Play this in SB and get back to me. Consistently loses targets on the radar, absolutely minimal energy retention (basically stock, only 2 performance mods). I do not play ARB so I cannot comment but right now it’s just food for F-16Cs. R-73s are easily flared and the C carries a great number of them. If you try to dogfight at low alt you are highly likely to fall into the Earth. Not an exaggeration, just the stock experience.
Can you record / share the radar issues? I’m not able to replicate any issues.
I thought the SPO-150 has a different antenna/receiver model than the SPO-15, so I guess the devs could technically do a lazy and add countermeasures despite not changing the model.
Either way though, the SPO-150 is a step in the right direction, hopefully the additional 56 countermeasures are soon to follow.
Being optimistic but maybe the CLDP targeting pod or Saspan series targeting pod for the Mig-29SMT in the future?
https://community.gaijin.net/issues/p/warthunder/i/TbPZYqM9gXRB
Gave the SMT another try today and had a ton of issues with the ER and the R73 failing to proxy fuse on very easy targets. In fact I’m pretty sure that the PF is not working at all and only detonates with a direct hit. In this clip the target didn’t flare, missile flew close enough to light up the nose of the F16, yet no boom
Anybody noticing similar misses
That missile wobbling is so bad as well.
Check this video i recorded with R-73
The missile is in a garbage state right now
Guys, they upgraded the RWR. When did they do that?
Mal… the R73 is not bad whatsoever.
Something must be broken with your game since I never had the missile do this. Not even upon release of the patch. What the heck. That is an interesting clip.
R73 takes so much AOA that it’s unable to accelerate when launching around mach 1
Personally I like that HOBS shots are “risky” and can cause the missile to start whirling around
The video loses sight of the missile. Not showing if it even made it into range of the target to proxy.
However, as you do know and just indicate the R73 compresses at high speed launches like the R60. Its a close quarters dogfight missile and is not as efficient at Mach 1.09 maneuvering intercepts fired toward the earth.
Should not cause wobbling though interesting. I never see that in my gameplay. I find it weird how everyone is not satisfied or clearly having technical issues with the R73 or SMT. I played the SMT on and off about a hundred games (play other aircraft) and have a 4:1 KD without really much effort.
I just fly it like a NATO aircraft using its superior missiles to keep distance and be very judicial in who I get into a knife fight with. Is that how its really supposed to be played? I have no clue.
Not to mention there is a magical buff where the IRST helmet sight can lock targets 15-20km when its says 10km…
I’ve been able to reproduce the issue regularly in testing. Missile pulls too hard / too much AoA off the rail = long period at slower speeds and causes high oscillation. This, combined with motor burnout sends it tumbling instead of killing an easy target / shot.
It’s hard to see due to compression but like I said the missile was close enough to light up the nose

And it’s not just the R73, the R27ER is also missing by an inch and not blowing up. I’ve also seen a Sparrow miss me by a hair and not blow up despite being well outside of min range
Usually if anything pulls too hard, It drains energy. The missile has high off boresight capability.
Therefore, its lead is greater the faster a target is flying. That is why it is not effective at high supersonic intercepts.
Kind of a real thing…
I noticed the same with AIM-9M! Yesterday, I felt like the missile just phased through the target area and I was like wtf…
I was quite angry because I could have had 5 kills.
Lol that is like right on the money bro.
interesting. I do not use the ER much anymore, unless I am last man. What is the proxy range of the two missiles? Has that ever been established?
I am going to take the ERs out right now.
That is not the issue , it has tracking and autopilot issues.
I’m just saying too much AOA is why it’s unable to catch that jet, I doubt that this is how the missile actually behaves IRL, it doesn’t look like it’s pulling anywhere near 40G so why so much AOA in the first place?
İt didn’t have catching issues , it was just too wobbly to gain speed, in control setting there is a keybind for bomb tracking. Use it and it will show you missile camera
It has G or AoA, not both but in this case it wanted a tight turn radius to get correct lead to target. The problem with this is that any attempt at sustained AoA will cause it to remain at very slow speeds for long enough to start oscillations. These oscillations + motor burnout when TVC angle is high cause the missile to essentially fall out of the sky.
As I said, will be reporting the issue later today if it has not been done already. I’m sure devs are already aware and wanted to get the missile into a “workable” state to put in the game but it will need refinement.