Mikoyan-Gurevich MiG-29 Fulcrum - History, Design, Performance & Dissection

I didnt even know they had the N dev server…

The Malaysian MiG-29N were first were first exported from the Soviet Union did have N019E.
as pictured here with the N019E.

They were later updated to the Topaz export version with R-77 capability in 1999 in the serial modernized SD.

However, if it has refueling probe & R-77 capability it needs to be N019ME Topaz not the entirely phased out Soviet N019E Rubin.

yeah true, gaijin proving they cant cook when it comes to the mig-29 once again.

also pls gaijin if you add the topaz to the MiG-29N copy all its stats and stuff on to a 9.13 airframe put it in the USSR tree and folder it under the SMT as the MiG-29S pls.

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Yeah they are simply recycling content as usual.

If the MiG-29N has retractable probe and R-77 it MUST have the N019ME Topaz export version. That was the entire purpose of the radar after the N019 Rubin was operationally obsolete (Adolf Tolkachev chief engineer at Phazotron was bought by CIA.)

The radar was hardened to jamming, given R-77 capability & TRUE R-27ER capability as well.

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yeah i would like to see gaijin explain how a normal N019E can fire an R-77 lol

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Want to know something else they screwed up with… if the MiG-29 for Malasia is the SD that means… it is entitled to the SOS-3M-3 angle of attack limiter THAT all serial modernized MiG-29 (all product indexes with S letter upgrade designation) have which gives it an instantaneous angle of attack of 28 degrees! allowing them to compete with modern fighters of the West (the literal point of the serial modernization program).

look, if they want to copy paste more fake, nerfed Fulcrums… I say we make them work to do so.


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Yes this includes the 9.19 SMT which is nerfed as hell! I can go on for days about these fake & nerfed models they push left and right.
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All MiG-29 in-game are limited to 22 degree instantaneous angle of attack in-game. This is a fictional limitation that never existed in ANY MiG-29 version to ever come to the game.

The only MiG-29 in history to ever be hard locked to 21-22 degree angle of attack with no combat override (stick pressure of 16-17kg iirc) was the Initial production 9.12 (first 70-100 units ever produced) reason being it was discovered that the aircraft suffered from an asymmetric roll at high aoa that resulted in several VVS pilots dying including a Mikoyan test pilot. The VVS ordered the manufacture to reduce the angle of attack in the SOS-3 to 22 degrees & incrementally increased until the issue was solved. Which it was in the 9.12A withe extended rudder chords & deletion of the ventral fins as we see in-game which are supposed to have 26 degrees.

Every MiG-29 in-game is modelled incorrectly after this very first production line.

These initial production 9.12 were never added to WT but ALL Mig-29 are fictionally limited to fly like them. They are easily identified by their ventral fins similar to the Su-27 and shorter rudder chords.

Here is how they look:
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The cursed initial production that all MiG-29 in-game are unjustifiably modelled after has ventral fins, no upgraded vortex generators in the nose pitot & short rudder chords. Thes are the only MiG-29 ever hard locked with a 21-degree angle of attack w/no combat override.

26-degree instantaneous angle of attack was reestablished with combat override in late production Soviet product index 9.12, & export versions of it in the 9.12A, 9.12B 9.12G & up until domestic Soviet 9.13.

Soviet product index 9.12 manual (late model w/ventral fin delete):
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Mig-29 9.12G:

Soviet MiG-29 9.13 updated 9.12 late manual:
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Below Mach .85 is instantaneous angle of attack 26 degrees.

ALL post-Soviet serial modernized variants have entirely upgraded flight controls & SOS-3M-3 that comes standard @ 28 degree instantaneous angle of attack as shown above.

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These are laughable responses. Then they wonder why they have to operate anonymously on the bug reporting service now.

I would GE all these MiG-29s outright if they were modelled historically no matter how small the differences. It’s unfortunate for them, for all of us. Now I spend really nothing every update & they are scrambling to recycle more content every business quarter as many long-term players are taking the same approach.

Gaijin has deviated tremendously from core values that made this game half enjoyable. I would like Gaijin and the community reestablish that to some extent.

