Secondly, the difference between the Mk.1 and the Mk.4 is not 4 tons like Gaijin thinks. Every Merkava has the wrong weight and wrong armor modifiers.
The image you’ve shared shows the armor damaged a lot, yes, but the typical impact from weapons like the RPG-29, which seems to be what this was hit by based on other comments, is significant. If a Merkava didn’t get completely demolished and only had a block of armor destroyed, that’s actually impressive.
Especially since the armor is meant to detonate like ERA.
underneath that i dont know if it has any armour
seems like a stupid decision because theres nothing under there you would wanna protect with that armour or SLERA
The Achzarit in testing was capable of stopping 3BM42 without an issue, so I don’t see why Israel’s heaviest MBT couldn’t easily sweat off even 3BM60 frontally.
Ah, yes, THE LITERAL ISRAEL DEFENCE FORCES IS NOT A GOOD ENOUGH SOURCE FOR THE ISRAELI TANK.
Checks out.
Makes sense.
Brilliant.
It’s always the same story.
Anything short of manuals is discarded.
But then manuals are discarded too for being classified.
They basically just want to do whatever they want disregarding reality.
i didnt say it was NERA?
lol where did that come from
in game maybe but irl ERA doesnt have a value in mm but in % of stopping potential.
SLERA acts like autistic ERA because its not very good with exploding and not very good with not exploding.
expansion of SLERA is far slower than expansion of ERA (as no doubt you are aware) and thats because the thicker the round the more affected it is from SLERA while the faster the round the more affected it is from ERA.
614mm of a composition which may or may not (probably not) be designed to work against the Anti-ERA capabilities of modern western ammunition?
This image shown here famously shows the impact point of a Kornet missile. In-game, the armor can only stop 1000mm CE, but in this image, it’s clearly demonstrated that at minimum, it can stop 1200mm CE.
Since the armor can be blown off and is used to stop massive hits at least once, it should be higher in effective protection for balance reasons.
For example, I believe the Merkava 4 in-game should have armor that can stop the largest shells in-game at least once before becoming less effective. It’d be more of a dynamic armor like it should be.
Also, three other issues with the Merkava that aren’t related to SLERA are as follows.
Trophy Reaction Speed is too slow.
Merkava is missing its IRST tracking for the HE shell.
What “modern western ammunition”? Merkava Mk.4 can’t even take 3BM42 ingame lmao
I can understand if it can’t take DM53 from L/55… but the armor not being able to take 3BM46 or even 3BM42 is a joke.
If Merkava Mk.4’s armor had the same KE multipliers as Challenger 2, it would be on the 550mm KE range for the hull and 700mm KE for the turret cheeks. I think that makes way more sense for a present day, modern military power’s workhorse MBT than an armor incapable of withstanding 1980s shells.
yeah probably why they dont expect to be hit by their own ammo lol
this hit shows that kornet or whatever it was (HEAT warheads dont cause deflection scars) obviously hit at a very extreme angle. as you can see the carved armour goes upwards with the collapsed plate.
so its either an extreme angle shot or it isnt exactly a kornet. (ive seen too many cases of mis identified attacking weapons/ammunitions).
while it is obviously not as accurate in game as irl, the capabilities of the merkavas protection seem waay overblown in my opinion.
im sure there are sources from the producer about this no?