That’s caused by the bad mix of dispersion+slow ROF.
If you want to farm damage and score aim for the engine section of the ships, where a lot of crew is nested.
Don’t focus on a single ship but keep scanning for anyone that’s giving you broadside while angling from another ship and start a crossfire.
As it is righ now she is a full on support ship.
I’ve unlocked her just yesterday night and only paid GE for the AP shell, everything else is stock + expert crew (not ace).
I can say that, after a few matches, when your reload goes above 1min due to a random fire on her (not even on the barbettes), I decided to leave her and start grinding for Richi.
Saying that she’s fine in this state is like bashing your head on a brick wall screaming that it feels good.
Don’t want to delude myself or try to find a way to enjoy her.
If they’ll put her on par with other ships I’ll try her again, otherwise the Duilio and Cavour are way better.
I wouldn’t say it quite that bad but Dulio and Cavour do seem better at doing damage and even absorbing damage. I have managed to do better as I kept playing and sometimes get lucky with explosions. There are way too many ammo explosions on Roma. If there’s a fire, good chance you’ll blow up. Not so with the Cavour. It really disappointing what they did to Roma. A travesty actually. The ROF is ridiculously slow. Way slower than other Italian ships. And the shells when they hit don’t do much. And then they complain or say no one plays Italy. Geez, what do you expect if you model the vehicles as junk. I’m gonna keep at it and train the crew research everything and maybe it will become reasonable.
With fire extinguisher set to auto ( I repair only if really necessary) and pointing my bow always at the enemy the only thing that sunk me was the “loss of unisnkability” mechanic as secondary guns kept hitting me all over and destroyed random hull sections. (Maybe I was lucky)
Tell us how she performs when fully spaded, maybe she gets a bit better with all the modules.
Sorry to break it to you, but Richelieu isn’t that much better.
Yeah its RoF is better, but it’s still slower and less accurate (in fact, its dispersion is just as bad as Roma’s) than Bismarck, Amagi, Mutsu, Gneisenau and Sevastopol. Combine this with the absolutely garbage kill crediting system and the damage rework, and you’ll essentially only get assists and will go down to lost unsankability.
Both Roma and Richelieu needs buffing:
They should get the same dispersion as other BBs.
Roma RoF should be increased to max 1.6 or 1.7 RPM, Richelieu to 2. I don´t want to hear any “but IRL” argument when both Gneisenau and Sevastopol gets completely ahistorical RoF
Yeah, ammo wetting makes a huge difference normally. Like on Vanguard, im finding her a little squishy at times, but I think its entirely the lack of this mod as ive barely begun spading her
So, by default, if you don’t play the 3 big nations in WT ( USA, Germany and Russia ) you’re bound to suffer?
Yamato just explodes and the more time pass, the more people start to aim under the turrets and pop them
Vanguard has the same bad dispersion as Roma (and Richelieu as you said) but with the huge handicap of having only 8 guns and not great firing angles (so you’re stuck with only 4 guns)
Richelieu has a decent reload but bad dispersion (at least she has all her guns on the front and better magazine armor and ammo layout than Dunkerque)
Roma is a mess.
I’ll still try to research Richelieu.
Don’t really want to leave the “minor” nations ( thinking of the Imperial navy, the Royal Navy and the 2 queens of the Mediterranean Sea as minor compared to Russia always make me cringe), to go for the pampered trio ( more of a duo, the americans have their share of suffering with their BBs before Iowa).
If nobody play them they’ll never collect enough data and they’ll always think that those ships are in a fine state.
Dispersion is bad, but actually dont find the firing angles too bad. The bigger issues she facing at the moment:
Better FCS is not modeled. She has a C&P of Hood’s, which just feels wierd having a 1945 ship with the same tech as a 1918 ship. (we saw with PoW and Hood Vs Bismark just how big an impact PoWs more advanced kit had.)
The Ant-Air Radar that should be Vanguard defining ability with her powerful secondaries but is just a buggy mess right now and practiclaly unusable
Reload rate should be buffed to 25 seconds (all british 15" guns should be 25 seconds, but has been denied for “reasons”, on Vanguard it would make a meaningful feeling of progression)
TLDR: Vanguard right now just feels like a late refit Hood, not a new ship
I quite literally have not seen a single Sovetskyy Soyuz in EC. 4 full matches in the Iowa and the only contest I get is a Gneisenau and the occasional Richelieu.
Decent reload compared to Roma sure, but otherwise she’s pretty low on the RoF ladder of 8.0+ BBs. And just like Roma, it has a double whammy effect with the bad dispersion.
Both Roma and Richelieu are in dire needs of buffs to their accuracy and RoF.
To be fair, the current aiming system we have in the game is already essentially radar locking and guidance. That’s one aspect they can’t really model IMO.
If they standardized dispersion and decreased the reload to 25s, it would probably fit reasonably well at 8.3.
Yes for both Gneisenau and Sevastopol. While they had the same guns as Bismarck, they lacked a lot of the mechanical assistance for the reload and most of the work had to be done by hand.
IRL, she wouldnt have had power assisted loading. Meaning the max RoF she would achieve is something like 1 round per minute. Sevastapol is the same. Instead they have Bismarks RoF which was power assisted
With other more modern ships such as HMS Tiger. We have much faster calculation and update times
HMS Tiger
HMS Vanguard
Not Spaded
HMS Hood
Whilst I wouldnt necessarily propose as fast as HMS Tiger, being an even more modern 1959 ship. It could be reduced to say 10 second calc time and 5-6 second update time?
Would make it “feel” more advanced.
Could maybe also be given a better zoom? To simulate more modern optics
Its radar also cant lock onto aircraft at the moment, even though the FCS could automatically engage 4 different targets at once in the air. So definetly need the radar fixed. (and it seems all naval radars are using the wrong radar for anti-air)
Maybe, I still dont think there is necessarily any excuse as to why they dont already have their IRL reloads. Rodney too, should be 30 seconds not 35. there reasoning: “Developers considered it unnecessary to further increase the rate of fire.” - Source
I agree, but did ask HK, sounds like the devs will only add it, if they think she needs a buff. Which is really dumb. Just makes it feel like 0 progression going from Hood to Vanguard in this regard
That’s exactly the same answer we got when we managed to contact the devs about Roma’s RoF and cement layer.
Don’t really know why the double standard. For some ships they added all “theoretical” and “possible” performance while for others they asked us to resurrect one of the officials who served on those ships to confirm our claims and then dismissed everything as “unnecessary”
This.
We are playing a video game and fairness should be top priority.
Why should anyone (unless they are a big fan) play something that is artificially flawed?
I could have understood their reasoning if those ships had fast reload and bad dispersion was a way to balance them.
Instead we have two groups:
Fastest or faster reload + good dispersion
Slowest or slower reload + bad dispersion
How is this balanced?
Standard dispersion values should be a must (like stock AP shells after Br 5.3) to ensure that everybody can play what they want and not just flock to the usual nations.
As far as I know dispersion is NOT a balancing factor in the current game design. It is aimed to match historical records as much as possible where applicable, and in case of absence of trial data, features of the gun and turret will be taken into account (such as barrel spacing, availability of delay coil mechanism etc)
So technically you can have a ship with bad accuracy and rate of fire at the same time. If the ship struggles in stats, BR adjustments or rate of fire increase will be considered.