Shells in naval use this preset of shrapnel.
"ap_large_caliber": {
"residualPenetrationToArmorShatterPenetrationMult": [
20.0,
70.0,
0.2,
1.0
],
"residualPenetrationToArmorShatterDamageMult": [
20.0,
70.0,
0.1,
1.0
],
"residualPenetrationToShellShatterPenetrationMult": [
20.0,
70.0,
0.2,
1.0
],
"residualPenetrationToShellShatterDamageMult": [
20.0,
70.0,
0.1,
1.0
],
"armorMassToShatterCount": [
0.5,
10.0,
20.0,
100.0
],
"shellMassToShatterCount": [
1.0,
40.0,
10.0,
100.0
],
"section_shellShatters0": {
"angles": [
0.0,
10.0
],
"shatter": {
"shellShatter": true,
"distance": 6.0,
"size": 0.08,
"countPortion": 0.1,
"penetration": [
18.0,
15.0
],
"damage": [
45.0,
40.0
],
"onHitChanceMultFire": 3.0
}
},
"section_shellShatters1": {
"angles": [
0.0,
20.0
],
"shatter": {
"shellShatter": true,
"distance": 5.0,
"size": 0.03,
"countPortion": 0.3,
"penetration": [
12.0,
11.0
],
"damage": [
20.0,
17.0
],
"onHitChanceMultFire": 0.0
}
},
"section_shellShatters2": {
"angles": [
0.0,
45.0
],
"shatter": {
"shellShatter": true,
"distance": 3.0,
"size": 0.01,
"countPortion": 0.6,
"penetration": [
5.0,
4.0
],
"damage": [
7.0,
5.0
],
"onHitChanceMultFire": 0.0
}
},
"section_armorShatters0": {
"angles": [
0.0,
20.0
],
"shatter": {
"distance": 5.0,
"size": 0.05,
"countPortion": 0.4,
"penetration": [
15.0,
13.0
],
"damage": [
30.0,
25.0
],
"onHitChanceMultFire": 2.0
}
},
"section_armorShatters1": {
"angles": [
0.0,
40.0
],
"shatter": {
"distance": 3.0,
"size": 0.03,
"countPortion": 0.6,
"penetration": [
8.0,
7.0
],
"damage": [
15.0,
12.0
],
"onHitChanceMultFire": 2.0
}
}
},
while bombs and ground shells use this one(that’s why bombs damage way better that shells in naval modes)
"ap": {
"residualArmorPenetrationToShatterCountMult": [
20.0,
100.0,
0.5,
1.0
],
"residualArmorPenetrationToShatterPenetrationMult": [
20.0,
100.0,
0.6,
1.0
],
"residualArmorPenetrationToShatterDamageMult": [
20.0,
100.0,
0.4,
1.0
],
"caliberToArmorToShatterCountMult": [
0.5,
1.0,
0.5,
1.0
],
"section0": {
"angles": [
0.0,
10.0
],
"shatter": {
"distance": 5.0,
"size": 0.05,
"count": 8,
"penetration": [
11.0,
8.0
],
"damage": [
20.0,
15.0
],
"onHitChanceMultFire": 1.3
}
},
"section1": {
"angles": [
0.0,
25.0
],
"shatter": {
"distance": 3.0,
"size": 0.025,
"count": 20,
"penetration": [
7.0,
5.0
],
"damage": [
15.0,
12.0
],
"onHitChanceMultFire": 1.0
}
},
"section2": {
"angles": [
0.0,
40.0
],
"shatter": {
"size": 0.01,
"distance": 1.5,
"count": 40,
"penetration": [
4.0,
3.0
],
"damage": [
8.0,
6.0
],
"onHitChanceMultFire": 1.0
}
}
},
Clearly there is small pen on naval ones, and smaller coefficients.