The plane is far from being trash, the r73s are pretty good, the radar is excelent and i think we don’t need to say a word about the r27er, it’s just that it’s not working how’s supposed to… It just feels ugly and strange to an aircraft that was well known irl to be an absolute wvr monster rating like this. If their main reason for bricking the mig29 was that they didn’t want the plane to be the best WVR and BVR vehicle ingame at the same time i’d rather lose the r27er and get it’s fm fixed than to keep the missile and the bricked model, idc if it’ll get a worse winrate, i just want my baby flying well. But that’s just my opinion idk what you guys think, the fulcrum is my favourite aircraft and i got very sad the day they changed it’s fm.
Where were they promised???
GAIJIN loves USA this is a known fact. Not that they shouldn’t , I just do not like double standard
Iso_gate dev replied directly to my bug report stating they were going to increase the pitch-up AoA to ~60 (from 49) and reduce spin tendencies.
Should result in nose attitude in pitch-up of around 90° (Cobra) and subsequently less instability in yaw / roll + pitch scenarios above ~30°.
what about the drag? the drag changes is what killed the MIG-29 the most in my opinion, making keeping speed impossible. Right now it is like flying a FW-190D13 with full fuel, never turn , go straight, as if this is a F-104 lol
Looks like drag and lift coefficients are accurate at and below ~30 degrees AoA. Not certain the flight performance beyond that is correct.
In air RB you’re not likely to go above 25° AoA so this isn’t really a concern there. Sustained turn rates are accurate at optimal speeds (maybe underperforming at low speed)… not sure it will get much better without a full CFD and study on the aerodynamics of the aircraft by a company such as NASA as I had used in my report for F-14 AoA.
This sounds perfect I am satisfied with that.
Iduno bro its a draggy jet.
BTW let me correct my statement about the Su27. It is regarded as one of the most aerodynamic platforms like ever. Even by western aviation exports.
I assume we are going to get the all in one platform when it come out. A true strategic fighter.
cannot wait for SU-57 10 years later, at least it will be the most maneuverable plane ever in the game, because west has abandoned the concept of maneuverability but the su-57 focuses on it instead, and engines have gotten so much better as well, so no more losing speed with high AOA
If what mig says comes to fruition the Mig29 is going to be able to kill its speed as it does and have the nose authority to get a missile or guns solution in close quarters engagements to a very awesome degree. Especially when pairing this with the R73.
Can you elaborate on the 15 - 20 km and the 10 km figures?
Although the HMD IR range is locked to 10km in radar scope, the IRST is more than capable of locking things outside of 10km as seen. I suppose this was perceived as a bug, but if you switch to radar lock from this it allows you to essentially ACM lock things outside of the 10km ACM lock limitation. (You’d need to rapidly switch back and forth between the two, the brief radar guidance is enough to hit non-maneuvering targets with little warning in the past).
https://cdn.discordapp.com/attachments/398367636213334018/1157782239984222308/shot_2023.09.30_14.53.08.jpg?ex=6519dc3c&is=65188abc&hm=609d128d057ccc0ba5d3f781e2e7cb69c5d06d03d7a1dbb6eb4131e972ada7f9&
Same 10 km with radar HMD range, they for no reason decided to give ACM range like it’s sort of ACM modes while it’s not related to ACM anyhow.
I agree. Indeed SMT have some issues with both FM and Ordinance but it is still a very capable aircraft in current meta. I have both F-16C and 29SMT (Alongside many others) yet i still find myself playing this aircraft more than others. R-73 jousting during dogfights, slinging R-27ETs at unaware people (and of course 40km R-27ER shots which you cannot pull with neither AIM-7M nor Super 530) is much more fun than F-16C & AIM-9Ms where you have to stay low and just spam missiles to everyone you see.( Also not being able to see your missile due to lack of contrail is kinda problematic. You cannot tell if the missile did go for the flares or is it still on course. You can switch into missile view but it is very risky since you are hugging ground & often surrounded with hostile aircraft.)
Did some testing and, at least the lift Coefficient for the respective AoA is definitely correct… need to figure out a way to test induced drag too but it probably is correct as well, at least for lower AoAs.
