Speed against time(continuous)
Low speed acceleration is actually quiet good, which doesnt make much sense given the vehicle is accelerating in the worst possible gear with the engine completely out of its torque band.
It’s almost like they have tried to model torque multiplication, causing oddly high, low speed acceleration, even when out of band.
Although, the mid to high end appears to be modelled relatively accurately actually, the differences in accel are wayyy too small tho.
+1
Between this and regenerative steering, all high tier tanks need this.
Just because T-34s and KV-1s had only clutch steering doesn’t mean modern ones should be stuck with that alone.
+1, engine torque is something that is desperately needed in this game.
absolutely dead and buried post but i think they must have some kind of power difference between engines in the game since they specify that engines have power at a certian rpm.
for example the leo 2 has 1500 at 2600rpm, leclerc has 1500 at 2500rpm and the abrams has 1500 at 3000rpm (because turbine). Is the rpm value just for show then or does that mean the leclerc has more power at low rpm and therfore better acceleration? I have alway wondered about this and i would love if people looked into it more.
Note that i forgot but this could be another way to balance the game. I am of the opinion that the tank factors that are classified should be used to balance that tanks since you cant just model them like real life, leaving them open to be changed in whatever way you want. (within realistic margins of course)
You could reenforce the leclerc’s role as a speedy fast accelerating tank by buffing its troque to make it more competitive, since it pales in most aspects compared to the other top tier alternatives.