Theres literally multiple bug reports stating that not the case, particularly with missiles such as the 7M and Skyflash.
7M is stated to have a min alt of 5m, its current min alt vs an M1.0 target flying afk is 95m, and even higher if they’re maneuvering. Skyflash is like 35m irl, and also 95m+ in-game. Older radar missiles are too resistant to multipath while newer western missiles are too susceptible to it.
Nvm the fact that gameplay-wise, considering we have mouse aim, 3rd person view, no risk of debris ingestion/bird strikes, and yanno, dont die if we crash, having excessive multipath is idiotic, as flying at low alt is much easier in-game than irl
The whole thing holding back western radar missiles from getting reduced multipath effects is the devs dont “think” western radar missiles were advanced enough to have dealt with the issue until atleast the AIM-120:
This isnt a matter of it being modelled correctly, this is just the devs refusing to believe sources regarding the weapons, likely in a similar situation to what got the stinger and mistral nerfed to match the igla because the devs found a document saying the igla couldnt pull more than 10G and they “didnt think western MANPADS could be any better then”
idk, a 1900% increase in min alt sure sounds like “holding back”, and the fact that the multiple bug reports on the subject have been acknowledged supports that as well xD
The literal answer to “hey, why is this western thing not working as it should according to all documents?” is “meh, we don’t really think X western equipment could do what the documents say” or total silence.
The limiter is what they use to get OVER CRITICAL AoAs. Instead what I am suggesting is something that allows you to pull LESS than NON CRITICAL AoAs, which is something that is normal to do in real life (you choose how much you wanna pull with the stick).
Also it wouldn’t be that complicated… you literally just push 2 buttons and set the percentage of AoA you want, just like with swept wings. And unlike swept wings it’s not something you need to worry about constantly to avoid ripping etc. You would just set it at a somewhat decent value (like 17 degree (aka 77% of current max AoA) would be a good one for the mig29) and leave it at that, while you can get full instructor pull just by pushing a button (just like when you get back to auto swept wing).
Apart that the 1.5 number (as @MiG_23M already said) is not arbitrary, this is about AoA, not Gs… at the speeds where we get to pull over 9Gs the Instructor is already pulling less than 100% of AoA, while at the speeds you would prevent a lot of speed bleed with lower AoAs you will hit 10Gs at most.
it seems they followed my report on empty mass (despite marking it as not a bug a few days ago lmao) though they didnt seem to change any wing efficiency stuff, which leads me to believe the turn performance will become incorrect from the graphs, so be prepared to have to make a turnrate report if performance decreases in STR and ITR when implemented
I have him blocked as he’s been a profoundly negative experience in many other parts of the forum and outside of it, so idk what his comments say, nor do I care
If you buy me a joystick, track ir/vr headset and a bigger desk to accommodate it I would be more than happy…
Jokes aside, when people can aim with their mouses having a joystick is a disadvantage (especially when flying in 3rd person view). But this puts deltas and any high AoA capable fighter in a disadvantage against fighters with less AoA capabilities (MiG23s, F-14s, F-16s etc.).
Weight literally increased lol… also this datamine was already posted here by @MiG_23M … had you not blocked him you would have know (and given how you immediately said “RuSsIaN BiAs” without even reading what the datamine says I have a pretty clear idea on why you blocked him and why you say this
Apart from implementation concerns, I don’t see how it being more “complicated” is a problem. I am not asking for the instructor to always be on manual. I am asking for an option to limit it with a toggle, the same way you can switch to manual wing sweep. If you want to fly the way it flew before, do it, but let others have the option.
A limiter switch, apart from being present only on a handful of aircraft, would not solve the core issue, which is that you might want to pull a different amount in different scenarios. A limiter still allows you to do all that IRL, it just prevents you from departing a controlled flight (mostly). The instructor pulling to the limiter will still pull too hard for optimal sustained turn time. With manual control, however, you could set it to the task required. Wanna go into a rate fight? Switch to manual and set it to a desired limit. Wanna throw your craft around in scissors? Switch back and breakdance in the sky.
I would love to be able to limit the pull when trying to rate fight, or just when I don’t want to bleed all my energy and do a gradual turn without resorting to playing with the W and S keys like I’m flicking beans.