No missile seeker IFF for sim

This is an incredibly bad decision that does not give any added value to sim and instead takes away elements that make sim its own game mode. Please listen to the sim community as we are a small but dedicated group

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I think gaijin should instead add a mechanic where the player can send something like a identification request to a nearby aircraft. If the nearby aircraft responds to that then the player will know that the nearby plane is friendly.

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Just give us the STT IFF. Even without the real HUD symbology, just on the in-game radar scope would be great.

It should be simple to implement, realistic and does not break the immersion

The suggestion was passed a long time ago IFF during STT

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Also about the Follow me command, Gaijin really needs to do something about it. Instead of just a ping on the map which can get mixed and lost among other pings on the map (like when you are reporting an enemy position on the map for others) they could replace the standard map ping with a cursor like icon that not only shows the position, it also shows the orientation of the player reporting their position.

Such change not only will benefit air sim, it also will benefit ground simulator players, where IFF mechanics are even worse than air sim, and also it will be clearer that it’s a friendly position being reported and not mistaken for a map ping making beginners think we are reporting an enemy position (I got killed many times by friendlies for this…)

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Seriously, there are so ma y different ways to go about this, and suggestions from the community. I just cannot fathom coming up with random BS ideas no one asks for instead of building off of community ideas.

Gaijin:
monkey-working

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SB is not a gamemode for hand holding, period. It requires a level of discipline and deliberate play that’s missing from RB and AB and that’s what’s appealing about it. Has Gaijin just… forgotten this? Have they neglected SB for so long that they’ve forgotten why people play it? I genuinely cannot fathom any good reason for a feature like this to be added to sim. Is the goal to prevent friendly TK? Help new players in premiums? Lower the skill floor and decrease the downtime between kills for player retention? It’s all so at odds with the core gameplay philosophy of SB that I’m inclined to believe that they’re deliberately trying to kill the gamemode. And if they do, intentional or not, I will leave the game. For good. And I think a lot of other people will be inclined to do the same.

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Nah, Gaijin wouldnt know which end of the hammer to use

This was probably done in an attempt to curb friendly fire accidents in post war and early Cold War era jets in EC, but this is really not the way to go.

I’d much rather have an estimated position of where my friendlies are on the map that updates every minute or so, rather than this immersion breaking feature, that or IFF on STT mode.

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Good intentions. Unfathomabley bad judgment.

I highly doubt gaijin’s intentions with this are good.

Gaijin likes doing things that only lead to the playerbase becoming overreliant on handholding mechanics or features

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Out of all the improvements and fixes air sim needs

This definitely not it😬
kill denials, economy??

nope just a blue dot when your missile is looking at a teamate, and this wont even stop the premium f18s and su30s from teamkilling

gaijin should just forget sim even exists if they cant add meaningfull improvements

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This is absurd.

This type of unrealistic mechanic has no place in SB.
IR missiles are entirely passive and do not have emitters to perform IFF operations.

I has already been bad enough with the unrealistic RWR filtering changes, this is yet another mechanic that DOES NOT BELONG TO A SIMULATOR MODE.

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Do we actually know if this is an intended feature to come, or just a bug that slipped into Dev?

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True! It seems like the Simulator mode is going backwards with every step of the way.

There are so many broken things in the game that at this point, the only reliable long-term solution would be to seperate developers who deal with RB and SB.

I cannot say for certain. What I have to go off of is the message in the data mines, how these are collected and generated I don’t know. The message is worded in a way that it is an intended feature but again that could just be how they are generated. Bug or not though, if its making its way to live we need to try our best to stop it before it does.
This is the screenshot of the datamines that lead to the discovery on dev server.
missile iff

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That wasn’t my intention, I’m not a developer, I don’t know if it’s an intended feature or not. I was simply describing the change.

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that’s totally fine man. The intention of this is less important then ensuring it doesn’t get added. This does bring up a good point though, incase it is a bug we should cover all our bases and report it to be safe. Ill get this done later today.

I appreciate you clarifying though. Thanks for what you do.

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I think its too specific to be a bug.

If it was IFF in every gamemode, then to me that might be a bug. But only affecting markerless gamemodes?

Just seems too… unlikely