New tanks

this isnt WoT mate.

5 Likes

Thats the most cursed jagdpanther ive ever seen

Certainly compensating for something, i just cant decide if its eroding industrial base or…

All n all these look like things I do in Sprocket when Im bored.

Behold, ERAd up Pzr IV.

You know what these have in common?

They have no place in Warthunder.

5 Likes

Designs have to be real and at least partially built to be added to the game, so these ones will stay in WoT I’m afraid

1 Like

Ah okay, this was helpful

👍.

This is the future of War Thunder because there’s only so many physical and incomplete prototypes left. And for a game like War Thunder, the moment they run out of content to add, it becomes EoS.

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As someone who researches vehicles that aren’t yet added to the game, let me tell, there are A LOT of vehicles left to go. Gaijin does not have to run out of vehicles any time soon

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How many of those are variants that were just testbeds for dead ends that were marginally better or even worse than their production variants? While there are a “lot”, there’s not enough especially with Gaijin focusing on top tier modern now and their WWII section that’ll maybe get a couple vehicles a year as most WWII vehicles have been added now with some unique ones here and there not yet added.

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World of Tanks is down the hall, brother

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Jagdpuma lol

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No. These are not real and Germany doesn’t need them to be good. Please read the suggestion guidelines, was a vehicle specific part even built?

EDIT: flagged by trolls

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This post:

image

Please add the following: Ficticious vehicle 1, 2 and 3.

Don’t you realise how ridiculous this is? Germany and its subtrees have hundreds of vehicles that served in their armed forces or were fully built that could be added and would be far more meaningfull that your fake and made-up vehicles. The ones you’re suggesting aren’t even from the appropriate era and are made-up designs that aren’t even over 20 years old.

I suggest going to the suggestions for german vehicles and taking a look at them:

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The kind of tanks I drew during classroom free time.

1 Like

There are literally thousands of possibilities left.

There’s still around 50~ American Shermans that can be added, for example, which doesn’t include the Shermans and unique Sherman modifications that can be given to other tech trees.

List of Remaining American Shermans
  • M4(75) w/ T40 “Whizbang”
  • M4(75) “Crocodile”
  • M4(75) Composite
    • Early version, with 57° “small hatch” frontal glacis
    • Late version, with 47° “large hatch” frontal glacis
  • M4E5 (M4(75) Composite early w/ 105-mm T18 rocket launcher)
  • M4E6 (M4(75) Composite late w/ 76-mm M1 & high-speed transmission)
  • M4(105)
  • M4(105) HVSS
    • Early version, with manual turret traverse & without gyrostabilizer
    • Late version, with hydraulic turret traverse & gyrostabilizer
  • M4A1(75)
    • Early version, with 57° “small hatch” frontal glacis
      • Rocket launcher version, with T73
    • Late version, with 47° “large hatch” frontal glacis, already in-game
      • Rocket launcher version, with T34 “Calliope”
      • Rocket launcher version, with T34E1 “Calliope”
      • Rocket launcher version, with T40 “Whizbang”
        • Rocket launcher version, with T40 “Whizbang” modified with M10 rocket launcher tubes
  • M4A1(76)W w/ Duplex Drive
  • M4A1(76)W HVSS
  • M4E7 *(M4A1 w/ 500 hp Ford GAA)
  • M4A1E2 (M4A1(75) late w/ infrared driving system)
  • M4A1E3 (M4A1(75) late w/ Spicer 95 automatic torque convertor)
  • M4A1E5 (M4A1(75) late w/ improved engine installation)
  • M4A1E6 (M4A1 early w/ 76-mm M1)
  • M4A1E9 (M4A1(75) early w/ E9 suspension)
  • M4A1(75)
    • Early version, with 57° “small hatch” frontal glacis
      • Rocket launcher version, with T40 “Whizbang”
      • Rocket launcher version, with Short T40 “Whizbang” and no main gun
      • Rocket launcher version, with T72
    • Late version, with 47° “large hatch” frontal glacis, already in-game
      • Flame version, with E4-5 hull flamethrower
      • Flame version, with “Crocodile” flamethrower
  • M4A2(76)W HVSS
  • M4A2E1 (M4A2(75) late w/ 600 hp engine)
  • M4A2E4 (M4A2(75) late w/ widened tracks and improved suspension)
  • M4A2E9 (M4A2(75) late w/ E9 suspension)
  • M4A3(75)
    • Rocket launcher version, with T34 “Calliope”
    • M4A3(75)W
      • M4A3(75)W HVSS
  • M4A3(76)W
    • M4A3(76)W HVSS w/ T99
  • M4A3(105)
    • M4A3(105) HVSS
      • Early version, with manual turret traverse & without gyrostabilizer, already in-game
      • Late version, with hydraulic turret traverse & gyrostabilizer
  • M4A3E1 (M4A3(75) w/ Spicer 95 automatic torque convertor)
  • M4A3E3 (M4A3(75) w/ GM 3030B automatic torque convertor)
  • M4A3E4 (M4A3(75)W w/ 76-mm M1)
  • M4A3E9 *(M4A3(75)W w/ E9 suspension)
  • M4E1 (M4A4 welded hull testbed)
  • M4E3 (M4A3(75) w/ 650 hp engine)
  • M4A4E1 (M4A4 w/ 105-mm T18 rocket launcher)
  • M4A6
  • M4A3R8(75)
    • Early version, with Ronson flamethrower
    • Late version, with H1A-5A flamethrower
  • M4A3R8(105)
    • Early version, with Ronson flamethrower
    • Late version, with H1A-5A flamethrower
  • T31 Demolition Tank (M4A3E8-based)
  • T33 Flame Thrower Tank (M4A3E2-based)
  • T76 Rocket Launcher Tank (M4A1-based)
  • T76E1 Rocket Launcher Tank (M4A3E8-based, w/ dozer blade)
  • T105 Rocket Launcher Tank (M4A1-based)

