did… did you edit the picture entirely jsut for this small comment on this forum??? this looks actually impressive gawdayum
Its nice, but problem is that Navy is boring, since 4.7 Ships fights against 6.0 and above in one map only :)
While cool, can we get the auto-breech repair bug fixed?
the bug report simply got closed with the lie “it was always like this”. No it was not, regardless of how it actually functioned behind the scenes it DID NOT increase the time to put out fires, and if it is a seperate automatic system how come it gets turned of with the manual repair?
https://community.gaijin.net/issues/p/warthunder/i/bzchtkdAsEtA
Spoiler
Community Bug Reporting System
Community Bug Reporting System
Community Bug Reporting System
Community Bug Reporting System
Community Bug Reporting System
This as a blatant and ham fisted attempt to bully players into using the horrid new system.
Can we please get revamped water physics too? Sailing with any amphibious tank is a truly horrendous experience.
Could this be hinting at a new naval addition in the future?
Where are my submarines at?
anything but fixing navals actual problems
for example 7.3 IJN KONGO vs USS south dakota 8.3
or literally any 7.7 facing any 8.7 thats not yamato so IOWA/soyuz
or the fact theres zero reason to grind any tree other than america or russia as they have some the best stuff at all brs
or the horrible map designs making it so you can spam costal boats to get free caps
or 90% of 8.3s being able to do nothing against the USS iowa or SOYUZ at 8.7
or completely unfair damage models for some boats like Yamato just exploding if sneezed on or Bismarck barbettes just nuking it constantly not even mention Roma and Richelieu which are just too much to go over
I love how even with the horrific compression in naval Yamato is so bad it’s still irrelevant to ships a full BR lower…
even it you turn the new system off it auto flood repairs increasing repair time
gaijin cooked with naval and everyone got food poisoning
6.7 USS texas can one tap it btw 5.7 KMS deutchland with the 11 inches can too
can’t have us actually putting out those turret fires before we explode, although Yamato is probably the least affected by it because it just detonates the second it’s hit.
and beyond that, on the rare occasion you don’t explode the hull sections have next to no HP, it only takes 2 or 3 salvoes from most ships to black a section
any german boat ever immediate death sentance
I’m only up to 6.7 on Germany, but I have noticed Bismarck is prone to exploding, I’m guessing it’s an over correction for how hard it was to kill Scharnhorst.
Ah yes, an other cool looking effect that my potato laptop cannot render :/
great job and thanks a lot!!!
You just gotta love how the roma as one of the worst “top” tier battleships has (like the richelieu) absolutely abysmal gun accuracy somehow (and thats just a guess coughcough: maybe so it cant hurt sojuz consistently with its very good pen…yk, lets make it so the shells never hit where you want them to, wouldnt that be fun ahahaha snail probably) paired with one of the worst reloads of any battleship in game…Reload is a (based on irl stats coughcough sojuz) soft balancing factor which interestingly enough isnt used as a balancing factor because then the sojuz wouldnt be the best at almost every metric anymore? If it is though…mind using it as a BALANCING FACTOR some day snail?
Yeah if that doesnt want to make you grind minor naval nations like italy and france idk what will.
What does any of that have to do with the New Water & Naval Battle Effects??

TBH its not too bad once you have quite good crew, just never gets old that the sojuz is running its shells and propellant constantly the longest distance of any bb from the magazines directly to the guns (no shells in barbettes) through barbettes that are on fire and all of that quicker than any other high tier battleship…now, that might be just me, but with my limited knowledge of how these ships worked id guess thats only possible if there arent any blast or fireproof doors in between thatwould constantly need to open and close? how tf does that even work?..oh dimitry dont mind that raging fire over there just keep sending shells up? and dmitry, dont worry about that fire reaching our magazines, in their infinite wisdom the designers of our ship put the longest distance possible in between our barbettes and the magazines so it will take ages for the fire to get down there so dont worry about opening those blast doors a couple of times?
oh dang wrong thread…im a bit absent and thought this was another naval thread. discard then
on the other hand what does anything in the 30 posts before and the post i replied to have to do with new water effects (which look very nice and are probably the thing im most looking forward to in the upcoming patch. Bit of a shame though that naval RB is a pointless gamemode and ec RB is only available two days a week so…)
