I don’t really like being forced to use R-60Ms on the 21Bis, I’d prefer playing it in a 70s spec at 10.7. That being said there’s no other variant (outside of 21ST, I guess?) that would be able to carry its end-of-life loadouts so I’m not as mad about this one.
Also not really representing what I said very well with that. I said that the loadouts of an aircraft should fit both a gameplay niche, and also try their best to be relevant to the period of service in which the model is distinct from other models of that aircraft. A good example of this being done in a way I like is the F-14A Early, which, using 7Fs and 9Hs, represents the F-14A’s early production run quite well in terms of historical narrative. But it could carry 9Ls and 9Ms, and indeed did, but if it got those, it would render it redundant with later F-14s that get the same weapons but are better in every possible way. It’s also for this reason I think the F-16A ADF should get AIM-9Ms, while the basic F-16A is good sticking with 9Ls. When a characteristic of the loadout would both affect the vehicle’s gameplay niche positively as well as making it more relevant to the historical period it is unique to relative to other variants, I think that characteristic should prevail over earlier or later representations of the loadout. With the current model, which works on much more arbitrary terms, we instead get very samey loadouts for very different aircraft models and the clustering of those aircraft at BRs they lose any semblance of being interesting relative to the competition at, to make sure it’s not unbalanced from its weaponry, when it was given that weaponry for no good reason.
Community Bug Reporting System made a report on the MiG-29s weights, currently they are too light. While overall performance beyond some low speed shenanigans is correct, its correct for an incorrect weight. As a result of this the MiG-29SMT which has its weight correct feels 300kg-400kg (depending on which MiG-29 you compare it too) heavier than it should. If this report goes through as intended the MiG-29 9-12 should feel exactly the same, the MiG-29 9-13 might feel slightly heavier, and the MiG-29SMT 9-19 will feel a lot better, which I believe is an important aircraft to focus on since the 9-19 has a potential future of getting improved weapons like R-77s while gaijan appears to intend to keep the legacy MiG-29s in their current state indefinitely.
Please tell me I haven’t wasted a load of GE on this thing? Seems to now bleed speed worse than the J35 and doesn’t come close to the nose authority of the F-16. The SMT radar seems even worse than the old one. Obviously I don’t have all the performance mods but I can’t imagine it will make any difference. I’ve not even managed an R-73 kill yet, just a crit - to think so many people were up in arms over it and I can’t even flare of a 9M now.
Let’s not exaggerate, the plane is still very good in airRB.
R-73s are anything but bad and easy to flare right now, and in normal AiR RB situation you can still zoom around staying constantly above 1300kph which enables you to rush in and get out of any fight really quickly. Radar also is define the best radar in the game.
The problem is that having a plane that was know for his manoeuvrability now being a brick is annoying, but in 2 out of 3 of the important flight performance metrics in air RB (which are speed/zoomclimbing, ability to point the nose at high speed and energy retention) the MiG29 is still very good and in the first one (arguably the most important) it’s still the best
Play this in SB and get back to me. Consistently loses targets on the radar, absolutely minimal energy retention (basically stock, only 2 performance mods). I do not play ARB so I cannot comment but right now it’s just food for F-16Cs. R-73s are easily flared and the C carries a great number of them. If you try to dogfight at low alt you are highly likely to fall into the Earth. Not an exaggeration, just the stock experience.
Gave the SMT another try today and had a ton of issues with the ER and the R73 failing to proxy fuse on very easy targets. In fact I’m pretty sure that the PF is not working at all and only detonates with a direct hit. In this clip the target didn’t flare, missile flew close enough to light up the nose of the F16, yet no boom
Guys, they upgraded the RWR. When did they do that?
Mal… the R73 is not bad whatsoever.
Something must be broken with your game since I never had the missile do this. Not even upon release of the patch. What the heck. That is an interesting clip.
R73 takes so much AOA that it’s unable to accelerate when launching around mach 1
Personally I like that HOBS shots are “risky” and can cause the missile to start whirling around
The video loses sight of the missile. Not showing if it even made it into range of the target to proxy.
However, as you do know and just indicate the R73 compresses at high speed launches like the R60. Its a close quarters dogfight missile and is not as efficient at Mach 1.09 maneuvering intercepts fired toward the earth.
Should not cause wobbling though interesting. I never see that in my gameplay. I find it weird how everyone is not satisfied or clearly having technical issues with the R73 or SMT. I played the SMT on and off about a hundred games (play other aircraft) and have a 4:1 KD without really much effort.
I just fly it like a NATO aircraft using its superior missiles to keep distance and be very judicial in who I get into a knife fight with. Is that how its really supposed to be played? I have no clue.
Not to mention there is a magical buff where the IRST helmet sight can lock targets 15-20km when its says 10km…