if the case thats likely, wonder why though maybe german MiG-29s had first series engines which had only 300hr life while second series increased to 1500hr
Y=Lift,P=Thrust. The gaming MiG has a shortage of thrust orders of 500kgs for each engine
I think what remains to be changed is the slow speed turning, the mig bleeds too much speed while rating idk if that’s correct
Yeah makes sense, tough I don’t get why that would make the STR calculations wrong. Sustained G in the graph should account both lift and engine thrust components.
or are you referring to the post I did this morning asking why local host had an indicator called “g_force” (that I don’t know what it is measuring as it doesn’t match G pull) and also Ny?
Ny I understood what it is, this is a normal overload. But g_force, need to see what it thinks
For MiG-29 and Su-27SK you can find everything in manuals
That’s because here the MiG29 is using 1500kg fuel aka 12400kg total mass, instead German charts are for 13000kg
And the pilot, the shells to the cannon, the engine oil, you probably forgot
Seems to not make enough difference, just learned to use local host commands and 13000kg is achieved with 2100kg fuel… this also still makes my test still decent enough, as I don’t think 300kg (I had 2400kg of fuel) can make a 1.5 seconds difference in sustained turn rate (difference between 9-13 and 9-12 almost can’t be felt, and it’s 200kg)
Anyway tested 600kph at 1000m, it is not underperforming.
In any case, you need a mass of 13000kg
was looking at the line for weapons so include weight and drag of R-27s and R-60s
Performance of the line that includes R-27s and R-60s is lower.
E.G 5000m (16404ft) and 740km/h (400kt)
German one is doing 6G,
Russian one with missiles is doing 5.5G
Russian one without missiles is doing 6.3G
At 500kph instead Russian one with missiles does 3.3G, German one 3.5G, Russian one clean 3.6G
We want it to perform according to the manuals, and real life… as you know but instead you claim it’s a stealth buff that a bug report using primary sources was acknowledged and that they fixed it as they said they would.

Last test for today lol… total mass = 13050 kg
203kt, ~375kph, 22,17 seconds total turn time, 16,23 deg/sec.
German manual Gs at that speed: 3,25G, horizontal overload 3,09 G, turn time should be 21,58 seconds, 16,7 deg/sec.
Aircraft slightly underperformed, I don’t think 0.5 deg/sec is only caused by 200m altitude and 50kg weight difference.
Just noticed tough the German manual says “Acceleration” and not force (and aircraft is not accelerating upwards), and the figures in the Russian manual are for Ny, which in game seems to be the horizontal component… If we take 3.25G as fully horizontal then MiG-29 is underperforming quite a bit: STR would be 20,53 seconds, with 17,54 deg/sec rate speed.
Yes, the plane is lagging far behind, Firstly, the plane is still able to accelerate at such an overload and speed.The manual indicates an angle of attack of 24 degrees. You also need to try to hold it
That’s for the Russian manual… I tried many times pulling 24G and in general rating at 1000m so I can use it… the problem is that it’s too difficult without a stick at that altitude to even stay remotely consistent at speeds under 450km/h, let alone staying constantly at 24 degree AoA.
If anyone here (maybe someone who has a stick) can manage to do that it would certainly be great, but I’ve tried many times and was unable to
24G lol
I have a stick, I’ll give it a go later … not sure if they keep it level with rudder, or just bank angle. If so, will drastically affect the dynamic.
Yeah, I think I had enough war thunder testing for today lol
Just bank angle would be great, but if rudder imputs are minimal it shouldn’t create that much of a problem.
