Empty weight in game includes weapons and some other bits, also that link you posted wouldn’t even count as a secondary source
I know, but Yefim gordon’s book and other stuff do count as secondary sources. Also empty weight in game doesn’t include weapons, it just includes the fluids to operate the aircraft and the pilot
I still dont understand why we didnt get the 3rd version but rather stuck with this whale.
Also that Spine looks so ugly.
Only reason might be the fact that 9-19R saw limited production (a more practical one might be that they feared R-73 being too strong when they first released them) instead of staying in the prototype/pre production limbo that many MiG-29 versions are (MiG-29M 9-15, MiG-35, MiG-29K 9-31 and so on)
Still no idea why they haven’t yet made some sort of modification (maybe a folder) with the 9-18 MiG-29SMT. It would also be extremely easy to do because lighter weight of the radar would probably be compensated with the fuel probe weight, so they could just slap the current mig-29A fm on it and call it a day. Only trade off would be no extra 56 CM (which I would absolutely take since 60 is enough after we can split chaff and flares).
Still let’s hope for MiG-29M and K 9-31 together in December since we are getting the F-18C.
Yeah lol
There is an empty weight.There is a curb weight
Empty weight. Includes an aircraft with hydrofluidic and non-spillable fuel residue
Curb includes. The pilot.Refueling with liquids and gases. Ammunition for guns and traps.non Fuel
I meant guns
This.
yeah it would be perfectly fine to add them already, we have had magic 2’s at lower BR’s for a quite a while now and the playerbase has adapted well. Additionally given the large importance of avionics/radar in wt nowdays(as it should be), factors which are some gigantic downsides for the early russian 4th gens, i think it would be pretty balanced overall. IMO i think they should just finally bite the bullet and add the archers, fix the fm and take away the ER from 9.12/13’s - give us the mig that we should’ve had from the get-go, then give it a patch or two to see how the balance turns out & adjust the br appropriately.
This was BS since the yemeni air force used 9-18 MiG-29SMTs (same thing without the fat spine)
I wish people would stop posting misinformation for players to talk about.
From what Giovannex pointed out multiple times MiG-29 is probably not underperforming.
Other planes are just absurdly overperforming and by a big margin…
Such as? The MiG-29 specific excess power is not correct and it is evident as the in-game models cannot even complete generic aerobatic maneuvers iaw the aerobatics manual.
What maneuvers can’t it do? Apart from testing i’ve computed how the MiG-29 should perform based on the Cd/Cl, AoA/Cl polars and thrust chart.
With the 29 it’s not like other aircraft where we need to test everything with performance chart, thrust and lift to drag ratio charts tell us everything we need, unless those charts are wrong.
Maybe the devs think similarly, but basic aerobatic maneuvers are not possible. Try to fly as slow as a MiG-29 in an airshow, perform a similar cobra, make rapid roll rate and pitches without stalling where the real world aircraft commits to the line with ease.
The aircraft does not follow the correct speed reduction in simple loops, it is impossible to maintain the correct loop radius at the speeds shown in the manual.
Wasn’t it that the original 9.12 and 9.13s can’t actually perform a cobra maneuver? Iirc it was the MiG-29M and later variants that can.
No, all MiG-29 variants could “Cobra” in the right conditions. The standard 9-12 variants shown in-game can be seen doing the Cobra here;
What was initially misunderstood is the actual AoA throughout the maneuver. The aircraft’s local angle of attack never really exceeds ~55-60 degrees because the velocity vector of the aircraft at the apex of Cobra (nose 90 degrees vertical from the ground) is actually 30-35 degrees vertical.
Anyhow, while the ability to achieve an arbitrary ~60 degrees in the correct conditions is now possible, the aircrafts performance during the maneuver is not correct. It should rapidly stall, nose lifts due to the pitch overshoot rapidly beyond flow separation (airflow is no longer flowing over the wings). Once this occurs, the tail pushes the nose back down and the aircraft “recovers”. The instability at recovery and lack of smooth transition back into controlled flight causes the in-game model to accelerate too poorly immediately following the maneuver.
Thus, it is impossible to maintain medium to high angles of attack at low speed in-game. The aircraft simply cannot Cobra, recover, and then perform the aerobatic maneuvers seen in the video. The in-game aircraft is not capable of it.
I see.
Yeah but that’s at extremely high AoA regime. With AoA under 27
degrees we know exactly how much lift the MiG-29 should have
and from this other chart how much drag it should have at a given lift.
Considering we also have an installed thrust chart it’s pretty hard to mess the FM up for AoA < 30
degrees (which is the most relevant part).
It is still incorrect, basic aerobatic maneuvers do not require AoA beyond 27 degrees and yet it fails to maintain correct speed through a basic loop.
There is something wrong with their FM that prevents the aircraft from flying as elegantly as it should whether their charts are correct or not for Cd and Cl.
can I see the chart with the speeds for this loop?