New battleships in a nutshell

One thing WOWS does right, one thing that Navyfield did right, one thing that Forgotten Hope did right (Battlefield 1942 / Battlefield 2 mod) - they provided maps that allow/allowed ships to engage and disengage. To be able to enter combat using a strategy that suits the ship being used.

Whoever at Gaijin thought it was a good idea to include maps with absolutely no cover, with fleets spawning in close proximity of each other, where survival is merely who doesn’t get focused by the enemy… How is that fun? How is that a good show of strategy or skill? The maps are like something out of Pirates of the Burning Sea where you’d have line battles using ships of the line. But at least ships of the line were made for this sort of combat.

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You looking for excuses instead of voting for improvments.

ps. Hit barbets or guns if you cant pen hull of angled ship

Maybe cause not every player like “guardian of the rock” gameplay from GRB introduced to Naval. But you will know that when you get to the high tiers.

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Is there a facts that the longest range in maps when both team respawned is 18km, Yamato’s armor only useable when the distance is further than 20km.
By the way, even in WOWS, Yamato’s armor is still a piece of paper when the battle range within 20km, that is her design, game is not reality. I suggest u play more countries’ ship before say some ship is OP or too weak.

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He always tries to stat shame people as part of his argument.

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Dunno but I abandoned NRB until Gajin removes Bismarck’s, Bayern’s and Scharnhorst’s killswitches. Every German BB suffers badly nowadays. After losing like 5 a row to this idiotic elevator fire nonsense I stopped playing. I’m not stupid nor I’m a masochist. There are reasons why queuing for Naval takes as long as it does. Have fun Iowa and Soyuz players.

How can this even stand? One category of ships tank alot enemy fire and another category lights up as soon as there are hits at the turrets or barbettes. As if this stupid elevator shaft is open without any blastdoors. I could imagine magazines have doors as well. Irl there is no way fire might just spread as if someone poured a trace of gasoline from the turret to the powder magazine.

Irl this simply was no issue. Name me a German ship with lit up in a second cause there was a elevator fire?

The only examples are the RN BCs at Jutland, which were trimmed for rapid fire…with all blastdoors open and spare shells/powder sacks stored inside the turret and elevator to speed up reloading.

There indeed turret hits resulted in a flash which ignited the magazine. Thats it. Every sane BB / BC crew has several blast doors closed between the gun compartment, the elevator and the magazine.

This artificial nerf makes me so angry, cause you just can’t play the game. Spawn Bayern, get hit … fire contdown for 3 secs …booom. Ship lost. Play time 1 minute and 46 seconds. Whoever thinks this is balanced is…well I stop here.

That still doesnt explain what my stats have to do with soviet naval engineering of the 1940s lol

Except your suggestion on increasing HE filler’s effectiveness inside the ship isn’t rather realistic. Against compartmentalised ship internal structures HE filler isn’t as effective as you suggested. Low filler ratio shells which generates less number of large sized fragments was proven to be more effective against internal bulkheads than just increasing the explosives (unless you increase it to 100kg or even more which is impossible for gun fired projectiles)

The post-penetration effect of HE fillers in the game used to be more similar to what you have suggested, and it was corrected based on large number of studies, trials and damage reports from various navies from WW1 to WW2.

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Absolutely nothing of course. It’s done to reframe the argument so he doesn’t have to address your very valid point. It’s just ad hominem.

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Sure those studies told us that 30 mm bulkhead or deck should protect from 1 ton AP round exploding on the floor(and don’t protect from AP bomb with similar characteristics). Could you link on that sources? Atm any bulkhead or deck consume all shrapnel which is bullshit(even destroyers or cruisers survive huge SAP or AP rounds with 0 damage in some circumstances that i reviewed in proposal).

I’m sure it was fixed around 2 years ago, but fixed with bugs as usual, that led to any bulkhead or deck consume all shrapnel. From that moment SAP round become useless over the AP, but do someone cared, i don’t think so?





Example of SAP exploding over the ammo of HC near the second turret.

