Mikoyan-Gurevich MiG-29 Fulcrum - History, Design, Performance & Dissection (Part 1)

Should the mig29 perform worse than the f14b?

no its just overnerfed

I’m expecting the Su-27 to go after the Su-17M4 tbh.

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afaik it’s mostly correct…

hardly pulls any aoa has wrong thrust loses too much speed

@SlowHandClap The truth is MiG-29SMT (9-19) armed R-74M, R-77-1 and R-77M like MiG-29KR (9-41) but gajin could be available in 3 or 4 years and not this year

idk if what ur saying is correct cuz ppl around this forum already done a ton of research trying to fix the mig29 and make it accurate, they apparently managed to do so. I thought that the plane would be one of the best vehicles for dogfighting purposes, in the end it’s like the mod that i forgot the name said, it’s completely carried by it’s missiles

iirc, the 29 does pull the right amount of AoA and rate similar to charts. It may be missing some thrust at low speed tho if I remember correctly. You may ask @MiG_23M As far as dogfighting goes it’s good, rates well except at low speed and has enough AoA to be scary at all speeds.

Maybe in sim it performs better, in RB it’s kinda mediocre

K-77M still in development, not produced, we don’t see final k-77m, only blurred on T-50, and layout R-77 with classic fins on MAKS 2021

We dont know the current state though K-74M2 (now R-74M2) has entered service/production and it was meant to enter service in a similar timeframe as K-77M so maybe K-77M is in service. Either way by the time stuff like that is ready for the game enough time will have passed it’ll probably be accepted officially

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I have felt that for a while now they need too rearrange the way the Soviet air tree splits. With the way thaings are going, were only going too have one main fighter line despite all the variants, so they should atleast break up the Su and MIG fighters, and like some people have said, make the yak line the naval line.

Since you are probably referring to this video: https://www.youtube.com/watch?v=QxNl5uHASLs&t=2s

F-14 is rating slightly too good (I don’t have the time to do a bug report now thought and any way imho there are planes overperform more than it):
it does 16.36 deg/sec https://youtu.be/bus4lzORTgg at 1524m (5000feet), 300kt and 25228kg (55260pounds), while it should do about 15.5 deg/sec.

Regardless of that, the problem with the MiG-29 is not that it the flight model is overnerfed, the problem is the instructor. With full real controls it can pull harder than the F-14 and basically rate equally (it would rate better if F-14 wasn’t slightly over performing) at optimal speed with 20 min fuel. Meanwhile with the current instructor the MiG-29 is already past the AoA at which is efficient and is not pulling very hard either when compared to what it can.

Also the guy that was flying the MiG-29 in the video was going for R-73 shots that usually do hit normal battles, but even when doing 1v1s with a friend I felt countermeasures were kinda stronger on custom battles (nothing to back up this last thing I said, could very well be wrong), which meant he was not flying optimally for a guns fight.

Edit: 20 min fuel for both is also a bit unfair towards the MiG-29 as a fuel level. MiG-29 consumes MUCH less than an F-14 at lower speeds (it only burns more when going fast as the rd33 thrust curve is very aggressive), and, even with same time (for example 15 minutes on both), the lower the fuel the more the MiG-29 is going to improve on the F-14, as it will be losing an higher percentage of what was his previous total mass (which means bigger improvement in thrust to weight and bigger improvement in centre of mass position)

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cool info, i completely forgot about the instructor.

there is no such name as KR, there is simply K
(9-41) or (9-41R)

It’s been fixed for a bit now, the way you tag me makes it seem like you’re speaking for me and using me as a source… No bueno

The MiG-29s are as accurate as they’re gonna get for now imo, gaijin needs to better model post-stall and deep stall behavior for fighters with more relaxed stability margins and then it would be 100%.

As of right now, the areas it suffers are irrelevant to normal gameplay outside of maybe some aerobatic performances only doable in the video game (but not useful in a fight).

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F-14 wing sweep in game is more forward than irl with automatic mode… I don’t think it’s overperforming. iirc we looked into this in the past but I’ll take another look this weekend.

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Thanks for the insight. I’m in no way citing you as a source but I’ve seen that you and Giovanex seem by far the most knowledgeable on the matter in this topic.
I do appreciate your work guys, you all did great at improving the game.

There should already be a bug report, (alongside a number of others, which have yet to be actioned but relate to various utility features: AoA Indexer, which fuel tanks should (not) be self sealing, Fuel Totalizer math, etc.) about it from way back when the F-14A was on the dev server, I don’t remember if it was ever actioned.

The source used was the F-14A Utility Preliminary Flight Manual, but in short there are two automatic Wing sweep Schedules, Program One that is optimized for acceleration(Specific Excess Energy), and Program 2 for “available G-loading”.

Hi, not sure if anyone else asked about this before so I figured I’ll do it. Shouldn’t the GSh-30-1 have access to HEFI-T? I’ve been digging around and according to Yefim Gordon’s book there was an option for the ammo. (source attached)
gsh301