Yes but that is correct as far as I know.
The R24 was designed for longer ranges while the R27r/t were designed to be more maneuveral and has more drag because of that.
They later fixed the range issues with the r27er/et
Stuff like f14s, mirage2000, C variant of f15 and f16 and su-27 can be defeated by the mig29, it’s the little ufos that are the issue…
There’s also the instructor issue but there’s not much that can be done, even if we somehow convinced the devs to change it some players would complain that it’ll be pulling less AOA if they hypothetically adjust it to a ratefighter configuration, if they make it pull more AOA they’d complain that it’s bleeding too much energy etc. There are other aircraft that suffer from this same issue, best would be for Gaijin to make a mechanic for players to adjust the AOA of the instructor as they please, but i don’t know how complicated that would be.
It is underperforming Giovanni is ignoring completely wrong SEP
The R-27R out-ranged the R-24R, beat it in ECCM, and had superior maneuverability against agile targets… They underperform in-game but Gaijin is unwilling to fix it for balance reasons.
This isn’t directly related to the topic but the MiG-23 FM actually has a really similar issue to the MiG-29 FM, in which it uses a completely bogus Oswald (0.66).
In 23’s case it’s especially reprehensible since it’s an AR5 near rectangular wing.
Oswald does not correlate 1:1 from real life to the game and it never will. This is totally irrelevant.
And yet US fighters have their real Oswald. I wonder why that is.
With this induced drag coefficient, can the FM even match it’s real glide ranges?
You are never thinking about what you are saying. This wing is AR5, almost rectangular, the oswald should be >0.9 but you come up with “well actually the Oswald ingame is not same as real 1-1”
Great! She flies nothing like real plane!
Such as?
Do you have an example from which I can test?
I am always thinking about what I am about to say. You are making claims about the game and yet you do not understand how it works. Oswald coefficient as shown in mathematical equations for a fighter at a static angle of attack does not translate directly to the game like you want it to.
F-15 had about 0.86 by my recollection.
There is such a thing as variance and then such a difference as >>0.9 → 0.666
The curve of the coefficient, won’t allow for this. As the example BBCRF gave for Su-27, iirc 0.7-0.75.
F-4 Phantom has over 0.7. MiG-21 has 0.67.
So yes, literally what you’re saying is valid, practically this is AR5 wing with the Oswald of a delta.
Asked for glide, will see if I can find myself later.
I’d like to see a source, regardless in-game it is ~0.75 for FlapsPolar1
For “FlapsPolar0” it is 0.8
For “Polar” it is 0.5
It is not a single unit that can be compared 1:1 with the real aircraft’s calculated Oswald Efficiency Number.
By comparison the F-4 is between 0.5 and 0.685. Where is the >0.7 you claim?
0.7 to 0.75? In-game it is 0.75 for Polar
So what exactly do you think this will change? Do you know that you can make a custom plane in the CDK and fly it in a user mission with the modified settings if you’d like.
So since I suck at this game apparently, and can’t get to rate this thing, h o w.
How do I maintain 20°/s without losing speed, as the instructor always likes to use like 23 or something.
Unless I use my stick, which I suppose I should just pull less maybe, how can I do this with m+k?
What is SEP?
Specific excess power, peruse the wiki at first and then check the bibliography for a more in-depth understanding if you’d like.
You can use trim to pull less but it’s kinda annoying, with m+k it’s hard to get the Full potential of the plane. I don’t have patience so i just stick with the instructor.
It’s not ur fault, doing it with m+k is really annoying.
I guess I’ll just play it more in sim and just pull less
oh interesting didnt realise they built it with different intakes with a more unstable design for the new fcs to take advantage of - good to know. I was kinda downplaying the expected performance a bit to be honest just cause of how migs play out in game rn, but the instability and different intakes sounds very nice. Hopefully one day the suggestion is actually passed - been sitting there as the most awaited mig for ages lol
relative controls really is your only option for m&k. Its difficult to actually rate properly in rb even with tapping neg G like a maniac - especially in jets that might still have higher AoA capability with instructor such that it will pull heaps outside of the neg input making big drag spikes which messes up your rate real bad. You can also use head tracking and just smoothly move your mouse which will work vastly better then holding cursor on the bandit and neg G’ing, but its still not a perfect solution.
With 30% fuel if you turn above 650kph you are certainly doing over 20deg/sec. Keep in mind this is only useful in rate fights, minimum turn radius and AoA are more useful for 1 circle.
As @dragonflaine71 mentioned you can use elevator trim to hold a constant turn, it’s a bit annoying to set up and use effectively but has the benefit of letting the aircraft turn even with a blacked out pilot
So like always for Soviet stuff?