That single change fucked up all DM of all ships and all shell types balance, so devs now inventing a bicycle with hull compartments(that no one liked) to tune down survivability of BBs, instead of fixing this bug.

So go and vote pls Переработка системы повреждений в сторону увеличения значимости единичного попадания - Новые предложения (премодерация) - War Thunder — официальный форум

https://community.gaijin.net/issues/p/warthunder/i/MSpiHbfr8Ffr

Again, Bismarck is the best performing 8.3 BB by a healthy margin and Scharnhorst is still incredibly potent. No comment on Bayern as I don’t know how it performs.
Arguing that this mechanic is unfun is a perfectly legitimate argument, but it is not from a performance PoV.

If you propose to remove this mechanic, then there also should nerf proposals. You can’t just buff some of the most potent ships in the game with nothing to compensate for their increase in capabilities.

This is absolutely not exclusive to German BBs. Same thing is currently happening to Yamato and Alaska for example, it happened a lot to me with Dunkerque and Strasbourg before the last patch and I’m sure it’s still happening to a lot of ships.
This is more of a map design issue that a German BBs themselves.

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Is this a custom CDK mission that’s published anywhere? We need better test ranges.

Yep, but i bet any of BT managers aware of it.

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This was just what I was looking for. I think I ran into this mission at some point because I remember this concept but never got the download link. Thank you!




This level of bullshit should be fixed. I’ve done all right, I’ve hit the ammo rack, but all explosion was consumed by stupid bulkhead and deck of 25 mm thin. But nooo it’s not a bug there is empty space yeah yeah sure.
https://community.gaijin.net/issues/p/warthunder/i/MSpiHbfr8Ffr






Unbelievable level of broken damage.

Two years of broken most important mechanic, no wonder Naval died out. But no we gonna close tickets and pretend that all is alright.

That’s the main reason of people leave the mode. They come, do everything right and get no result of course they quit after that. Fix the god damn damage and you be surprised that people stay and play the mode way longer and got at least some fun when doing right things when aiming and shooting accurately.

I’m not looking for excuses, i’m merely explaining why, in my opinion, it would be a bad idea in the already unbalanced meta

Yeah it goes without saying… Don’t want to sound pedantic but i kind of figured that one on my own a while ago.

This does not change the fact that the area presented by those turrets and barbettes, especially at longer ranges, is ridiculously small compared to an angled Yamato or the main belt of any ship that does not have enough thickness to make it matter.

Besides, even if you hit those (as it can be quite reliable if the foe is quite close), it won’t do as much damage as a good old ammo rack detonation.

What meta are you talking about? 2 years of german and US superiority due to damage bug i posted above?

ehm…huh? us superiority? did i miss something? the us ships exploded with the first hit to the shell room for years now…the same thing that scharn and gneisenau and bismarck players are (somewhat rightfully) complaining about because its just a killswitch. but worse. because they just exploded without any fire to even extinguish. the scharnhorst was absolutely broken because u couldnt pen its turtleback even with a railgun with 2000 mm pen, especially at close range.

Was that annoying af to deal with? absolutely and it sucked any wish to play us battleships out of me. not sure at what point ur referring to they were dominating? Also i don’t see how repeating that for another two years in any form just with a different nation helps the gamemode or helps bringing in new players? maybe u can elaborate how for the entire 7.7-8.7 environment one ship being absolutely dominanat and in every metric at least as good as any contender (and in armor and survivability way better than every other ship) which all have massive drawbacks makes naval better? Will it be better at the point we are all playing the soyuz and only the soyuz and the team that has more players spawning a second time just wins? sounds like fun

Did you know that there is not only high tier and not only RB in game, or you just bought your Japs and Germ trees to farm bots efficiently?

Did you even read the patch notes?

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Not just you. If HKReporter says it’s a bad idea, it’s a bad idea. Whatever the guy keeps browbeating and abusing people into voting for here, that basically guarantees it’s not taking the best interests of the players or mode into consideration.

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