R-77 launch limits, that manual has diagram of r-77 and its launch limits with the radar.
Also has more information about scan patterns for zhuk-me

here’s an image from a ZHUK-ME brochure with a pretty similar image to the one in that manual.
Now that im thinking about it i can probably just use this image from the brochure instead of the manual lol

Spoiler

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here’s lots of technical information on the mig-35 aesa radar (also contains lots of information on other zhuk radars and contemporary western ones, though I wouldnt pay too much attention to the western ones)

here is a video of the 21-22 degree angle of attack limit with local host and some additional source material (& a little clip of 9.12 doing cobra in 1991 in the USA) highlighting the angle of attack should be at 26 degrees for every Soviet produced MiG-29 besides the 9.13S (not in game).

The serial modernized MiG-29SMT and this Malaysian “SD” is supposed to have 28-degree angle of attack consistent with all the other fighters at top tier as they are equipped with the SOS-3M-3, but of course does not.

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Local host & WTRTI demo 9.13 with it’s instantaneous angle of attack nerfed to 21-22 degrees w/updated 9.13 manual showing 26 degrees below Mach .85

note the nerfed thrust to weight & take-off thrust of the RD-33 (will provide some more detail on that).

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been reported many times and rejected, atp gaijin will never fix that

Yeah but this is prior when Gaijin did not know what take-off thrust actually means. Only one person has ever called them out on it in a comment section of a thrust bug report and they told him to submit a report in which he never did.

Perhaps you are right, but it’s perfectly fine to bring awareness to these nerfed models, some that are now recycled & sold for a premium…

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So in practice the Fulcrum in game turns like the flawed 9.12 but bleeds speed as if it was actually pulling the same AoA as a fixed version? Pretty laughable that there’s been a report for that accepted 4 months ago and nothing’s changed yet…
https://community.gaijin.net/issues/p/warthunder/i/Ndr4CMnV9zdG

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Do not forget the aircraft is missing a massive amount of thrust at take off per RD-33. I will post my finding on that and maybe even share the true uninstalled thrust of the RD-33. Depending how much Gaijin wants to act up on this model as we move forward into the end of this quarter.

Additionally, the aircraft is missing its Soviet blended wing configuration “aerodynamic integral design” 60% of the lift is generated by the wings while 40% is generated by the entire fuselage.
When the aircraft pitches the percentage that the fuselage generates increases.

The MiG-29 can maintain this lift (vortex lift) at extreme angles with its leading edges that are even present at the nose of the aircraft. Vorticity generation that Su-27 does not have.

A very high lift to drag ratio that many top tier fighters in-game are not equipped. Its speed bleed is less than you would expect, but you are still essentially correct. Lacks the historical pitch authority and control, but bleeds speed and lift as if it somehow did.

Additionally, the MiG-29 has a lower in Maximum G overload in-game under the Su-27 which I am sorry to say (my favorite jet) is laughable while the Su-27 can never pull 9gs over 21,000kg or will quite literally per manual, fall apart.

The MiG-29 should be better ALWAYS over the Su-27 in that domain.

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god i just spent the last hour flying the MiG-29 in a event where historically loadouts were required so R-27Rs with R-60Ms, just showed much the R-27ER is a crutch to it in its current form lol, with its mega sad flight model and no R-73s

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Two test MiG-35s 9.61 and 9.67 built for the Indian MMRCA back in 2009 from converting two 9.41/9.47 MiG-29Ks, given the airframe number #961 and #967 each. Both would later in 2011 be converted back to MiG-29Ks after the competition ended and both airframes would be lost in crashes in the future.


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r-77 wrong launch limits on 29 smt (hopefully this happens for other planes as well)
https://community.gaijin.net/issues/p/warthunder/i/jpne3ffDEDVa

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Also scan zones are wrong but idk how to report this without using the yemen zhuk manual which has the image that is shown on this post.

Idk where to find another source for that image other than that manual, and idk if that manual is allowed to be used in bug reports. It has no classification statement, but it does say this
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