MITL for Helicopters

There is so much scaremongering made by YouTubers about MITL; if DIRCM is properly nerfed in this patch, then helicopters will be able to reliably take each other out before they can even touch anyone on the ground. The threat of TV and laser guided munitions like Brimstones still exists. The entire point of top-tier (and the game as a whole) is to spawn an aircraft to suppress the enemy team on the ground and counter any other aircraft that they may spawn. If you don’t like MITL, then don’t play a BR that features this mechanic, it’s really that simple.

However, I agree with some things like modelling the Doppler effect for rotor blades so that ARH missiles from aircraft and ground SAMs have an easier time locking helicopters, and adding replenishment limits to forward helipads so that MITL is not spamable and becomes more of a tactical tool than a brainless tactic. I also foresee SP costs of helicopters being more in line with jet aircraft. Even as a CAS main myself, I feel like the cost of helicopters with FnF ordinance is ridiculously cheap.

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i have honestly forgot about spyder, but it does have derbys which are definitely more useful at intercepting missiles than IR based seeker missiles and the type03 just due to the virtue of being an ARH seeker on a TVC missile.
If you use P5s only then yea, youre in the same boat as the rest of them

with those it is a bit more tricky however, you can get a lock on some form of background environment, like mountains and such (obviously not every map is going to have those) and fire it off that way.

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Spyder really sucks at anything but attack drone hunting
The Derby is really unreliable at even munition intercept if theres more than one missile in a tight group

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They are a coin toss it might intercept or not and it only has 16 missiles
No body uses the python 5 cause it’s bugged it wobbles and wastes all of its energy in the first 2km after launch and it lacks the gnss and dl it should have to be able to do LOAL and achieve long range kills

Good strategy except you’re facing smsv and fk2000
considering the missiles speed (135m/s) the match will end by the time you finish your 12-16 missiles and the smsv would potentially have 80 more missiles left to use

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People fail to realize that you far more effective peeking out, firing off all 16 missiles at random targets and rearming than just sitting there guiding every missile one by one

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I wouldn’t mind it if other nations had an effective way to intercept munitions like Russia and china

They could give US and Israel the HVSD/ADAMS and I’m sure other equivalents exist for the other nations
But we only get bugged missiles that are bad at interception

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It depends what youre trying to do to be honest.

If your intention is to kill an SPAA thats currently alive then the more effective option will be to just spam missiles with the usage of MITL to lower the amount of risk you take. on stuff like CMs or LMURs youre looking at 7-15 duds with one missile being guided in last from safety of no line of sight.
After all if there some form of SACLOS based SPAA which are currently posing the biggest threat to helicopters, they are not going to be able to do much other than to either intercept the missiles, use up the smokes (which only few SPAAs have access to) or risk dying.

If your intention is to kill the most ground vehicles then popping up for few moments for direct LOS release is going to be superior obviously.
The point (and problem) of MITL is to bully SPAA and once they are gone you play the heli normally as you do now, flying up and shooting all missiles at anything that moves.

And firing off one missile, going into MITL, finding target, locking on it and firing next one, while obviously usable is very time-inefficient.
So MITL is primarily going to be used to make SPAA players life a pain in the ass with no counterplay apart from missile interception which as has been said before very much depends on the AD system in how reliably they can intercept anything.

Also it is truly remarkable how dumb it is that all top tier helicopters that were previously 13.0 pre BR changes are right now not 14.0 and with MITL capable missiles its only going to be changed by one BR step from 13.3 to 13.7
image

Hopefully we get better radar returns from helis + SP reduction for AA loads for aircraft as a hard-counter

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Looking at it in the dev it’s about 5 seconds extra. While that is way slower than rippeling them off, it has two mayor advantages:

  • You are basically immune to all damage sources from the ground.

  • You get an extra 300-600m altitude out of your missiles loft, making target aquisition much easier on flat maps with lots of forests and city maps.

Overall another straight up stupid decision after we have seen the FNF helicopters with IRCM being essentially untouchable by most SAMs.

How the conclusion to that problem was “lets add an even more busted version to even more nations lmao” is beyond me.

imo , MITL in itself isn’t really an issue. But the amount of agms they can put in the air is unfair for SPAA. Sure maybe the sm-sv can handle it, but others cannot. Even if they could intercept all of them, good luck trying to rearm in time and trying to intercept two or three savlos.

SPAA should get unlimited reloads.

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sadly it wouldnt solve the problem because SAMs/SPAA still suck trying to engage munitions and thats in there “current form”

I only have to refer you to the JSOW RCS changes made during Nuclear Thunder that made these munition types basically invisible on AI RADAR so the same can and should be said that when gaijin get round to introducing RCS for everything like they said they will, SAMs literally will become even less capable of engaging munitions.

What we need is 2 helipads but 1 (further one out) is purely for re-arming and the closer one is purely a spawn point, basically how Aircraft get an airspawn but if they want to re-arm they land and take-off again, then I would go one step further and make ALL loadout re-arm costs be SP based, so if you decided to spawn a heli with your last 650RP but unload every missile and achieve nothing, you should be punished by being unable to re-arm due to well not having enough impact with the previous loadout.

Jets dont need this system because jets have a huge lag between spawning, unloading, landing and then re-arming/take-off then repeat and its enough to where SAMs usually have some counter to it.

Lol what a joke, up until now u still needed to show urself to lock someone, now u can just “send 1, lock target, done, next send 1 lock target done” and so on without ever showing urself to spaa, ur defending this blatantly broken mechanic just cuz u get shot down while using heli in current grb

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And get all your missiles shot down without any issues.

This is painfully slow and laughably easy to intercept making it irreleant

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War of attrition, maybe you’re too occupied scrolling to understand that, but the AA will run out of missiles wayyy before the Heli, plus you can send decoy missiles, nothing is stopping you from sending a whole salvo of 16 and just guiding the last one

It may also be time to just remove the multipath effect from ground launched ARH missiles.

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Reading all this about it being OP while I can get locked by Pantsir-SM-SV before I even take off in the helicopter is the issue. Both pantsirs need their BR INCREASED they are screwing ever other nations BR matching. As you need over powered something to even fight against them and anything within there BR suffers because of it . Im okay with helicopters with MITL being locked to always facing it as they can just missile spam one another. But subsonic aircraft and non FNF helicopter should not face ANY pantsir.

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Very difficulty

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