Mikoyan-Gurevich MiG-29 Fulcrum - History, Design, Performance & Dissection

removing the ER’s and giving the r73’s has been leading idea for most people to fix the feel of the 29A’s since pretty much the get go. Personally, i also prefer the separation of the regular 9.12’s with r60’s at a step lower. Then u would have the 29G for germany with archers and 9.13 for russia, potentially also adding a 9.12 into the RU TT as well would be nice for completeness. Unfortunately, gaijin has so far been holding on to their idea of 29 balance with the 2x ER’s and 4x utterly useless r60’s at 12.7 - but hopefully we can see this changed sooner rather than later.

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im fully expecting to see an event and maybe even a premium mig come by the end of the year - my moneys on a 29S and 29M as candidates for those, then probs 29K in TT maybe also another M there too. Could even go so far as seeing the 35 come since we already have ‘4.5’ gen aircraft now, though i could absolutely imagine gaijin wanting to milk that one a bit longer

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Su-37 would have been perfect for this update if we couldn’t get a MiG-29, it’s also and airframe from the same timeframe of the current top dogs.
But people in the flanker thread all wanted the Su-30SM for some reason…I tried to say many times that it would just be a bus flight performance wise and that the better radar compared to the 90s one is useless with current missiles in war thunder (when a radar reaches the F-16C’s level it’s currently not a bottleneck anymore 99.9% of the time).
Without the R-77-1, especially after the radar fix, there would be NO reason to use instead of the Su-27SM, even in BVR once radar and missiles are of a certain tier flight performance is king.

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Next update they’ll ask for the sm2

People are already asking for it. Because 30SM is so mid

R-73M never entered Russian service, it died in the 90s like many things did.

it should go R-73 → R-74M → R-74M2 IR AAM wise for Russia.

also since I’m here, got something from my archive abt MiG-29SE:
image

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If its flight performance they want mig29m would be a better Idea… Afaik su30sm2 Will have a good climb rate but it’ll perform kinda mid in bfm

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and that’s better than what we have currently. Engines is really bad

I think the mig29 got slightly improved in terms of energy retention, but it’s kinda negligible.

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Bug report:

MiG-29SMT incorrect max speed and service ceiling:

https://community.gaijin.net/issues/p/warthunder/i/wqYWw7nGpsNK

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1500 is the rip speed/when flight got dangerous, not when the aircraft stops accelerating due to drag. However, that’s for the original mig 29, but this should still apply to the smt. Because of the 1.05 rip speed multiplier, the smt is faster in game than irl on the deck

Now that the “maneuver mode button” proved that it’s possible to change characteristics of the instructor midgame, it’s time for them to add a setting on which you can set by yourself the AOA limit of the instructor, that would make the 29 and other planes much better in sustained duels.

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You should post this as a suggestion

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I might write one later, should be easier than suggesting a new vehicle :)

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I feel like “Maneuver mode” isnt exactly changes Instructor per say, but rather just disables some of it aspects like AOA limitations (and turns. With Maneuver ON if you try to turn jet will try via yawn controls instead of rolling and using both)

It turns the AOA limit off but they keep other stuff (rudder for example), it shouldn’t have much difference between that and setting other values for it

On a contrary, the custom valuables are more complex than simple True/False switch. Still, worth throwing at Suggestions

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@Giovanex05 if you’d like we can test the turn performance against some other turn rate data (also provided by the primary source, MiG)

Screenshot_20250318_082941_MEGA

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I don’t have much time or patience to test the aircraft in-game atm but for the same conditions and at sea level, full throttle, this is what stat shark says; Red line is the aforementioned document’s curve roughly mapped onto the statshark page.

According to this document, at 0% SEP (sustained turn) the MiG-29 is overperforming a bit in-game.

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i mean at the end the problem is still the f-16 massivly ocerperforming

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