Night Battles: Naval RB

Searchlights and horns, however in general Gaijin should first focus on fixing naval cause it is one of the most dead of the 3 categories. Besides that I’m sorry but WT Naval’s competitor is rn WOWS which is still superior to WT Naval. Bit poetic in terms of irony, WT Air killed World Of Warplanes and World Of Warships killed War Thunder Naval before it was even out of beta.

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First I’ve heard of this particular usage! But…uh, sure! Assuming the ability to aim star shells is the same way as aiming other shells (though I suspect not since they are meant to be airburst)

I absolutely agree with this, of course, but I feel like night battles in Naval should be easiest to set up with what we have right now, since it primarily only deals with enemy detection range ability. The searchlight feature would be very nice to have and I don’t think the visuals of it is hard to implement (I heard that the “searchlights blinding you” feature was a thing since air battle of old at night maps but I haven’t experienced it myself), it’s just the whole spotting mechanic associated with it that makes it something new they have to program in.