Mikoyan-Gurevich MiG-29 Fulcrum - History, Design, Performance & Dissection (Part 1)

100% spot on

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I guess in some way ur correct, at least the war kinda helps to keep the thread alive lmao

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Its true, but Russian mains are fully capable to adapt. I mean Its super easy to get kills in the SMT and @MiG_23M would agree. But I honestly think its beside the point.

The model is not fully fleshed out and fine tuned. We do not even have more economy in the engines.

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Literally the best SARH in the game with a radar that can fully notch an enemy and still guide the missile to target. Kinda makes BVR pretty pointless and the addition of FOX-3s won’t fix that. MiG-29SMT will still smoke any AMRAAM slinger specifically because of this.

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Lmao thanks ive been lurking for a while. I dont mind passionate conversation so long as it gets us somewhere. To be honest i have seen no evidence that the mig 29 could be under performing besides your descriptions of soviet doctrine. A preference for a specific attribute (i.e. supermanueverabiltiy) is not enough to assume that the mig 29 must be able to perfectly live up to the doctrine. Documentation of flight characterisitcs exists and that seems to be the best signifier of capability, thus the need for sources

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For me - the main thing I would have liked to have seen is for the a2g capability expanded. The 16C is incredible at a2g, but the SMT doesn’t even have a targeting pod yet.

edit:
I also think they need to roll back some of the radar missile multipathing changes. The effect is so exaggerated that SARHs basically always miss below a certain altitude, and I’m not sure that’s accurate. The Skyflash is documented as being able to reliably hit targets much lower than it currently does, and I have no reason to believe the same wouldn’t apply to more advanced SARHs like the 7M and 27ER. Making SARHs more useful again would further help the SMT.

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But why not? When the F-16C is performing up to doctrine and some.

Its living up to energy maneuverability theory and beyond currently.

I simply just want to do this when a F-16C is on my ass.
Pin on aircraft

Currently if an F-16C is on your six. He has full discretion how that fight starts and ends. He has full capability to reset the fight and come and go as he pleases. The Mig29 has no real capability to reset the dogfight except in dynamic decelerations.

You can do that right now in the F-16C

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Would look cool, then the f16 would just go vertical and your just left there.

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No you cannot becasue if you look closely lift is immediately regained. That is post stall manuevering. There is not really any post stall maneuvering and you are fully at the instructor’s mercy.

In game you tumble and float there all stupid.

You even recently asked a dev why this is so. With no reply.

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Yes but the ability of one aircraft to surpass its intended doctrine does not mean its opposition in warthunder can do the same.

I am not asking for a surpass in capability. But to meet that historic capability. I like the F-16C. Love it. But I understand it has a distinct advantage over the Fulcrum.

You can’t do that maneuver in any MiG-29 in the game currently. You can do it with the F-16C, although you’ll lose a little bit of altitude in the process. Neither should be doing it. You’re looking at an exaggerated maneuver that only the canard variants of the Su-27 or the TVC models can do.

Well the Mig29 as far as I know can only dynamic decelerate. Not falling leaf at 90 degrees. Could be wrong. @BBCRF might be able to shed light if its capable.

But the Mig cannot dynamically decelerate and that’s honestly all I think it needs.

I can send you the aerobatics manual with a bunch of the possible maneuvers.

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Now we come full circle to the intstructor changes mentioned previuosly, where in order to allow such a deceleration (through high alpha) the instructor would need to change for air rb

please Ty

I think if we could dynamic decelerate and recover quickly (as you even mentioned its lacking) the Mig29 would be damn near perfect.

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Gaijin has the instructor limit available AoA so that the aircraft doesn’t stall when you are using max elevation pitch but they also give a bit of overhead so that it doesn’t dump energy either.

He wants to be able to pitch without SAS dampening like you can in full real but in mouse aim. IMO just switch to full real.

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AIM-7M is (as far as my testing has gone) guaranteed to miss below ~95m vs a non-maneuvering target in-game, worse if they are maneuvering seeing as at 95m alt, the missile doesnt hit, it simply gets close enough to proxy and afaik, all missiles have similar/the same multipathing for "balancing purposes…

  1. That’s idiotic “balancing”, as it has the unfortunate tendency of nerfing aircrafts that rely on radar missiles while buffing those that have superior dogfighting ability. The whole reason BR’s exist is for balancing, stop kneecapping capabilities for the sake of bad players or trying to force a vehicle into a BR it doesn’t belong in
  2. This is horrible for gameplay, and is the single most defining cause of the top tier meta, as you can always make it to a near neutral merge as their radar missiles are completely useless.
  3. Specifically in the case of the AIM-7M, the stated minimum altitude is 5m according to documentation, and it has a new fuze and directional warhead to remain effective at such low altitudes. the ~95m min alt seen in-game could be as much as a 1900% nerf to it in that regard.

The current implementation of multipath in WT is not only ridiculous, and bad for balancing, its horrendous for gameplay and lowers the high tier skill floor so much that its genuinly harmful for the implementation of future weapons and tech, since how are players supposed to cope with newer better radar missiles if they are literally never obligated to learn anything more than fly low.

The current state of multipath is arguably as bad if not worse than a severe exploit imo and harms everyone that flies at top tier

As for the relevance to the MiG-29, fixing multipath would make the R-27ER stronger, and would allow the SMT a viable and reliable spacing option against the F-16C they seem to struggle against so much and any player that doesnt respect it and take it into account

Edit: sorry for the rant, I initially wanted to confirm the original statement that SARH’s “always miss below a certain altitude” but kinda went on a bit of a rant about it because I truly believe multipath to be one of the biggest problems for top tier jets in WT despite players not really realizing how negative it is for the game

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Agreed, but the Mig29s home field advantage is the point of stalls.

Going to set up my controls now to switch back and forth though we should not have to.

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