There’s also around a dozen and a half missing M3 Lees, of which the late versions of either the M3 or the M3A1 with the long-barreled 75-mm M3 guns would be perfect to slot between the in-game M3 Lee and M4A1 Sherman. There’s the M2A1 Medium and its applique missing, the T6 Mediums, a dozen T20, T22, T23, T25, and T26 tanks missing; the base M6 Heavy and numerous T29 Heavies and the T30E1 Heavy have yet to be added; a multitude of M29 Weasel and Willys MB “Jeep” modifications missing; numerous self-propelled guns including, but not limited to, the M7 Priests and M37 HMC; a LOT of tank destroyers ranging from the jeep-based T2, T8, T14, T21, T33, and T44 GMCs that ended with the M6 GMC; the tank-based M5 and M9 GMCs that preceded the M10s and numerous versions and derivatives of the M10s, M18s, and M36s; and even more SPAAGs that could be added ranging from the T1 MGMCs to the T28s, T37s, T69, T60s, and numerous others. Dozens of armored cars could be added, including the T13s, T17s, base T18, T19s, the T21, T22s, T23s, with the T27 and M38; numerous versions of the LVTs that could still be added; and still dozens of variations of the M3/M5 Stuarts, the T7 and T24 Lights, and the T37 Light.

A lot of these are barely changed versions of things already in-game, but a lot of them are also unique. At the rate Gaijin adds vehicle, they will NEVER be running out before the game shuts down at some point.

4 Likes


image

I’d personally would like this to take out helicopters from a distance so when they die they know exactly how I see them as a helicopter player in the kill view.

1 Like

How do you even aim. The enormous uh um uhh ta la la is obstructing the scope and uh is quite above average.

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When you’re this big you don’t need to aim you just shoot and the enemy will fall. The design is very human in regards that it was made by humans

2 Likes

I’d say, I’d like to see a special gamemode where you can play paper vehicles

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For a real answer:

It was a silencer developed by Rheinmetall as a two-fold solution to both reduce hearing loss caused by live fire exercises, and to reduce complaints from residents around military bases when said exercises take place. It didn’t have any capability to move and was fixed in place, but since it was meant to be used simply for training gunnery crews in operating the gun, rather than aiming it, that wasn’t an issue.