Tail hook has collision now
so it actually works now?
at least on a runway. They also stole the cap from drag shute container. And broke MiG-29M as well, container doesn’t open anymore, shute just noclips trough the cap and deploys
And i think they broke 29M landing gear, it just breaks after you go past 180 kph
Well… looks like i wont need to hurry with Yak38 grind…
Scratch that, they broke the airfields. You autonuke yourself if you hit arrestor cables
After looking into it, I found references for the MiG-29K 9.31 having a emergency thrust mode on its naval RD-33K engines, temporarily increasing thrust from 8,800 kgf to 9,400 kgf.
However, the source I found also says that this was unlike the RD-33K used on the MiG-29M , which suggests that the emergency mode was specific to the carrier based 9.31 installation rather than the standard MiG-29M 9.15 RD-33K setup.
For the MiG-29M 9.15, I found some secondary sources listing a “special mode” of 9,400 kgf , but other sources list the RD-33K at 8,800 kgf only, and the clearest 9.31 source directly separates the naval emergency mode from the MiG-29M engine. So I would not claim the 9.15 definitely had emergency thrust unless a stronger manual or primary document is found.
Also, the published RD-33K afterburner thrust is 8,800 kgf per engine, which gives 17,600 kgf total for two engines. In game, the MiG-29M 9.15 shows 15,974 kgf of Max Static Thrust, which is about 90.8% of the published engine rating.
So the in game value effectively corresponds to around 9.2% channel loss. However, without a specific MiG-29M 9.15 intake/channel loss document, I cannot confirm whether that exact loss value is historically accurate or just how the flight model is configured.
And there is more valid documentation supporting this
Was there any other major changes today?
Being Brick-29 ? I don’t know
not really besides this:
Bands for ARM missiles on statcards. Kh-31 still M 4.5 tho, funnily enough
they changed something about the throttle of the KH-31 as well

Y tho. Top speed was pretty much by the books on it, or this will only affect acceleration?
R-73s are still broken btw
i dont know
This is the same conclusion that I ended up with as well.
Hard to say, but looking at other aircrafts in the game - I’d say that it is a configuration value, not IRL one
I hope they would atleast give it the 2 x 32 pods since they aren’t planning on giving it R-77-1s
Is there also a version for under fuselage CM mounts for Mig29M like you mentioned here? I speculate it could be faster to implement if there were a couple of tickets… or is the in game Mig29M too early?
In-game 29M is completely different. For simplicity sake - there are 2 different aircrafts that bear the same name. MiG-29M 9.15, which was developed from the ground up. And MiG-29M 9.41S which was developed from MiG-29K 9.41 which was developed from MiG-29K 9.31 which was developed from the ground up and was more or less a sibling of MiG-29M 9.15
Pilot recieved few dakimakuras to put under his butt and now sits properly
Although my man supposed to wear orange, right?
Also i hope that canopy will recieve proper tint
Did the x-ray model get an update, or still flammable electronics behind the pilot?

