Ministops sting again!

The Hornet’s Sting update has re-introduced microstuttering (ministops) into the graphics flow performance during a battle - again. Seen in air arcade.

No local issue; benchmark gives smooth fluent 60 FPS on my GTX 1050 4 GB, as it was in battle prior to the update in battles too.

Please make this fix a priority.

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Same here, problems with microstops and drops of fps on my pc, I never had an issue here, its not the newest pc, but run the game on a ryzen 5 with rx 5600, now when I change the view, fly a plane or a tank explodes have problems.

Now we have version 2.45.1.37 and the problem remains. The intensity varies a lot, from rare/hardly notable to very annoying and immersion breaking.

With version 2.45.1.105 I have the impression that the problem happens less often, but is definately still there. Microstops are a pest and I can only hope that they can be fixed, technically. I wonder if the developers run quality tests with relatively old hardware like my GTX 1050 4GB too, because if not, it is clear why such problems remain…

Please don’t ignore - I guess many thousands - of users who did not update their hardware to the new top standards yet.

Thanks.

GeForce RTX 4080 Super
AMD Ryzen 9 7900X 12-Core Processor (24 CPUs), ~4.7GHz
Memory: 65536MB RAM
Available OS Memory: 64658MB RAM

It’s not your machine, this is happening to me in VR. Smooth and solid before the updates.

Every time I post something it’s always my fault… “update your drivers” “verify your files” “you’ve probably got mods”. I’m getting sick after a 30 minute flight.

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