Wheelie Tam
moor rats!!
@Smin1080p_WT How come there’s such a discrepancy with how much RP is needed for the Cheyenne?
The AH-56A needs 520,000 SRP while it’s 9.7 which is higher than the YAH-64 which needs 480,000 at 11.3, and the Superhind needs 360,000 while at 10.3. All sit in the same rank as the Cheyenne but for some reason while at a much lower BR it needs more SRP. Hell it needs the same amount of SRP as the Z-10A even though it’s 11.7 and a rank higher than the Cheyenne.

Unique design.
They can get more money of that, hence the increase.
Let’s go with the caproni planes!

No but in all seriousness I totally agree with you.
This thing is too OP, would eat other planes alive
Yeah, RIP goofy F-89 with rocket launchers in the nose. We never got to see your dumb glory.
This is odd. Anyone fluent in Germany? Heer supposedly Army right, so in translation it means German Army Army?
Heere is plural, so the translation would technically be Armies German Army.
bit sus
Another unique vehicle locked behind an event…
It’s just a touched up clanker made image
My hopes for USSR december update.
As I mentioned that it could come to the game as event vehicle, it shows that it’s not supposed to be the everyday vehicle to play. TOS-1A specifically do have a ballistic computer and a rangefinder, which compared to the FIROS 6 is a huge advantage, as it needs a secondary vehicle to reload (not considering captured zones in-game), having these two tools will be very handful to spare ammunition.
TOS-1A 220 mm unguided rockets are a thermobaric weapon, meaning it should have higher overpressure values, S-25O has around 58 kilograms of equivalent in TNT, TOS-1A should be around 74 kilograms, although I have my doubts about this information, only mentioned in a Militarnyi’s article by Sania Kozatskyi. By that explanation may be enough to say that it won’t be added, if added, in a low battle rating, and it should be playable.
I could find other article mentioning specifically 74 kilograms for the non-incendiary thermobaric warhead in TNT equivalent:
The total weight of the combat vehicle is 42 tons. It can fire either thermobaric or incendiary warheads. Each unguided rocket weighs 175 kg, while the incendiary warhead weighs 45 kg, and the firing range is 400 to 3,600 meters. The thermobaric warhead weighs significantly more, at 74 kg, and the maximum firing range is 2,700 meters.
From war-book.ru
Not a wish-listing thread. You want → Next patch and beyond wishlist(Everything except Tech Trees) (Part 2)
Good god I am going to have a stroke trying to use 9M’s. Every update they get worse and worse. Been trying to finish spading the Harrier GR.7 and Tornado GR.4 and I am going to have a breakdown, I fire at a guy from any aspect, guy pops 1 flare and doesn’t move and my 9M goes straight for the flare or the guy fires a missile and my 9M goes straight for it.
Hell they don't have to even react to my 9M and it will not track properly.
I would have loved to see the seeker replay but just like 9M’s replay mode refuses to actually work.
What keeps happening with 9M’s every update? For the first few months they were actually usable but now they keep getting worse and worse. I am actually going to just use 9L’s since it seems that they will atleast try and track the target when I launch.
I’ve only experienced the latter when they fire a missile at the exact moment I fire my missile. I also notice that when it is fired at a sharp angle that it doesn’t track. You fired your 9M outside of the circle, so I assume it was never tracking altogether.
It looked like it did track at first but for some reason it keeps pulling to the side. I’ve only had this issue with 9M’s. Every other missile I can fire in similar situations and it will track properly, just not 9M’s.
Then it didn’t track. It might look like it tracked but it seems to just keep pulling.
9Ms are different than other top tier missiles, pretty sure they’re more restricted in seeker range and are way better the closer it is to the center of the circle. It also is better in Side-Aspect.