Mikoyan-Gurevich MiG-29 Fulcrum - History, Design, Performance & Dissection (Part 2)

Tail hook has collision now

so it actually works now?

at least on a runway. They also stole the cap from drag shute container. And broke MiG-29M as well, container doesn’t open anymore, shute just noclips trough the cap and deploys
And i think they broke 29M landing gear, it just breaks after you go past 180 kph

Well… looks like i wont need to hurry with Yak38 grind…

Scratch that, they broke the airfields. You autonuke yourself if you hit arrestor cables

After looking into it, I found references for the MiG-29K 9.31 having a emergency thrust mode on its naval RD-33K engines, temporarily increasing thrust from 8,800 kgf to 9,400 kgf.
However, the source I found also says that this was unlike the RD-33K used on the MiG-29M , which suggests that the emergency mode was specific to the carrier based 9.31 installation rather than the standard MiG-29M 9.15 RD-33K setup.

For the MiG-29M 9.15, I found some secondary sources listing a “special mode” of 9,400 kgf , but other sources list the RD-33K at 8,800 kgf only, and the clearest 9.31 source directly separates the naval emergency mode from the MiG-29M engine. So I would not claim the 9.15 definitely had emergency thrust unless a stronger manual or primary document is found.

Also, the published RD-33K afterburner thrust is 8,800 kgf per engine, which gives 17,600 kgf total for two engines. In game, the MiG-29M 9.15 shows 15,974 kgf of Max Static Thrust, which is about 90.8% of the published engine rating.

So the in game value effectively corresponds to around 9.2% channel loss. However, without a specific MiG-29M 9.15 intake/channel loss document, I cannot confirm whether that exact loss value is historically accurate or just how the flight model is configured.

And there is more valid documentation supporting this

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Was there any other major changes today?

Being Brick-29 ? I don’t know

not really besides this:

Bands for ARM missiles on statcards. Kh-31 still M 4.5 tho, funnily enough

they changed something about the throttle of the KH-31 as well

image

Y tho. Top speed was pretty much by the books on it, or this will only affect acceleration?
R-73s are still broken btw

i dont know

This is the same conclusion that I ended up with as well.

Hard to say, but looking at other aircrafts in the game - I’d say that it is a configuration value, not IRL one

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I hope they would atleast give it the 2 x 32 pods since they aren’t planning on giving it R-77-1s

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Is there also a version for under fuselage CM mounts for Mig29M like you mentioned here? I speculate it could be faster to implement if there were a couple of tickets… or is the in game Mig29M too early?

In-game 29M is completely different. For simplicity sake - there are 2 different aircrafts that bear the same name. MiG-29M 9.15, which was developed from the ground up. And MiG-29M 9.41S which was developed from MiG-29K 9.41 which was developed from MiG-29K 9.31 which was developed from the ground up and was more or less a sibling of MiG-29M 9.15

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Pilot recieved few dakimakuras to put under his butt and now sits properly
Although my man supposed to wear orange, right?
Also i hope that canopy will recieve proper tint

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Did the x-ray model get an update, or still flammable electronics behind the pilot?


well, they seem to be separated now