Wasn’t this because the flaps would lock you up a bit and bring you to a higher speed where you rated better?
This wasn’t exactly the case originally. The flaps would decrease AoA and cause a slight acceleration but then would just be excess drag and lower AoA.
Then they fixed them to produce more lift, increase available AoA…
Now they increase AoA but the aircraft loses all lift and has excessive drag at higher AoA.
It has too much induced drag even between 14-24 AoA, and this in practice makes also sustained turn worse in air RB, where the instructors just always pulls 22 degree AoA, and at that AoA the plane should be keeping an higher speed than it is doing right now.
Bs flight model
I think it is clear, there is game balance decisions being made instead of changes based on realism.
To be honest I wouldn’t have any problems with nerfing the SMT performance even more than 1000kg should do given the weapons it has. What pisses me off is the nerf to the MiG29As and the F-16A arcade flight model.
Also it seems as I said before that not only the MiG29 and the F-16 but many planes got completely wrong fm after the update. I’ll look at the MiG23ML flight manual again but there’s no way it’s supposed to do over 25 degrees/sec
I’m sure the F-16 being an UFO and the MİG-29s being flyings bricks is a healthy “BALANS” decision
I wish the developers would sometimes communicate with us here , we do not even know if they will ever fix it or leave it in a broken state like this.
The MLA used to do a circle in about 18 seconds before (the reason why I preferred it over the MLD since it could at least outperform the F-14A in that metric). Tested it just now and it finishes it in a whopping 15 seconds, wtf. I looked at the FM, and it seems to me the only change that has been made is to engine temperatures. So I guess something changed about the logic that goes into simulating the FM, and not the parameters.
Am I correct or am I not seeing something here?
Yeah it’s absolutely bonkers lol
not missing anything, it seems that they did something that fucked up all flight models
Manual doesn’t cover full forward sweep. Seems in-line with the other performances though at 45 degree sweep. If Soviet pilots were trained to handle the aircraft better at low sweep it may have done better in combat.
The izdeliye 9-12B did not even get the R-73 at first and never got the IR-homing R-27 so no. Unless X nation modernized their stock. Don’t forget to read the OP if you need this kind of information.
Yeah but 25 degrees/second seems to be far too excessive given the aircraft power to weight ratio
Just did the max AoA test on the 9-12 (full real control, manual SAS) and I managed to hit 57 degrees AoA consistently without spinning… tried doing it on the 9-13 and got the same results as you (43 degrees AoA and almost spun (pressed full stability SAS and the aircraft was recovered)).
Then it seems this changes only affects 9.13 and SMT.
İ wonder why.
9-12 was also affected, but it seems not nearly as much. Rate times between 9-13 and 9-12 sometimes are perfectly comparable while other times the 9-12 performs much better, but maybe it is just me sometimes doing the test wrong.
As personal perception goes I feel like the 9-12 is less of a speed bleeder in normal airRB games, but again that’s personal feelings.
AoA though is undeniable, 9-12 can pull 60 degree AoA, loses less speed doing so, and recovers well. 9-13 instead does exactly what it does in @MiG_23M video
It’s only for a very short time, but I managed to hit over 57 deg AoA consistently (at least according to local host) https://www.youtube.com/watch?v=pbMBZ5uLy2w
Airspeed is too low, altitude is too low. The test isn’t accurate. 300 knots, 500-1000m should be the test zone.