I quite sure they are, especially at low altitude: GAF T.O. 1F-MIG29-1 Flight Manual Mig-29
This is sustained G loads at sea level for the MiG-29G (same airframe as 9-12, and the 5000m figure matches with figure 6.15 on the Russian manual, so this graph is definitely correct) and, at least in mouse aim, at around 440kph on the deck I can’t manage to sustain the 3.9 G I should be able to, as the local host indicator show around 4.6 G (which in case of the indicator is G-force, so when flying at constant altitude the value is 1, which means that vertical acceleration is indicated value - 1, in this case 3.6 G). 3.9 instead of 3.6 doesn’t sound like a lot but it’s almost 1 seconds less than what is currently needed.
(if you could that in full sim controls maybe we could do a bug report on it, as they won’t accept mouse aim and I can’t manage to rate under 500kph consistently using “mouse as stick”).
This also confirms 2 things:
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Since F-16 and MiG29, according to charts, aren’t that far off in terms of rate, F-16 and by consequence many other aircraft flight models are too good (which kinda makes sense, as we are turning at 10+Gs at over 20deg AoA with early 3rd gen aircraft (way more than any real scenario) and still keep a decent amount of energy.
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We probably need a setting to set to let us choose the maximum AoA the instructor will pull in air RB, as many aircraft (especially deltas) would benefit a lot from rating at higher speeds.
It could be implemented as a % of the maximum aoa the instructor will pull (in case of the MiG-29 100% = 22deg), maybe with a key to press to allow full instructor pull.
Other aircraft (gen3) coincide with related charts, they are not necessarily overperforming. Rather, the F-16 is just overperforming in available AoA and MiG-29 is underperforming. I thought I showed why quite well, perhaps you misunderstood what I was showing. I’m working on F-16 reports right now, hopefully this MiG-29 report is the end of it and we can get realistic high alpha performance without the unrecoverable spins.
At higher speeds F-16 only requires like ~7 deg AoA so that wouldn’t be necessary to increase instructor AoA limits. You’ll just rip your wings or bleed speed for no reason.
I need to look further into it, but I really doubt MiG-23s, F5Es, J7Es and other aircraft can outrate/rate this close to a MiG29, the difference in T/W is huge.
Regarding the F-16 I completely understood what you were saying, and that it is vastly over performing in AoA and inst. turn rate it’s 100% certain (right now it literally beats a Mirage2000 in 1 circle). What I am saying is that, considering that the MiG-29 and the F-16, when you look at charts, rate very close to each other, then the F-16 outrating the crap out of the MiG29 in game must be wrong.
What I meant is not increasing instructor AoA limits, what I meant is being able to choose a lower AoA for the instructor to pull normally than the current available (Eg on the MiG-29 instead of 22 degrees I want to normally pull 60% of that (13 degrees), that way I can bleed less speed and rate at a better speed) and have a button that allows you to get the full instructor AoA (which would be exactly the maximum AoA all aircraft are pulling right now, not a degree more not a degree less). That would help many aircraft (especially deltas like the mirage) a lot, as it would let you choose between tighter turn and wider turn but less energy bleed, which is an option we currently don’t have.
Has anyone tried using 6x R73s only and 20 min fuel with drop tank? it’s pretty decent missile slinger.
Even with 30min and 2 r27ER it’s a great fighter, as it has still great speed, great zoom climb, very good radar and excellent (borderline op) missiles…
the problem with it is that imho it’s just not fun playing a plane that is only carried by missiles and speed. I had way more fun gunning people down with the old flight model instead of having thrust vectoring unflarable from the rear missile go vroom.
Edit: especially since we are talking about MiG29s, not planes that were kinda born to be missile carriers such as the F4 Ej kai
I have to disagree its not. Its absurdly heavy with two 700+ pound missiles strapped to each wing.
Climb is terrible, its recovery is terrible.
4:1 kd in it (going down a little) I am still not going to lie. Its speed performance is atrocious to all other fighters at 12+
Radar is awesome though. (little too good imo)
It kind of does remind me of an F4 with better missiles and avionics. Now that you mention it.