Mikoyan-Gurevich MiG-29 Fulcrum - History, Design, Performance & Dissection (Part 1)

At least they passed EC RB, i’ve been wishing this gamemode for a loooooong time

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I mean the Su-37 is cool, but… seriously wtf, at least pass the Su-27M first since it came from it lol.

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Can you somehow demonstrate the SEP is wrong?

It might be the “big event vehicle” for the next year, berkut has a lot of fans i’m sure a lot of them will grind it, personally i’m not excited tho lol.

Edit: I just noticed i confused the 37 with the 47 lol

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I can’t because SEP is very likely not wrong unless a “war time” engine mode exists that gives the aircraft more thrust than what the standard manual says. The aerodynamics parameters of the MiG-29 are correct.

E53F25FF-3E5D-4793-8DEE-0B79A000EFA2
Report. It.
The 13 ton config is also full racks and 2x R-60 for 13015 kg, manual explains it elsewhere, so it should outperform the chart inherently.

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First of all you are welcome to report it yourself if you think it’s wrong, any player can report stuff here:
Community Bug Reporting System . I. don’t. take. orders.

I’ve seen this picture a billion times, any proof that the weight for this chart is 13000 kg? No weight is listed here. Only 2000m altitude.

We also have Sustained turn charts at 1000m (so lower altitude) and actually 13000kg weight
Screenshot 2024-12-26 at 16.33.54

So we can use that to compare the charts: according to your chart at 500kph acceleration is 0, so the MiG-29 is sustaining a 5G turn. In the chart for 13000kg mass the MiG-29 is sustaining a little over 4G, and this chart uses the afterburner thrust indicated on the manual. This means that your chart either uses lower weight (I calculated around 11300kg or something similar around a year ago) or there’s another more powerful engine mode that does not have a thrust curve on the manual.

The in game MiG-29 also follows the chart from the German manual.
Screenshot 2024-12-26 at 16.40.46

We also have polars for the aerpdynamics of the MiG-29, and the in game MiG-29 follows them, so there’s not a problem with drag/lift at least at subsonic speeds.



Screenshot 2024-12-26 at 16.28.52

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Current mig29 ingame isn’t even that bad performance wise, we just need the ufos to be fixed and then we’ll be fine

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Yeah, the MiG-29A is still a blast at 12.7 and it still feels better than the Su-27for general air RB purpose at anything but very high altitude even after it got the FM fixed.
The 29A is extremely fast, accelerates better than anything that isn’t 4.5 gen or an F-15 (and after mach 1 it also leaves the F-15s in the dust) and turns very well until sub 500kph which is to be expected since it’s a stable aircraft (the F-15C (the F-15A is overperforming by a landslide) also feels like a boat sub 500kph since it’s also stable).
Very high altitude performance is it’s only real weakness right now, I’ll test it very soon since it might underperform in thrust there.

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It has 0.5 oswald from the datamines. Your calculated weight is totally wrong. Stop saying it’s right if it’s extremely obviously wrong.

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Looking at the way you talk you don’t even know what the Oswald coefficient is…
First of all you need to read the datelines better since it’s currently something between 0.6 and 0.63 for “flaps polar 0”.
Second the Oswald coefficient in game is not related to in real life Oswald, and even if it was Oswald is not useful to use it in the way people want to use it on this forum for military aircraft, because the lift model where it is used completely fails at any relevant angle of attack.

Calculate it yourself then lol. Also since according to you I “obviously” do this wrong then you don’t need me to do bug reports:

Again, I encourage you to do bug reports yourself if you think there’s really something wrong:
here Is the site for it: Community Bug Reporting System

And here are all the charts you might need:

Screenshot 2024-12-26 at 16.33.54
Screenshot 2024-12-26 at 16.40.46



Screenshot 2024-12-26 at 16.28.52

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Manual uses weight down to only ~12800 kg, 1500 kg fuel is constant.
You assert a WRTI test is wrong, and the person who created it is wrong.
This is making fiction.

Yes the lift model is totally wrong yet MiG-21 has 0.67 Oswald and F-15 has 0.86. You only gave excuses, the game Oswald is normally close to the real plane.
So the loss of energy in initial turns, or slightly above sustained is drastic, since the induction of drag in turns is worse than an F-4 Phantom

Now you say, the Oswald, 0.60-0.63, this is fine, the weight in the diagrams must be 11300 kg.
SEP page gave 12800 kg clean.

I expected better from you. I was wrong.
And indeed the manuals are very easy to get to.

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Can you tell me which page specifies that the minimum weight used in the manual is 12800kg or page that says that the SEP chart is 12800kg?

The test is done correctly, in fact the red dots for 5G show that 5G is sustained at 570kph, which matches what the sustained turn diagrams say:


What I am disputing is that the SEP diagram is either for a lower weight or for a different engine mode not provided in the manual.

this is clearly wrong, turning at the same deg/sec the MiG-29 loses FAR less speed than a phantom.

I don’t know super well how the game engine works, but I assure you irl Oswald and in game Oswald are not 1:1 related.
Since you are so smart, here’s how LLT (which si the lift model Oswald comes from) is derived https://www.youtube.com/watch?v=sAd55IRHNKM. Tell me again with a straight face that it can be applied for aircraft at high AoA when flows is extremely unsteady.

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Ignore him on the MiG-29. I used the diagram to show the inaccuracy of the oswald number.

Now let’s look into the manual SEP, because, while she is not an F-16, it is actually within 10% when (actually) clean.

It has increments of 20 on the Y axis, m/s. You can see that the SEP should hit slightly under 350 m/s with 12800 kg. Which is only enough for 1500 kg fuel, gun ammo, and 4x P-62 pylons, for the R-60’s.

Page 2 with 12800 kg.
pr_aerod_29_162

The current model flies worse than a MiG-21, since it’s inductive drag at high angles is incredibly high. The coefficient, like the better handled US models, should be similar.

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If ur so certain of your position then why don’t you write a report on your own instead of being such an arrogant, annoying, sassy asshole towards ppl who actually spent a considerable amount of their time trying to improve the game?

Do you even have the mig29?

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I think if they give MiG-29s in-game R-73s (which they should), all Soviet and GDR models should get them (and R-27ER removed) as it was the primary weapon system of the MiG-29 and it had them for its entire service history - it’d be like if they added an F-14A “Early” without AIM-54s. I would love to see a Soviet 9-12 but it should come with R-73s. If Gaijin really wants a 12.7 MiG-29 w/ R-60Ms only, it should be an export model for a customer who was not given R-73s, such as Iraq.

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Would also be cool to see a MiG-29 (9-14) come as an event vehicle someday, to give a multirole-capable MiG-29 at a lower tier than 29SMT

We can further verify how accurate current MiG-29FM is by using this chart I’ve never tested before.
One needs to look at time to decelerate from one speed to the other doing a constant G turn (ideally Ny = 5) with the engines at 0% (not shut off). This time mass is shown (13000kg) so there are no doubts on how to use it.

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oh damn no one said anything about that - very nice

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@Henge11220 since people are throwing around my tests on the longitudinal acceleration chart i might as well give an updated one with more data(dont think i posted that to the forums before):
SEP testing plotted up to date(lines)

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