Mikoyan-Gurevich MiG-29 Fulcrum - History, Design, Performance & Dissection (Part 1)

idk, a 1900% increase in min alt sure sounds like “holding back”, and the fact that the multiple bug reports on the subject have been acknowledged supports that as well xD

The literal answer to “hey, why is this western thing not working as it should according to all documents?” is “meh, we don’t really think X western equipment could do what the documents say” or total silence.

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I mean it affects all missiles, R-27R/ER min alt IRL was 20m so its not holding back specifically western missiles

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Uh-huh.

More complex but much more options.

The limiter is what they use to get OVER CRITICAL AoAs. Instead what I am suggesting is something that allows you to pull LESS than NON CRITICAL AoAs, which is something that is normal to do in real life (you choose how much you wanna pull with the stick).

Also it wouldn’t be that complicated… you literally just push 2 buttons and set the percentage of AoA you want, just like with swept wings. And unlike swept wings it’s not something you need to worry about constantly to avoid ripping etc. You would just set it at a somewhat decent value (like 17 degree (aka 77% of current max AoA) would be a good one for the mig29) and leave it at that, while you can get full instructor pull just by pushing a button (just like when you get back to auto swept wing).

Apart that the 1.5 number (as @MiG_23M already said) is not arbitrary, this is about AoA, not Gs… at the speeds where we get to pull over 9Gs the Instructor is already pulling less than 100% of AoA, while at the speeds you would prevent a lot of speed bleed with lower AoAs you will hit 10Gs at most.

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it seems they followed my report on empty mass (despite marking it as not a bug a few days ago lmao) though they didnt seem to change any wing efficiency stuff, which leads me to believe the turn performance will become incorrect from the graphs, so be prepared to have to make a turnrate report if performance decreases in STR and ITR when implemented

That’s what I was thinking.

if you want that much control, just use a joystick or full real controls at that point -_-

Don’t forget that not only is the 1.5x G limit not arbitrary, it’s also not magically increasing turn rate or performance over historical capability.

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Not magically, but quite naturally
image

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I have him blocked as he’s been a profoundly negative experience in many other parts of the forum and outside of it, so idk what his comments say, nor do I care

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If you buy me a joystick, track ir/vr headset and a bigger desk to accommodate it I would be more than happy…

Jokes aside, when people can aim with their mouses having a joystick is a disadvantage (especially when flying in 3rd person view). But this puts deltas and any high AoA capable fighter in a disadvantage against fighters with less AoA capabilities (MiG23s, F-14s, F-16s etc.).

Weight literally increased lol… also this datamine was already posted here by @MiG_23M … had you not blocked him you would have know (and given how you immediately said “RuSsIaN BiAs” without even reading what the datamine says I have a pretty clear idea on why you blocked him and why you say this

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You haven’t blocked me as you’re still active on my topics, the facade you’re putting up that you can’t read what I say when I’m only muted is… weird.

They gave a response for all the stuff you’re claiming you have solid proof of (I don’t think you really do and neither do the devs).

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BTW, did was this F-14 flown by maverick or is this a new bug? https://www.youtube.com/watch?v=XpE_uyzUk6M … there’s no way that 27ER wouldn’t proxy fuse

All missiles proxy fuse has been bugging out lately, it’s been reported a couple of times for specific missiles…

Not covering the fact that it seems to be all missiles.

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Reported the proxy fuze bug since no one else seems to have done that
https://streamable.com/65neh5

https://community.gaijin.net/issues/p/warthunder/i/AUlm7HJNifzL

random text due to spam blocker

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Apart from implementation concerns, I don’t see how it being more “complicated” is a problem. I am not asking for the instructor to always be on manual. I am asking for an option to limit it with a toggle, the same way you can switch to manual wing sweep. If you want to fly the way it flew before, do it, but let others have the option.

A limiter switch, apart from being present only on a handful of aircraft, would not solve the core issue, which is that you might want to pull a different amount in different scenarios. A limiter still allows you to do all that IRL, it just prevents you from departing a controlled flight (mostly). The instructor pulling to the limiter will still pull too hard for optimal sustained turn time. With manual control, however, you could set it to the task required. Wanna go into a rate fight? Switch to manual and set it to a desired limit. Wanna throw your craft around in scissors? Switch back and breakdance in the sky.

I would love to be able to limit the pull when trying to rate fight, or just when I don’t want to bleed all my energy and do a gradual turn without resorting to playing with the W and S keys like I’m flicking beans.

I’m not seeing the need

There is already more than just mouse aim or full real, seems you want full real FM but in mouse aim but that’s not really possible.

We should really try to actually propose this idea to the Devs, it really would had a lot of much needed depth to air RB, and shouldn’t be very hard to implement either.

Maybe we should create a different topic for it

Can’t forward that unless you attach a CLOG from a session where it happened and an ingame screenshot (using the ingame function) taken roughly around when it happened as well.