapon type in the ongoing round, the lower the reward gets so that people are inclined to play less played roles as their rewards will get comparably higher. This would also give players a chance to earn something for roles where they’re not guaranteed to have something to do (e.g. bomber escort).
I just read a golden idea! Yes yor idea is very good, like Among us, every player gets a role, sone role give better rewards like bomber escort (or being a bomber) etc. Very good. What do other people think?
Will nuclear escalation come back soon? It’s been nearly 2 weeks now.
And air realistic battles are just dull and no fun anymore.
Especially after getting a taste of how it could be when being able to respawn and being able to do more than just rush to the center and die. Or flank and get stomped by half of the enemy team flanking on the same side or being to late to battle.
Starting to seem like this is gonna be another one of Gaijin’s forgotten promises…
facts. Don’t know why they have to remove the game mode entirely to just tweak it. Like why can’t they just leave it in for us to play while they still work on it. Not sure why gajin always chooses the more complicated route when trying to solve problems. for example Just slice the number of AA in half and call it good for now until they figure out a better solution, or just nerf it heavy, it doesnt matter
Maybe consider for a second that they aren’t idiots and they might know stuff you and I don’t know.
To make a very banal example, having distinct testing periods with a beginning and an end allows you to concentrate more players in a short period of time, and the testing benefit of that is pretty obvious.
you say this after we have had the same 3 game modes for like 13 years lol. i get they might know stuff i dont, but dude come on. its honestly not rocket science when it comes to balancing AI spaa lol