Mikoyan-Gurevich MiG-29 Fulcrum - History, Design, Performance & Dissection (Part 1)

What does an aced crew have to do with how much a plane can pull? From what I know, when you have an ace level pilot, the only changes are how much damage that pilot can withstand and how much G force he can withstand for X period of time.
or am i missing something? aced pilot cant pull more or less the elevators than the normal one, is the same thing…

G limitations and sustainment. Which I found interestingly the lower BR aircraft can sustain less than top tiers last night though all of them are aced.

I just compared how it performs in-game to the manual (primary source). It’s not how “I envisioned it”… it’s how it is supposed to perform from the manual.

There isn’t any fear, make a report if there is a discrepancy. You’re trying to tell us there should be one and all testing has showed none. Including your own.

Great thank you. Now shut it. We are brainstorming and discussing it.

Ah, it seemed for a moment that an ace pilot could pull the elevators more than a normal/expert pilot, maybe it was a misinterpretation on my part.

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I’m welcome to discuss, you have no authority to tell people with legitimate points to “shut it”. If you don’t like the fact that in-game testing shows your opinion to be erroneous… well, there’s nothing you can do about that. As much as you want the MiG-29 to be better than it is, it’s not gonna get much better than this until newer versions are added with lighter frames and FBW controls.

I honestly found it as a surprised that older generation aircraft will black out at a faster rate compared to the Mig29 and F-16 though every crew is aced.

I suppose the F16 should as it has a reclined seat that is proven to delay the blood from pooling at your feet in high G maneuvers.

Even so, for sustained turn rate testing or what have you… (places where blackout is an issue)… you can just use elevator positive trim to maintain the steady turn and complete multiple circles for testing purposes. The pilot will be passed out, but the plane will maintain the turn. Pilot level is irrelevant.

There is also a setting “reference” which allows you to test fly the aircraft in spaded performance conditions.

Again, that may be true. But its not the same for every other aircraft I just pointed out in my videos. Can you go and confirm all of them including the heavier JH-7A and F4E?

I will post the tomcat and other fighters shortly.

Thanks!

yeah maybe idk how gaijin models the effects of G force on each plane

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There is no need, they are already performing as they should.

However… If you have primary documentation you can post it in the relevant threads for those aircraft and discuss it there. If legitimate discrepancy is found and you wish a report be made I would willing to assist.

i see, why dont we try to improve the instructor or fm for the f16s then? there is nothing we can do about it? It’s not fair that the plane continues to fly like a UFO

Ah I see. Lazy scientific work. Refuses to look into a matter lest he prove himself wrong.

How do you know? Since when does the F4E maintain the same rapid pitch up capability as the Mig29 with 6x missiles hanging from its front end?

Being already 30,000lbs empty?

It is already reported. Gaijin plans on implementing the FLCS in the future. Currently, they believe modeling the high alpha instabilities would brick mouse aim. The result is the broken FM we have currently. It will be fixed when they update the instructor and game’s FM engine to handle unstable designs without bricking mouse aim.

It doesn’t.

I have video evidence. You know, the evidence you refuse to watch or acknowledge. Claiming its flawed before ever watching because you do not know how to read titles.

F4E immediate pitch up and pulling 11Gs @ 900km with 6x short range IR missiles @ 20min fuel.

Same as the SMT pulling up 11gs @ 900km with 6x short range IR missiles @ 20 min fuel.

Same map @ sea level under 1,000 feet.

What do you have? Your word?

BTW I was not the first person to claim the F4E is performing on par with the SMT in some circumstances. Many other community members have made the claim when I initially thought no way.

I understand that, but can’t they see how the plane is overperforming compared to the mig29? there is no way the f16 can behave like this in 1 circle beating the mig29 easily and it also manages to have much better maneuverability than the mig29 in fights where both are at extreme low speeds (like 300/400 kmh) cant we show them(gaijin) somehow that this is not right?

This guy is so hurt right now lol. I got videos to upload brb team

I’ll move this conversation to the relevant thread and answer you there.

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11G instant G loading =/= better rapid pitch-up capability. You’re free to test with localhost and compare the F-4E to the relevant flight manuals if you want to find a discrepancy. The high alpha is already accurate for the MiG-29 from my own previous testing and reports.

The MiG-29 can Cobra from 200 knots quite easily in-game, even the SMT.
The same can’t be said for the F-4E.

@dragonflaine71 I will upload the Mirag2k and even the RD1 that is not even spaded performing much better than the SMT with 2,000lbs of bombs on it to simulate how irrelevant the weight of those upgrades should be on the SMT.

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